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We do not now nor do we plan to offer full music tracks, regardless of bit-rate or availability of OSTs.
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Last week a good friend of mine bought the battletoads official vinyl. These tracks are still sold, you just aren't aware of it.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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Thanked by: Garamonde, Cooper
can be added a submission counter somewere in the site?
just to cnow how much models is on the way for approvation?
i send 31 models mounts ago and is still on the model "limbo"...
i want know how much models is submitted, to have a idea about how much have to wait to be checked?
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Thanked by: sutinoer
What if we had an option to see the game popularity ratings of a given system?


For example, arrange NES games by number of hits? Just for fun. It could also get games with fewer hits some interest and maybe new rips there.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Thanked by: puggsoy, Smakkohooves
(12-09-2016, 06:47 PM)Smakkohooves Wrote: can be added a submission counter somewere in the site?
just to cnow how much models is on the way for approvation?
i send 31 models mounts ago and is still on the model "limbo"...
i want know how much models is submitted, to have a idea about how much  have to wait to be checked?

This information is available but currently not visible to the public. I'm not sure if I'm going to change that.

(12-23-2016, 08:21 AM)Ton Wrote: What if we had an option to see the game popularity ratings of a given system?


For example, arrange NES games by number of hits? Just for fun. It could also get games with fewer hits some interest and maybe new rips there.

Hmm... We do store that information but I'm not sure how easy it would be to implement optional sorting on it. If you have something specific in mind, let me know though.
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Thanked by: puggsoy
(12-23-2016, 12:10 PM)Petie Wrote: This information is available but currently not visible to the public. I'm not sure if I'm going to change that.
And Changing it in to visible to the registered users?
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By "the public", I meant all non-staff. It's visible to staff on a hidden second navigation bar - I'm not sure I have a good place to put it for normal members nor am I positive showing the queue is a good idea yet.
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Thanked by: Garamonde
Umh, is also possible increase a bit the font of the orizzontal alphabet of the game selection?
The letters are very small. Same for the top section select bar.
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There must be some ads to help up the site and make a profit, so helps keep the site up, you also need to have more active moderation, participatory users (sending models and their knowledge of how the ripped from proper games/platforms)
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I have a suggestion regarding Model submissions. Would it be at all possible to include .fbx as an accepted Model file format? The reason I ask is because based on my past history with Model files, Blender keeps messing up my Collada .dae armatures no matter what settings I use whenever I Export and then Import back into Blender. Some bones become shrunk and aren't connected to their parent bone(s) at all despite being connected before the export. This doesn't happen with fbx models, however, since that seems to have better support for Armatures and rigging.
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(12-27-2016, 04:50 PM)MakutaMaster962 Wrote: I have a suggestion regarding Model submissions. Would it be at all possible to include .fbx as an accepted Model file format? The reason I ask is because based on my past history with Model files, Blender keeps messing up my Collada .dae armatures no matter what settings I use whenever I Export and then Import back into Blender. Some bones become shrunk and aren't connected to their parent bone(s) at all despite being connected before the export. This doesn't happen with fbx models, however, since that seems to have better support for Armatures and rigging.
I don't see why we wouldn't accept FBX files. Heck, I've been using that format all the time for my submissions. Tongue
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Thanked by: Petie
(12-27-2016, 04:29 PM)Smakkohooves Wrote: Umh, is also possible increase a bit the font of the orizzontal alphabet of the game selection?
The letters are very small. Same for the top section select bar.

That was as big as I could make them without causing the bar to split to two lines. It's functional on a normal sized screen but admittedly not optimal on mobile. We're planning on eventually making a more mobile-friendly layout but for now, all I can suggest is to zoom if you're having trouble clicking the right letters. Sorry about that!

(12-27-2016, 04:44 PM)RobhG Wrote: There must be some ads to help up the site and make a profit, so helps keep the site up, you also need to have more active moderation, participatory users (sending models and their knowledge of how the ripped from proper games/platforms)

I'm not sure I follow. Where are you going with this? We already run ads and have an active staff processing hundreds of submissions so I really don't see what you're suggesting.
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(12-27-2016, 05:12 PM)Random Talking Bush Wrote:
(12-27-2016, 04:50 PM)MakutaMaster962 Wrote: I have a suggestion regarding Model submissions. Would it be at all possible to include .fbx as an accepted Model file format? The reason I ask is because based on my past history with Model files, Blender keeps messing up my Collada .dae armatures no matter what settings I use whenever I Export and then Import back into Blender. Some bones become shrunk and aren't connected to their parent bone(s) at all despite being connected before the export. This doesn't happen with fbx models, however, since that seems to have better support for Armatures and rigging.
I don't see why we wouldn't accept FBX files. Heck, I've been using that format all the time for my submissions. Tongue

Thanks for the fast response, RTB. I added that suggestion because I tried submitting a Character model zip file about a week ago. The zip file contained 2 versions of the character model(a .dae file with no armature and an FBX that did have an armature), six texture files all in PNG format, the mandatory Credit Disclaimer, and a readme file that stated quite clearly that the FBX file was the Preferred version to use, since it had an armature. Unfortunately, the next day I got a PM from Pingu saying that my submission was rejected for the following reasons: "Everything is horrifically wrong about this submission. DAE's need rigging, and you need to convert textures properly. Try reading over submission guidelines on the Wiki for further info."

I have looked over the model submission guidelines on the Wiki numerous times in the past, and it says quite clearly under the Model Format heading: "Though you can include multiple formats, you need to at least have one model exported as .obj or .dae." It also says, under the Bones heading: "A model can have bones in order to be animated easier. Though not necessary, it is a good option for the bones to be included, though the Models Resource only accepts the .dae format. So therefore, if FBX files are also acceptable, it might be a good idea to update the Model submission guidelines page with this info(The last edit date was December 30th 2014).

I'm 99% sure that I've got all the Texture and Mesh related problems fixed. But if the only acceptable format for armatures is the dae format, then I've got a problem on my hands.
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why don't we add spoiler tag for sheets?
for my personal experience, danganronpa 2 is a really story-driven game, and looking at some sprites will reveal major plot points of the game.
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Because practically everything could be considered a spoiler in the right context. My recommendation would be to not visit game pages for games that you're worried about spoiling for yourself.
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