03-17-2016, 02:28 PM
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Pokémon Model Ripping Project
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Thanked by: MandL27
03-19-2016, 05:58 PM
03-19-2016, 06:23 PM
03-20-2016, 02:30 PM
I don't know what happen when i had respect. If I don't say "d'oh"...I'M GOING TALK SOME GOOD STUFF!
03-20-2016, 02:33 PM
03-20-2016, 02:33 PM
(03-17-2016, 02:28 PM)FreezShocka Wrote:(03-16-2016, 08:38 PM)Lilothestitch Wrote: I might rip Regirock, Regice, Registeel, Regigigas, Darkrai, & Shaymin. RTB said you can only had 3 request.
03-20-2016, 02:38 PM
fuck you very much
03-20-2016, 06:37 PM
Thanked by: FreezShocka, Hallow, Lilothestitch, Kawasuzu, Yunpol, MandL27
03-20-2016, 06:40 PM
Exactly, RTB. LOL
Anyway, I am trying to find a 2nd boy character (preferably Pokemon related) for an animation project and having the many Calem parts to choose from would be nice. How much of a donation would be required for you to rip the parts? I could specify which I want as well if I decide to do this, more just curious.
03-20-2016, 10:37 PM
Probably not the best place to post this but anyone tried looking into the Pokken Tournament models?
Also any progress on animation ripping yet?
03-20-2016, 10:43 PM
(03-20-2016, 10:37 PM)fridge225 Wrote: Probably not the best place to post this but anyone tried looking into the Pokken Tournament models?Nothing from Pokken Tournament can be ripped yet -- even though the game's been dumped, EVERYTHING in the game is encrypted (except for the sound effects). Thanked by: Yunpol
03-20-2016, 10:48 PM
03-21-2016, 12:38 AM
I believe the TPC might be to blame for that, I remember not being able to get the models from either the 3DS or iOS versions of Pokédex 3D for the exact same reason.
03-21-2016, 04:57 PM
So I want to get into doing some rips myself, but I'm not really sure where to begin. I've gone through the thread looking for whatever tips, tricks, or anything else I could use for reference, but I'm a little lost in all of it. I've managed to get models into 3ds Max with their skeletons in tact, but I can't really seem to get the UV map corrections right, mainly on the body. Hopefully I can figure it out eventually, but I would appreciate any pointers in the right direction with this sort of thing.
03-21-2016, 05:58 PM
(03-21-2016, 04:57 PM)JonNobo Wrote: So I want to get into doing some rips myself, but I'm not really sure where to begin. I've gone through the thread looking for whatever tips, tricks, or anything else I could use for reference, but I'm a little lost in all of it. I've managed to get models into 3ds Max with their skeletons in tact, but I can't really seem to get the UV map corrections right, mainly on the body. Hopefully I can figure it out eventually, but I would appreciate any pointers in the right direction with this sort of thing.If im right, the UV's aren't broken. You need to take the texture, put it into a 256 by 512 canvas and put it at the left side. Copy it, mirror it and put it on the right side. |
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