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Pokémon Model Ripping Project
Does anybody know where the textures are for the maps that are in a/0/8/6 (which is the building maps) for Sun and Moon?
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(05-13-2017, 10:41 AM)Lady Ariel Wrote: Does anybody know where the textures are for the maps that are in a/0/8/6 (which is the building maps) for Sun and Moon?

I'm currently looking for it, however if anyone else knows where it is please do tell
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(05-18-2017, 09:54 PM)magikstar Wrote:
(05-13-2017, 10:41 AM)Lady Ariel Wrote: Does anybody know where the textures are for the maps that are in a/0/8/6 (which is the building maps) for Sun and Moon?

I'm currently looking for it, however if anyone else knows where it is please do tell

After I posted that I did some digging around of my own and it turns out the textures are stored in a/0/8/2, which is also where more maps are located. I have a complete list of the files in a/0/8/2, including what files goes where, I can provide if anybody wants it.
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(05-20-2017, 06:55 PM)Lady Ariel Wrote:
(05-18-2017, 09:54 PM)magikstar Wrote:
(05-13-2017, 10:41 AM)Lady Ariel Wrote: Does anybody know where the textures are for the maps that are in a/0/8/6 (which is the building maps) for Sun and Moon?

I'm currently looking for it, however if anyone else knows where it is please do tell

After I posted that I did some digging around of my own and it turns out the textures are stored in a/0/8/2, which is also where more maps are located. I have a complete list of the files in a/0/8/2, including what files goes where, I can provide if anybody wants it.
I'd Like it please.
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Has anyone found where the battle background models are in the S/M romfs? I've looked around but can't seem to find anything.
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(06-06-2017, 12:22 PM)Cilerba Wrote: Has anyone found where the battle background models are in the S/M romfs? I've looked around but can't seem to find anything.

I found them in the demo romfs, but no luck on the full romfs.  However, the demo holds all the BG (as far as I am aware).  It is in the demo romfs @ a/0/8/0.
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Has anyone figured out where the animations for overworld models are in S&M? I've been going through Lusamine's models, but her overworld model doesn't appear to be connected to any material animations or lighting information. gdkchan suggested they might be

Here's how she looks in SPICA:
[Image: 27007500-6e1426c0-4e23-11e7-90f4-4f7d48a234b3.png]
She looks more like a football player here than anything.

I could try doing a proper rip if I can figure that out, though I'm not 100% what the procedure would be. I'm fairly certain I've seen an MMD model where Lusamine's overworld animations and/or facial expressions are properly hooked up, so I might just be missing something really obvious...
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Question 
I tried using the program "SPICA" to get the Sun/Moon animations from .bin format into something usable. Is this possible? The side menu's export button would only export textures. There's an tickbox in the batch exporter, but it still didn't seem to do anything with the animation files (models and textures are still converted). I attempted this with a few different pokemon including Floatzel, Alolan Vulpix, Hat Pikachu , and Rockruff with similar results. I had intended to use them in Unity.

Windows 7 64 Bit.
Proper .NET frameworks installed.
.bin files were from KazoWAR
SPICA version: "lastest automatic build for Windows" (the link on SPIKA's github page.) 
The 2 OpenTK .dll files were placed in same folder

I've seen this video of the animations in Unreal Engine, I'm not sure how they did it.
Am I missing something?


Ohana3ds and EveryFileExplorer didn't seem to work either.
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Hello,

I have been following this thread for a couple of months now and I have a couple of questions to ask you.

First of all, are there official SPCIA and OHANA 3DS Rebirth websites ? How to know when new updates are available and when will they be available ? Are the projects still being worked on ?

The other thing is that games like Pokemon MMO 3D have managed to export models with there animations that I can't and I would like to ask about that.

When an animation imports crooked into 3ds max 2012 using the 3DS Max SMD Plug-in  or when the smd fails to import with an error saying for example "Error : Unable to read data from SMD (line 86)"

Is there a way to come across that ? I notice that some people have.

Thank You.
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(06-16-2017, 08:19 PM)mattpub Wrote: Hello,

I have been following this thread for a couple of months now and I have a couple of questions to ask you.

First of all, are there official SPCIA and OHANA 3DS Rebirth websites ? How to know when new updates are available and when will they be available ? Are the projects still being worked on ?

The other thing is that games like Pokemon MMO 3D have managed to export models with there animations that I can't and I would like to ask about that.

When an animation imports crooked into 3ds max 2012 using the 3DS Max SMD Plug-in  or when the smd fails to import with an error saying for example "Error : Unable to read data from SMD (line 86)"

Is there a way to come across that ? I notice that some people have.

Thank You.

There are no "official" websites for both SPICA and Ohana3ds, but you can always follow gdkchan on github and check for updates (SPICA got an update 14 hours ago)

Also, only use smd as last resort, fbx is far superior and supports scaling bones (smd doesn't)

And update your 3dsmax version, I believe the older versions do not support the newest fbx plugins
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That's exciting to hear that a new update of SPICA just came out Big Grin

Ok, so just checking for updates is the only way to get any news ? If the projects stops, would we know about it ? I'm relying on these two pieces of software and it's a little frustrating not knowing what is going on behind the scenes.

I  don't understand the smd and fbx. None of them export to .fbx, if they did, I wouldn't be asking about it. However, in order to get them into Unreal, I need to get them to max first or blender, which one of them do you think is better for the .smd compatibility ? and then to fbx. Converting the smd to .fbx right away with Neosis (Something like that I really cannot remember the name of that software, but it startsby an N anyway) and then importing them into max doesn't work for me for some reason. I systematically get an error.
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Could anyone possibly compile the latest SPICA build? I have no idea how to compile the files and it would be awesome if someone could compile it. xP
Thanks in advanced!
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(06-22-2017, 10:41 AM)crueldude100 Wrote: Could anyone possibly compile the latest SPICA build? I have no idea how to compile the files and it would be awesome if someone could compile it. xP
Thanks in advanced!

https://ci.appveyor.com/api/projects/gdk...astest.zip

gtkchan has an automatic build compiler, this url should be the same regardless of version

(06-22-2017, 06:02 AM)mattpub Wrote: That's exciting to hear that a new update of SPICA just came out Big Grin

Ok, so just checking for updates is the only way to get any news ? If the projects stops, would we know about it ? I'm relying on these two pieces of software and it's a little frustrating not knowing what is going on behind the scenes.

I  don't understand the smd and fbx. None of them export to .fbx, if they did, I wouldn't be asking about it. However, in order to get them into Unreal, I need to get them to max first or blender, which one of them do you think is better for the .smd compatibility ? and then to fbx. Converting the smd to .fbx right away with Neosis (Something like that I really cannot remember the name of that software, but it startsby an N anyway) and then importing them into max doesn't work for me for some reason. I systematically get an error.

Spica saves the models/animations as .dae (which is basically fbx), use Neosis to convert to fbx, and they should import just fine into Unreal Engine
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Thank You Very Much TehSe7en for taking the time to reply to me, that was very helpful, the answer above was of great help too. I have put it down on my "to do" list and I'm sure you'll hear from me again with a couple more questions in the future Smile
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Hi, does anyone know how I can re-import the 3D models edited in Pokemon Sun/Moon. Or if Spica will have that function later as well as the first Ohana3DS with Pokemon X/Y & OR/AS.

Sorry for my bad english
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