Users browsing this thread: 199 Guest(s)
Pokémon Model Ripping Project
(10-15-2016, 05:02 PM)Yunpol Wrote:
(10-15-2016, 04:51 PM)Chaze Wrote: I usually do with some kind of image editor like Photoshop, GIMP or others.

Yea, I know that. I have the tools. My question is how you would actually merge the iris and eye textures together?

The texture spacing of the Iris allows it to fit within the area of the normal eye texture. After that, it's a matter of erasing parts of the Iris that aren't nessecary.

Reply
Thanked by:
(10-15-2016, 05:09 PM)OS-PRIME Wrote: The texture spacing of the Iris allows it to fit within the area of the normal eye texture. After that, it's a matter of erasing parts of the Iris that aren't nessecary.

I see.

http://i.imgur.com/XsvoOUy.png

Well, I have attempted to try to do the merging, but it's looks somewhat sloppy as you can see from this link. I think my problem is just finding the correct and precise position to put the iris in the eye textures.
Reply
Thanked by:
(10-15-2016, 05:26 PM)Yunpol Wrote: I see.
http://i.imgur.com/XsvoOUy.png
Well, I have attempted to try to do the merging, but it's looks somewhat sloppy as you can see from this link. I think my problem is just finding the correct and precise position to put the iris in the eye textures.

Most textures I have seen are already lined up and don't need moving. Open the eye texture and the iris texture and tile it over it.
Like most iris are the same size as one eye. Like Snivy's eye texture is 256 X 256 and each eye is 64 X 64. So directly copy the entire iris texture and place it the corner, then just go down.
Just make sure that you draw something in the corner of the iris textures when moving them. If you don't photoshop won't preserve its size and position and that's where problems start. Once it's in position, delete the parts you drew.
Reply
Thanked by:
(10-15-2016, 09:31 PM)fridge225 Wrote: Most textures I have seen are already lined up and don't need moving. Open the eye texture and the iris texture and tile it over it.
Like most iris are the same size as one eye. Like Snivy's eye texture is 256 X 256 and each eye is 64 X 64. So directly copy the entire iris texture and place it the corner, then just go down.

Just make sure that you draw something in the corner of the iris textures when moving them. If you don't photoshop won't preserve its size and position and that's where problems start. Once it's in position, delete the parts you drew.

Well, I use paint.net since I don't have photoshop. But I think the process should be similar.

Anyhow, I tiled up the iris textures and then I just pasted into the eye texture like you said and I got the something like this.

   

I think I kinda getting the hang of this. Only issue is trying to delete the parts of the iris that are sticking out without it being a pain in the butt to do.
Reply
Thanked by:
(10-16-2016, 01:08 AM)Yunpol Wrote:
(10-15-2016, 09:31 PM)fridge225 Wrote: Most textures I have seen are already lined up and don't need moving. Open the eye texture and the iris texture and tile it over it.
Like most iris are the same size as one eye. Like Snivy's eye texture is 256 X 256 and each eye is 64 X 64. So directly copy the entire iris texture and place it the corner, then just go down.

Just make sure that you draw something in the corner of the iris textures when moving them. If you don't photoshop won't preserve its size and position and that's where problems start. Once it's in position, delete the parts you drew.

Well, I use paint.net since I don't have photoshop. But I think the process should be similar.

Anyhow, I tiled up the iris textures and then I just pasted into the eye texture like you said and I got the something like this.



I think I kinda getting the hang of this. Only issue is trying to delete the parts of the iris that are sticking out without it being a pain in the butt to do.

The information of which parts are outside the eye is baked into the alpha channel of the _EyeNor-texture or sometimes saved into a separate _EyeNor_Alpha-texture.
You only have to use this texture as an alpha mask on top of your iris layer and there you have it.

   
Reply
Thanked by: Chaze, OS-PRIME, Yunpol
(10-16-2016, 06:24 AM)waielal Wrote: The information of which parts are outside the eye is baked into the alpha channel of the _EyeNor-texture or sometimes saved into a separate _EyeNor_Alpha-texture.
You only have to use this texture as an alpha mask on top of your iris layer and there you have it.

I did it in GIMP using the _EyeNor_Alpha. It's works for Bulbasaur as it has an _EyeNor_Alpha texture.

   

But the only issue is that the Pokemon I am doing doesn't have an _EyeNor_Alpha texture provided. It only has an _EyeNor texture provided. I presume I have to make the _EyeNor_Alpha Texture myself because using the _EyeNor texture as the alpha mask only makes the iris transparent.

   
Reply
Thanked by:
I hope this is fine for you


Attached Files Thumbnail(s)
   
Reply
Thanked by: Yunpol
(10-16-2016, 01:48 PM)Chaze Wrote: I hope this is fine for you

I appreciate you for doing that, but I do like to know how to do the process itself, so I don't have to ask again.
Reply
Thanked by:
(10-16-2016, 02:00 PM)Yunpol Wrote:
(10-16-2016, 01:48 PM)Chaze Wrote: I hope this is fine for you

I appreciate you for doing that, but I do like to know how to do the process itself, so I don't have to ask again.

Open the _EyeNor-texture in Gimp and choose "Colors > Components > Decompose...". Set the Color Mode to Alpha and hit OK.
Then you get the same result as the _EyeNor_Alpha-texture.
Reply
Thanked by: Yunpol
(10-16-2016, 02:33 PM)waielal Wrote: Open the _EyeNor-texture in Gimp and choose "Colors > Components > Decompose...". Set the Color Mode to Alpha and hit OK.
Then you get the same result as the _EyeNor_Alpha-texture.

