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EyeToy Play music ripping
#1
Hello, I am trying to rip the EyeToy Play PS2 soundtrack which has a .wad file which after trying all sorts of tools PSound is the only program that I have any success with. However, the music has a skipping issue which happens every 2 seconds.
Here's one of the songs as an example
Thanks for any help.
Edit: the music files inside the .wad file are .mib and .mih files
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#2
If you could upload the WAD, that would definitely be helpful. I can take a look
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#3
(03-05-2017, 10:07 AM)Pingu! Wrote: If you could upload the WAD, that would definitely be helpful. I can take a look

Here you go thanks!
Also the song I uploaded as an example is faster than it should've been as I had it set to 48000Hz when it should've been 44100Hz although that didn't fix the issue of course.
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#4
Just a heads up - I know you're posting inquiring the skipping issue, but yeah but if you're planning on uploading the track to the Sounds Resource, it'll probably get denied as we don't accept music submissions due to legal issues concerning hosting them.

Once again, if you're doing it for personal enjoyment (so like, don't link to MP3 files on the forums) that's all good, but submitting it to the Sounds Resource probably isn't gonna work out. The in-game sound effects are another story; those are 100% fine

(just figured I'd pop my head in and mention this real quick. Being this is a troubleshooting topic, the content toes a fine line as you're linking to an audio file in the first post - but you're using it to illustrate the technical issue you're experiencing, so...it should be fine)
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#5
The MIB files i think on the inside could possibly be compressed, but I'm uncertain. I can't exactly pinpoint any relevant data to the files contained inside.
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#6
(03-04-2017, 11:50 PM)Wehavecookies56 Wrote: Hello, I am trying to rip the EyeToy Play PS2 soundtrack which has a .wad file which after trying all sorts of tools PSound is the only program that I have any success with. However, the music has a skipping issue which happens every 2 seconds.
Here's one of the songs as an example
Thanks for any help.
Edit: the music files inside the .wad file are .mib and .mih files

Heya, How did you extract the files from the .WAD file in the first place? Trying to rip the models.

(03-04-2017, 11:50 PM)Wehavecookies56 Wrote: Hello, I am trying to rip the EyeToy Play PS2 soundtrack which has a .wad file which after trying all sorts of tools PSound is the only program that I have any success with. However, the music has a skipping issue which happens every 2 seconds.
Here's one of the songs as an example
Thanks for any help.
Edit: the music files inside the .wad file are .mib and .mih files

Heya, How did you extract the files from the .WAD file in the first place? Trying to rip the models.
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#7
(05-21-2024, 06:35 AM)Joshuq the husk Wrote:
(03-04-2017, 11:50 PM)Wehavecookies56 Wrote: Hello, I am trying to rip the EyeToy Play PS2 soundtrack which has a .wad file which after trying all sorts of tools PSound is the only program that I have any success with. However, the music has a skipping issue which happens every 2 seconds.
Here's one of the songs as an example
Thanks for any help.
Edit: the music files inside the .wad file are .mib and .mih files

Heya, How did you extract the files from the .WAD file in the first place? Trying to rip the models.

(03-04-2017, 11:50 PM)Wehavecookies56 Wrote: Hello, I am trying to rip the EyeToy Play PS2 soundtrack which has a .wad file which after trying all sorts of tools PSound is the only program that I have any success with. However, the music has a skipping issue which happens every 2 seconds.
Here's one of the songs as an example
Thanks for any help.
Edit: the music files inside the .wad file are .mib and .mih files

Heya, How did you extract the files from the .WAD file in the first place? Trying to rip the models.

They didn't extract the files, the wad itself can be read with PSound, but to my knowledge it can't be extracted (But read with something like Notepad) I was able to create a rip of Kieu (But it's mostly inaccurate due to it being used with Pcxs2) but it'll do for the time being
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