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Pokémon Model Ripping Project
Is there a reason the a/0/9/4 garc is expanding to over 42GB with GARCTool extracting it? I don't remember anything else getting this massive before.
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(11-08-2017, 11:02 AM)crueldude100 Wrote:
(11-08-2017, 06:20 AM)Hallow Wrote:
(11-08-2017, 06:16 AM)magikstar Wrote: Hey, has anyone gotten their hands on the leaks for USUM?

I have, and everything loads fine in SPICA, Here's a list of GARC Locations

a/0/8/1 = Battle Backgrounds
a/0/8/3 = Maps/MapNPCs/Misc/MapObjects
a/0/8/6 = Maps
a/0/8/7 = Z-Moves, Battle Effects, and Intros
a/0/9/4 = Pokemon
a/1/6/6 = Cutscene stuff
a/1/6/8 = Poke Palego
a/1/7/4 = Battle & Cutscene NPCs & Props
a/1/7/6 - a/1/8/6 = Battle Male Parts
a/1/8/9 - a/1/9/9 = Battle Female Parts
a/2/0/0 = Overworld NPCs

Only the first 5 are the same locations as Sun/Moon.
My GARC tool isnt working with opening garc files in a/1/. :\
I'm trying to rip the battle models but it isnt working out..It keeps saying the file isnt GARC.
Yup... same here Blank

EDIT:
Apparently they only open when extracted from a 3ds itself, using ctrtool will break some files (mainly those from the 1 and 2 folder)
[Image: FCJIt85.png]
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Nope... I've just extracted a/0/9/4 with GodMode9 and it's still wanting to just massively balloon in size. It keeps pulling files called 00000.XX.bin, which are all over 300MB each.
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(11-08-2017, 07:27 PM)Tiberious Wrote: Nope... I've just extracted a/0/9/4 with GodMode9 and it's still wanting to just massively balloon in size. It keeps pulling files called 00000.XX.bin, which are all over 300MB each.
Those aren't from the 1 and 2 folder, the files from the 0 folder work even if extracted via ctrtool, so idk what's happening on your end, they extracted just fine here but it took almost 20 minutes to do so

besides, pokemon model files should come out as "dec_XXXXX.bin" nothing should be created as 00000.XX.bin, the only thing that pk3ds does is store the raw file as a temporary file as XXXXX.bin but it gets renamed to dec_XXXXX.bin

EDIT:
as proof that it's working just fine, the "new" doggo
[Image: zyRpsi9.png]

spoiler model too
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(11-08-2017, 12:03 PM)Tiberious Wrote: Is there a reason the a/0/9/4 garc is expanding to over 42GB with GARCTool extracting it? I don't remember anything else getting this massive before.

Nope... I've just extracted a/0/9/4 with GodMode9 and it's still wanting to just massively balloon in size. It keeps pulling files called 00000.XX.bin, which are all over 300MB each.


I had this problem as well with GARCtool after extracting the files with HackingToolkit9DS (ctrtool never actually extracted anything for me? I was using .3ds files over .cia, so I don't know if that influenced anything)

It easily filled my other hard drive with over 80gb worth of files, so I had to look around until I found PK3DS, which not only extracted everything extremely quickly (at least for the amount of files), but it also finished at 4gb. Didn't get a runtime error like I experienced with some other extractors either, so why not give it a try Tiberious?
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[Image: oqjY0AA.png]

What happened here, why did Lysandre lose so much quality :/
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I have a question someone found the USUM player hair Texture? i only found a white texture
https://imgur.com/a/SUKkc
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(11-10-2017, 08:14 AM)New3DsSuchti Wrote: I have a question someone found the USUM player hair Texture? i only found a white texture
https://imgur.com/a/SUKkc

Yes, that's because most stuff that has different colors is only given a generic white texture that will later on be filled with color by the engine, you can achieve the same by using blending layers in Photoshop
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(11-10-2017, 09:11 AM)TehSe7en Wrote:
(11-10-2017, 08:14 AM)New3DsSuchti Wrote: I have a question someone found the USUM player hair Texture? i only found a white texture
https://imgur.com/a/SUKkc

Yes, that's because most stuff that has different colors is only given a generic white texture that will later on be filled with color by the engine, you can achieve the same by using blending layers in Photoshop

Hmmm... I'm really bad in Photoshop but thx i wanna try it
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Can anyone get Sandygast and Palossand ripped, please? Thanks.
The future of things to come...
NID - LDEJRuff
3DS FC - 1349-9258-6921
Switch FC - SW-6321-5752-9422
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(11-08-2017, 11:32 AM)HEXX5 Wrote:
(11-08-2017, 06:20 AM)Hallow Wrote:
(11-08-2017, 06:16 AM)magikstar Wrote: Hey, has anyone gotten their hands on the leaks for USUM?

I have, and everything loads fine in SPICA, Here's a list of GARC Locations

a/0/8/1 = Battle Backgrounds
a/0/8/3 = Maps/MapNPCs/Misc/MapObjects
a/0/8/6 = Maps
a/0/8/7 = Z-Moves, Battle Effects, and Intros
a/0/9/4 = Pokemon
a/1/6/6 = Cutscene stuff
a/1/6/8 = Poke Palego
a/1/7/4 = Battle & Cutscene NPCs & Props
a/1/7/6 - a/1/8/6 = Battle Male Parts
a/1/8/9 - a/1/9/9 = Battle Female Parts
a/2/0/0 = Overworld NPCs

Only the first 5 are the same locations as Sun/Moon.

Care to share the raws? I'd love to get my hands on the new models Heart

I agree with this guys here i would love to have those new models
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(11-09-2017, 06:09 AM)TehSe7en Wrote: [Image: oqjY0AA.png]

What happened here, why did Lysandre lose so much quality :/

I don't understand this too[Image: 1f610.png] maybe gamefreak was too lazy to make the other team leaders with the same quality[Image: 1f914.png]
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(11-12-2017, 12:50 PM)New3DsSuchti Wrote:
(11-09-2017, 06:09 AM)TehSe7en Wrote: [Image: oqjY0AA.png]

What happened here, why did Lysandre lose so much quality :/

I don't understand this too[Image: 1f610.png] maybe gamefreak was too lazy to make the other team leaders with the same quality[Image: 1f914.png]

Optimization purposes, probably. When you're a game developer, chances are you're gonna make a few shortcuts in order to meet a budget and/or deadline.
[Image: 76561197999597301.png]
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(11-12-2017, 04:53 PM)The Prawn Wrote:
(11-12-2017, 12:50 PM)New3DsSuchti Wrote:
(11-09-2017, 06:09 AM)TehSe7en Wrote: [Image: oqjY0AA.png]

What happened here, why did Lysandre lose so much quality :/

I don't understand this too[Image: 1f610.png] maybe gamefreak was too lazy to make the other team leaders with the same quality[Image: 1f914.png]

Optimization purposes, probably. When you're a game developer, chances are you're gonna make a few shortcuts in order to meet a budget and/or deadline.

The biggest shortcut would be to reuse the same model, which they didn't
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That and they also had to make him fit the Gen7 style of more life-like body proportions.
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