You are a lifesaver. Managed to get it to work! Thanks for the help!
Reply
Thanked by:
https://twitter.com/RandomTBush/status/7...5166355456

Heads up guys, it's turns out Sun and Moon are using an entirely different model format from XYORAS. So, it looks like this is going take some time for RTB to make a new import script to rip from Sun and Moon.
Reply
(10-18-2016, 02:09 AM)Yunpol Wrote: https://twitter.com/RandomTBush/status/7...5166355456

Heads up guys, it's turns out Sun and Moon are using an entirely different model format from XYORAS. So, it looks like this is going take some time for RTB to make a new import script to rip from Sun and Moon.

okay, Here it is, The saint trinity of unrippable game models.  Unimpressed

Gintama Yorozuya Chuubu (Wii), J-Star Victory VS (PS3) et Pokemon Sun and Moon (3DS).  Cry

And after a long hell of difficulties, I was able to rip models from some games, including the one I planned to start 3-4 years ago.

but I hope if I may upload them, I dunno how to fix many of the problems those ripped model have, specially fixing the separated Meshes and the holes when using NURBS or turbosmooth on 3DS Max/Cinema 4D. and the Hallowpape tutorial doesn't include vertex wielding for editable Meshes. and fusing separated parts like Eyes, Mouth, Etc (Very Important for pokemon models and similar)

Please RTB... Teach me how could you fix the pokemon ripped models, if you wanna quit ripping, It's okay, but I wanna replace you if I were to take charge of ripping Pokemon Sun and Moon models, and I gotta fix Cleffairy, Teddiursa and Suicune models that needs to be fixed and are uploaded already, as well as a few other models that Hallowpape/Mistie uploaded.
besides, I'm even taking charge of EVERYTHING involving Ohana3DS supported model formats (Not just only BCH). which includes a few other 3DS games that we didn't ripped anything yet, but I ripped them already.  Shy

Besides, Some models seems to lack the textures.

I didn't wanted to come here in the first place, since you were rude to me... but, I forgot the password from my second account and I had no choice.  Ouch!

*Censored* NintenDOH *censored* with their *censored* encryption and *censored* ".CRO" ".BCSTM" ".MOFLEX" ".GARC" ".GASC" ".GAIX" and all other *censored* impossible to decompress/convert/unpack formats that only exists to prevent the good dataminers like ME to do their happy routine in order to see a rockruff licking it's paws!.  Angry

Unless I commision someone on deviantart to do an animation of it or wathever, I will NEVER be able to see it.  (TT_TT)
***Since the marine headquarters has been destroyed by unknown forces, we had decided to temporarily replace the actual rewards for a newer one... We are looking
for new criminals or updated rewards from the previous ones... meanwhile here will be no reward posting for some time.

if someone knows some important info of who is behind the attack on our headquarters, please contact one of our officials by den den mushi and will get rep+ and added as buddy, thanks for your contribution***

Akainu Sakazuki
fleet admiral from Marine Headquarters.

PS: I didn't lost my data for virus or hacker... it's just a funny joke... the truth is that my HD got damaged physically...  Cry
Reply
Thanked by:
Lightbulb 
(10-18-2016, 12:40 PM)Farlavor Wrote: okay, Here it is, The saint trinity of unrippable game models.  Unimpressed

Look on the bright side. It will only be a matter of time that the Sun and Moon model format will be ripped now that people know more about how the 3DS works.

(10-18-2016, 12:40 PM)Farlavor Wrote: but I hope if I may upload them, I dunno how to fix many of the problems those ripped model have, specially fixing the separated Meshes and the holes when using NURBS or turbosmooth on 3DS Max/Cinema 4D. and the Hallowpape tutorial doesn't include vertex wielding for editable Meshes. and fusing separated parts like Eyes, Mouth, Etc (Very Important for pokemon models and similar)

Hm. That's weird. When I was using Ohana to export smd files, the eyes and mouth weren't separated at all. I will test it out to see if this is the case for the other formats.

(10-18-2016, 12:40 PM)Farlavor Wrote: I didn't wanted to come here in the first place, since you were rude to me... but, I forgot the password from my second account and I had no choice.  Ouch!

Like I said before, you are always welcome to make a Steam account and try to contact RTB there.
Reply
Thanked by: Random Talking Bush
(10-18-2016, 12:40 PM)Farlavor Wrote: okay, Here it is, The saint trinity of unrippable game models.  Unimpressed
Oh my god please.
The game isn't unrippable. And the other games you mentioned are rippable, it's just that no one has the time or cares enough to rip them.
And besides, something tells me that Sun/Moon is going to get cracked sooner than later since it's a high interest game unlike the other two you mentioned.
And there's literally no reason to go crying for a bunch of paragraphs while spamming emotes and curing Nintendo for their encryption. You don't see other users on the site doing it, so maybe you shouldn't do it as well.

Reply
Thanked by: Yunpol, eureka
(10-18-2016, 12:40 PM)Farlavor Wrote: Please RTB... Teach me how could you fix the pokemon ripped models, if you wanna quit ripping, It's okay, but I wanna replace you if I were to take charge of ripping Pokemon Sun and Moon models, and I gotta fix Cleffairy, Teddiursa and Suicune models that needs to be fixed and are uploaded already, as well as a few other models that Hallowpape/Mistie uploaded.
Why do people keep assuming I'm quitting just because I haven't done anything in a while? You need to realize that I've got a life that takes priority over anything else.

And you should also give people more than just a few minutes before you declare something "unrippable".
https://twitter.com/RandomTBush/status/7...4337617920

Sheesh.
Reply


Forum Jump: