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Can you please rename the section "Miscellaneous" to "Playable Character" and put the section before "Bosses"?
http://www.spriters-resource.com/arcade/darius2/

As always, thanks in advance.
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Thanked by: Shade
(03-11-2016, 11:37 PM)Petie Wrote: Nope, definitely an error and not supposed to be visible. It's now fixed so thanks for pointing it out!

I never bothered to bring it up, but I did think it strange that anyone could see that. It definitely could be used to judge someone would be my only concern. Glad to see it's hidden, now.

What about the "Disable acceptance PMs" setting?
Not so much because of privacy or anything, but is this even relevant to non-staff users?
Or was it also updated to not display on the public profiles, also?
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It wasn't supposed to be visible. I'm pretty sure I've hidden all of them at this point.
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Facts seems to be down on my end.
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Working on it - something screwy is going on with the new server.
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Thanked by: psychospacecow
http://www.spriters-resource.com/psp/astonishstory/

Please move the "Playable Characters" section before the "NPCs" section, thanks =)

Should also be the last section that needs this treatment.
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http://www.spriters-resource.com/psp/sta...evolution/

Can the "Enemies" section be renamed "Bosses", please?
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Done Smile
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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Thanked by: daemoth, Garamonde
I'm not sure if this was an error or not, but...

http://www.vg-resource.com/thread-28938.html

Did my reply go through because the thread was still open when I typed it?
Or did it make it because my reply was being typed before the thread was locked, causing the system to let it slip by?

I noticed when I went to update my post that the thread was locked and thought, "wait, how did my reply get through, then?"

If it happened to still be open when my reply was sent, that's one thing.
But if it made it simply because I happened to start typing while it was open, kinda sounds like an error.
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(03-19-2016, 12:47 AM)DarkGrievous7145 Wrote: I'm not sure if this was an error or not, but...

http://www.vg-resource.com/thread-28938.html

Did my reply go through because the thread was still open when I typed it?
Or did it make it because my reply was being typed before the thread was locked, causing the system to let it slip by?

I noticed when I went to update my post that the thread was locked and thought, "wait, how did my reply get through, then?"

If it happened to still be open when my reply was sent, that's one thing.
But if it made it simply because I happened to start typing while it was open, kinda sounds like an error.
The "Close Thread" function was being finicky, you actually managed to squeeze it in before I had re-locked the thread.
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Thanked by: DarkGrievous7145
ah
glitches are interesting sometimes...lol

What I was going to add to my post, btw, is that I found-out how to get the sprites.
I obviously had no intent of doing the rips for them, though.
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In the Yoshi customs page, the sprites for Yoshi himself don't link in the right order. If you start from the first sheet, you'll quickly be brought into an infinite loop. I take it the sprites are being linked together manually? I use link generators on my own site, if you'd like me to show you my code.
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Thanked by: Petie
I assume you're referring to the previous and next links under each individual sheet? Those are definitely not being linked manually - that would be an absolute nightmare to maintain. The issue you were seeing was caused by the sheets having the same name which yielded inconsistent results when sorting. I've now added an additional unique column to the select which should result in the same sort order every time. My quick testing shows that the links between sheets now function as expected.

Thanks for the report!
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Thanked by: Kelvin
Hey, guys! I've noticed a few things that should be addressed, when you get a chance. I love the new genre categories, but I've noticed at least two that are mislabeled:

Danny Phantom: The Ultimate Enemy is classed as a Platformer. It's actually a Beat 'em Up. Also, while we're on this game, I don't recall seeing Desiree anywhere in the game. I think it's a custom sheet. Notably, there is a Danny Phantom Customs category, with one sheet, also made by SilverBolt.

Danny Phantom: Urban Jungle is also labeled as a Platformer, but is a Shoot 'em Up.

And over on the Sounds Resource, all of the sounds in South Park 64 that I ripped (everything except "Eric Cartman's Voice") are actually from South Park Rally, a racing game that was released for the same system. If you need an icon, there's one on TSR you can use.

Anyway, that's all the stuff I've noticed. Just get to it whenever you can, okay?
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(03-22-2016, 08:02 PM)Mr. C Wrote: Hey, guys! I've noticed a few things that should be addressed, when you get a chance. I love the new genre categories, but I've noticed at least two that are mislabeled:

Danny Phantom: The Ultimate Enemy is classed as a Platformer. It's actually a Beat 'em Up. Also, while we're on this game, I don't recall seeing Desiree anywhere in the game. I think it's a custom sheet. Notably, there is a Danny Phantom Customs category, with one sheet, also made by SilverBolt.

Danny Phantom: Urban Jungle is also labeled as a Platformer, but is a Shoot 'em Up.

And over on the Sounds Resource, all of the sounds in South Park 64 that I ripped (everything except "Eric Cartman's Voice") are actually from South Park Rally, a racing game that was released for the same system. If you need an icon, there's one on TSR you can use.

Anyway, that's all the stuff I've noticed. Just get to it whenever you can, okay?
Got all of those fixed except for the two mislabelled genres -- apparently there's a glitch on the server that needs to be addressed first.
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Thanked by: Garamonde


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