Users browsing this thread: 1 Guest(s)
★ URGENT! ★ Sonic Runners Needs Ripping
#76
So I went back and checked previous rips, and ALL OF THEM had spec maps, which were taken from the alpha channel. Is that incorrect to do?
Some guy who just lurks this place nowadays.
Reply
Thanked by: Yarcaz
#77
@Anex I use globally Unity Studio, but for some Unity games it don't work and the model exporter can't export separately models and the FBX ASCII isn't supported by all 3D editors.
For Sonic Runners there are some files that Disunity detect and Unity Studio no.
Reply
Thanked by: Yarcaz
#78
https://www.dropbox.com/s/vdbse4i59pe6kf...h.rar?dl=0

Here are the 2 Buddy i have that are missing Big Grin
they are FBX's from UnityStudio with the raw PVR texture.
Reply
Thanked by: Yarcaz
#79
Can someone grab Merlina's model for me right quick?
Reply
Thanked by: Yarcaz
#80
[OFF-TOPIC] I think I will do a custom server for Sonic Runners...
The main data server are http://dl.sega-pc.com/ (you can see OK)
see the BGM Image URL: http://dl.sega-pc.com/srn/app/informatio...076_fr.jpg
And there are 11 servers (example : http://216.98.105.168/ ) choosen randomly.
The server is used for many things (if the act start data is send SERVER/Game/actStart ; Unlocked character SERVER/Character/unlockedCharacter ; Spin parameters SERVER/Spin/getWheelSpinInfo ...).
Unity WWWTranscoder is used to encrypt the data.
Reply
Thanked by: Yarcaz
#81
Slightly Off Topic, but I made a page of all of the Sonic Runners Versions on my Deviantart and I am adding one here is anyone wants to rip anything that may be different from any of these versions by looking (them up)/(for them) on the internet [like APKS] etc., It is in the spoilers tab down below:

Reply
Thanked by:
#82
Sonic Runners network communication :
   
Reply
Thanked by: Yarcaz
#83
(06-11-2016, 05:31 AM)iyenal Wrote: Sonic Runners network communication :

Is there a way to rip the files straight from the network?
Some guy who just lurks this place nowadays.
Reply
Thanked by: Yarcaz
#84
Yes, any files ? There are some images downloaded from the dl.sega-pc.com ,and... .UNITY3D files.
Reply
Thanked by: Yarcaz
#85
(06-12-2016, 03:03 AM)iyenal Wrote: Yes, any files ? There are some images downloaded from the dl.sega-pc.com ,and... .UNITY3D files.

That will be very useful, I wonder how extensive and far back though that SEGA went with this server and if it is missing any information.
Reply
Thanked by:
#86
(06-12-2016, 03:03 AM)iyenal Wrote: Yes, any files ? There are some images downloaded from the dl.sega-pc.com ,and... .UNITY3D files.

UNITY3D files? Download those. There are known ways of ripping those, so it'll work.
Some guy who just lurks this place nowadays.
Reply
Thanked by: Yarcaz
#87
By the way is there any update on finding anyone wanting/willing to send us their data that may contain some of the characters/buddies/etc. that we are still missing?

As of now, and based on what I know, this is all that we have left to get/rip.
(Credit to Kawasuzu for making this list earlier):

Reply
Thanked by:
#88
The UNITY3D files (link to the server) :
http://dl.sega-pc.com/srn/app/assets/2.0...01.unity3d
http://dl.sega-pc.com/srn/app/assets/2.0...30.unity3d
http://dl.sega-pc.com/srn/app/assets/2.0...00.unity3d
http://dl.sega-pc.com/srn/app/assets/2.0...28.unity3d
http://dl.sega-pc.com/srn/app/assets/2.0...23.unity3d

Disunity can unpack .unity3d files, it's unity web assets, normally used for WebGL builds.
As you can see there are an incrementation, maybe there are also ui_tex_event_0001.unity3d , ui_tex_event_0002.unity3d , ui_tex_event_XXXX.unity3d...
Reply
Thanked by: Yarcaz
#89
(06-15-2016, 07:58 AM)iyenal Wrote: The UNITY3D files (link to the server) :
http://dl.sega-pc.com/srn/app/assets/2.0...01.unity3d
http://dl.sega-pc.com/srn/app/assets/2.0...30.unity3d
http://dl.sega-pc.com/srn/app/assets/2.0...00.unity3d
http://dl.sega-pc.com/srn/app/assets/2.0...28.unity3d
http://dl.sega-pc.com/srn/app/assets/2.0...23.unity3d

Disunity can unpack .unity3d files, it's unity web assets, normally used for WebGL builds.
As you can see there are an incrementation, maybe there are also ui_tex_event_0001.unity3d , ui_tex_event_0002.unity3d , ui_tex_event_XXXX.unity3d...

You are right, there was a ui_tex_event_0001.unity3d file!
Some guy who just lurks this place nowadays.
Reply
Thanked by: Yarcaz
#90
Well, if it's that easy to get at the files, gimme a bit and I'll have a mass-downloaded repackage ready soon.
Reply
Thanked by: Kawasuzu, Yarcaz


Forum Jump: