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Mega Man Ripping Project (Classic/X)
OSHIT I HAVE FINALLY REALIZED THE ART OF MULTI-THANKING

I CAN DIE HAPPY
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Thanked by: puggsoy, Ton
Sigma
Sigma


Of the three 32-bit games, X4 is the most annoying to rip, with it's tiles all over the place.

Blaze Heatnix
Blaze Heatnix


Could've been an awesome boss fight, instead they made it super lame. Also ridiculously easy to rip.
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Awesome!
I never played X6. Is it worth my time at all? Also, I totally forgot a normal Sigma was in X4 at all.
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X6 is worth playing. Tongue
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Well, kind of. Stage design is all over the place and at points it totally hates the player, but it has it's good moments.
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I dunno, I liked it quite a bit and didn't find it terrible. Tongue

Then again I have played the games a lot, so.
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Mattrex / Burn Dinorex
Mattrex / Burn Dinorex


Took me longer than I thought it would. Also I think this is it for the Mavericks, no one is missing anymore.
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Nice! He always had a cool design.
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Nightmare Mother
Nightmare Mother
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Whoa, that's a weird boss. Nice work!
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I've finished the Introductory Stages for both the first and third X game.  I'm aware that someone else already got to X1's intro stage, but there were still other elements that were either left out, or could be removed by means other than simply editing them with a Paint program (particularly the Bee copter since, funnily enough, their destruction isn't determined by how close they are to the collapsible portions of the highway; a one-hit cheat code drops them right where they stand, though the highway still gets destroyed and the copter ends up impeding your progress if you don't get to it fast enough).

Intro Stage
Intro Stage
-> for X1
Intro Stage
Intro Stage
-> for X3

I may invest in the other stages when I have the time and energy, plus some other stages in the first X game that were altered after certain Mavericks have been destroyed (Spark Mandrill's Stage is damaged after Storm Eagle is destroyed; Flaming Mammoth's Stage is frozen over after Chill Penguin is Destroyed; and Sting Chameleon's Stage is flooded after Launch Octopus is destroyed).  As for the X3 stages, they're all a work in progress since most of their stages are also altered depending on the Maverick destroyed, but usually not so great that they had to be ripped onto a separate sheet.
Currently working on:

Mega Man Zero 2-4
Bosses

Picross Nintendo Power Vol. 1-8
Animated Picross

Ranma 1/2: Chounai Gekitou Hen
Misc Stuff
Backgrounds
Characters

Ranma 1/2 Hard Battle
Cutscenes
Misc Stuff


Osu! Tatakae! Ouendan
Levels

Elite Beat Agents
Intermissions
Menus

Super Robot Taisen OG Saga: Endless Frontier
Overworld & Battle Sprites
Portraits

Magical Drop III
Drops/Balloon Sprites
Competition Mode Sprites
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These are fantastic! Do you plan to submit through the website, or here? Either one is cool with me. Thanks for keeping the project going!
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I mainly use image uploading sites for previews only. If I'm either told or believe most of the forum has seen and approved my work, I usually upload them to the site myself. I'll upload X3's Intro Stage after this post, but because X1's Intro Stage is already up, and there's only a few alterations that set it apart from the original submitter's attempt, I'm a bit iffy about whether it should be uploaded as a separate sheet, or edited into the already submitted sheet.
Currently working on:

Mega Man Zero 2-4
Bosses

Picross Nintendo Power Vol. 1-8
Animated Picross

Ranma 1/2: Chounai Gekitou Hen
Misc Stuff
Backgrounds
Characters

Ranma 1/2 Hard Battle
Cutscenes
Misc Stuff


Osu! Tatakae! Ouendan
Levels

Elite Beat Agents
Intermissions
Menus

Super Robot Taisen OG Saga: Endless Frontier
Overworld & Battle Sprites
Portraits

Magical Drop III
Drops/Balloon Sprites
Competition Mode Sprites
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Finished the last three stages for the first X game.  Flame Mammoth had to be ripped on a separate sheet due to the entire stage being affected while Spark Mandrill and Sting Chameleon's Stages only suffered minor additions.

Flame Mammoth's Stage (Altered)
Flame Mammoth's Stage (Altered)
 
Sting Chameleon's Stage
Sting Chameleon's Stage
 
Boomer Kuwanger's Stage
Boomer Kuwanger's Stage


The Sigma Stages might be a little tough because of the game's Copy Protection screwing up any progress I might make beyond the first stage.  Shooting too many times without resetting often causes the stage to end early if the next shot hits a deflective object, and trying to complete the stage with that flag throws me back into the Intro stage with any power ups I've gotten completely gone, and possibly all Mavericks restored.
Currently working on:

Mega Man Zero 2-4
Bosses

Picross Nintendo Power Vol. 1-8
Animated Picross

Ranma 1/2: Chounai Gekitou Hen
Misc Stuff
Backgrounds
Characters

Ranma 1/2 Hard Battle
Cutscenes
Misc Stuff


Osu! Tatakae! Ouendan
Levels

Elite Beat Agents
Intermissions
Menus

Super Robot Taisen OG Saga: Endless Frontier
Overworld & Battle Sprites
Portraits

Magical Drop III
Drops/Balloon Sprites
Competition Mode Sprites
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(01-04-2017, 11:39 PM)White-Jet Wrote: The Sigma Stages might be a little tough because of the game's Copy Protection screwing up any progress I might make beyond the first stage.  Shooting too many times without resetting often causes the stage to end early if the next shot hits a deflective object, and trying to complete the stage with that flag throws me back into the Intro stage with any power ups I've gotten completely gone, and possibly all Mavericks restored.
Are you using v1.0 of the ROM? You should get v1.1, it doesn't have that problem.
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