05-18-2017, 07:30 AM
Hello (once again...), everyone. I'm trying to rip sprites from Konami games for the MSX. Unlike other games, (like Mappy from how long ago?) these games are compressed in a different format. The only reason why Mappy has a different pallete than other MSX games was because it was easy to rip from YY-CHR. These differently compresed sprites are using a format that YY-CHR gets corrupted. Any help on ripping these without doing certain tasks/frame perfect captures in Meisei?