01-17-2009, 11:17 PM
I'm sorry if this is the wrong place to post this--I checked the rules and I thought this was the most appropriate place.
Anyway, I'm really stuck. Someone asked me to attempt to rip sprites from "Harvest Moon: Welcome! Wind's Bazaar" for the DS because I had previously done some sprite sheets for another Harvest Moon game. That one was just a few that someone else had missed, and I got them by playing through the game and doing screen shots, but for a variety of reasons, I don't want to do it that way this time. (For starters, the game isn't out in English yet and I speak absolutely no Japanese at all.)
I'm running into a problem, though. I used NDSTool to open the .nds file and get the stuff inside out, then opened faces_data.bin in CrystalTile2. (Judging from the file names, that's most likely where I'll find what I'm looking for.) I got a long string of black squares in a grid, with smaller green squares inside, which I think is what I'm supposed to be looking for, but I don't know what to do from there.
I also tried opening the .nds file in Tahaxan, but I'm not getting much further with that. I did find one image that was long and narrow like a sprite sheet, but I tried every single palette I found and with all of them, it was either solid black or solid medium gray with a black outline. I think the program just doesn't know what to do with Harvest Moon games, because it had a question mark in front of faces_data.bin, and I got pretty much the exact same thing when I opened another Harvest Moon game. I *know* the other file has useable images because someone else already extracted them.
And I saw somewhere that Tile Molester was compatible with DS games, but I couldn't get it to open a single .nds file on my hard drive, only the GBA one, which is nice, I don't think that one's been done yet, but it's not what I wanted.
Any help would be greatly appreciated. I have no experience with tile ripping and don't know anything about coding or anything too technical, so this may not even be possible for me, but I'd like to try.
Anyway, I'm really stuck. Someone asked me to attempt to rip sprites from "Harvest Moon: Welcome! Wind's Bazaar" for the DS because I had previously done some sprite sheets for another Harvest Moon game. That one was just a few that someone else had missed, and I got them by playing through the game and doing screen shots, but for a variety of reasons, I don't want to do it that way this time. (For starters, the game isn't out in English yet and I speak absolutely no Japanese at all.)
I'm running into a problem, though. I used NDSTool to open the .nds file and get the stuff inside out, then opened faces_data.bin in CrystalTile2. (Judging from the file names, that's most likely where I'll find what I'm looking for.) I got a long string of black squares in a grid, with smaller green squares inside, which I think is what I'm supposed to be looking for, but I don't know what to do from there.
I also tried opening the .nds file in Tahaxan, but I'm not getting much further with that. I did find one image that was long and narrow like a sprite sheet, but I tried every single palette I found and with all of them, it was either solid black or solid medium gray with a black outline. I think the program just doesn't know what to do with Harvest Moon games, because it had a question mark in front of faces_data.bin, and I got pretty much the exact same thing when I opened another Harvest Moon game. I *know* the other file has useable images because someone else already extracted them.
And I saw somewhere that Tile Molester was compatible with DS games, but I couldn't get it to open a single .nds file on my hard drive, only the GBA one, which is nice, I don't think that one's been done yet, but it's not what I wanted.
Any help would be greatly appreciated. I have no experience with tile ripping and don't know anything about coding or anything too technical, so this may not even be possible for me, but I'd like to try.