Does anybody know a way of unpacking a sprite sheet that's been packed together with TexturePacker, given a corresponding XML file? I am able to write my own program for doing that (the format is very straightforward) but I figured that if something already exists for it then I won't waste time reinventing the wheel.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Not to my knowledge.
And I've encountered some games using texture packer, myself.
I'm actually pretty sure Teen Titans Go Channel Crashers and hour of code: MineCraft use texturepacker (but the latter uses JSON instead of XML, assuming it does use texturepacker. I KNOW channelcrashers does)
I think one other new game I found uses texturepacker (and adobe's new .atf format...)
I have a feeling I'll be making such a tool myself, but not for texture packer's format. My previous help thingy still remains unanswered.
Good luck!
This certainly is a tool that will come in handy in the future.
Has this thread served its purpose?
Yeah, feel free to close it I guess.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford