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Fire Emblem Warriors (Switch) - Model Collection (All base Costumes)
#1
I no longer extract models, and no longer provide links. Sorry.
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#2
Sorry but these are just terrible. They're not even compatible with Blender and the file paths are a huge mess. Not to mention the important bone armatures are completely removed.
It's no wonder your submissions to the side got rejected.

Edit: I have since realized my rudeness and disrespect with this post and have apologized to the host. My feelings now are the opposite as I really admire the work he has put in with these models and have a lot of respect for his efforts as well as people working with him.
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#3
(03-02-2018, 07:47 PM)ninetalescommander Wrote: Sorry but these are just terrible. They're not even compatible with Blender and the file paths are a huge mess. Not to mention the important bone armatures are completely removed.
It's no wonder your submissions to the side got rejected.

Well that's a bit rude to say, don't cha think? :L

As for the whole blender issue, me and Kuro are working on it, but have no idea on the proper way to get the FBX and DAE supported properly, but since we're both not blender users, it's hard to think of the process.
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#4
(03-02-2018, 07:47 PM)ninetalescommander Wrote: Sorry but these are just terrible. They're not even compatible with Blender and the file paths are a huge mess. Not to mention the important bone armatures are completely removed.
It's no wonder your submissions to the side got rejected.

While extremely rude, you are one of the reasons why I do wish for a new method of model submitting. You came to me with a problem so fast, faster than the 2 months it takes to get declined for forgetting to dot my I's on my past submissions. While I really shouldn't be giving someone so rude who even states things like the latter half of your accusation any attention... I DO NOT delete important bones, and only delete bones that quite literally serve no purpose, nor have any skinning data attached. I otherwise remain truthful to it. If it not up to your standards, that is how it was exported out my dude. I think the only thing that is missing is blender root nodes, couldn't probably get carried over when I worked on the things in 3DS Max, such as rigging. You are more than welcome to improve the rigging, and I would be right happy to accept them too. I just wish to get these models out in a nice clean fashion with complete rigging.

Oh-so sorry the paths are not up to your precious standard as well my friend. I did my best to make it simple and not confusing at all. You got the character itself, which inside has models, named properly. Included in that is the texture folder, which is organized even more to what model file it belongs too specifically.

I understand frustration, and I apologize profusely for them as you attempted to use my work in Blender, and ended up failing. While I really shouldn't be looking into solutions because you are so rude, since I recognize blender as a strong program many people use. I will pay more attention to its compatibility. 

As it stands, my provided FBX and to some extent the DAE does work with other 3D programs, and DSX8 even tested and confirmed they work in Noesis, so we can confirm blender as the problem child here.
https://cdn.discordapp.com/attachments/2...nknown.png
https://cdn.discordapp.com/attachments/2...nknown.png

So if anyone who is a blender user sees this comment. Using Noesis or other free programs, for now I can guarantee it works in 3DS Max 2016+
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#5
I fail to see how my reply was "rude". I checked the files myself, I saw the faults, and then I pointed them out to you. If you cannot handle that then you shouldn't be posting in the first place.
And you definitely do deleted bones that are needed. The problem with your submissions is they focus on renders and not animations. Sure for poses and whatnot they aren't exactly needed but not everyone on this website is just for renders, they actually want to animate and as such these "useless" armatures that you like to call them can actually be very helpful. While I don't work for this website myself, I am in a discord group that has members that review these submissions and they all agree you delete what is needed so really you don't have a leg to stand on.
Also, your comment about the approval process being "Abysmally Slow" was very rude. If you could see the massive amount of backlog the reviewers of this website have to go through, you would understand why it's very slow.
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#6
My team and I are waiting with anticipation for the Marth set, for the sake of a team member. So Marth and Camilla would be all I ask for, and ZePyromancers and I truly appreciate it.
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#7
(03-03-2018, 11:38 AM)ninetalescommander Wrote: I fail to see how my reply was "rude". I checked the files myself, I saw the faults, and then I pointed them out to you. If you cannot handle that then you shouldn't be posting in the first place.
And you definitely do deleted bones that are needed. The problem with your submissions is they focus on renders and not animations. Sure for poses and whatnot they aren't exactly needed but not everyone on this website is just for renders, they actually want to animate and as such these "useless" armatures that you like to call them can actually be very helpful. While I don't work for this website myself, I am in a discord group that has members that review these submissions and they all agree you delete what is needed so really you don't have a leg to stand on.
Also, your comment about the approval process being "Abysmally Slow" was very rude. If you could see the massive amount of backlog the reviewers of this website have to go through, you would understand why it's very slow.

question.. what bones exactly did he remove/delete? cause the Xentax tool doesn't grab all the bones the models use, so that's a possibility of that of what your thinking of. As far as I know, all of the bones extracted from the Xentax tool are all there, only bones that he deleted were bones that weren't rigged to anything on any of these meshes. If you'd like, we can also provide the original extracted model for you to look at before all the fixes.
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#8
(03-03-2018, 02:16 PM)akuago220 Wrote: My team and I are waiting with anticipation for the Marth set, for the sake of a team member. So Marth and Camilla would be all I ask for, and ZePyromancers and I truly appreciate it.

Haha! How convenient! Camilla is one I am literally working on right now. Just a quick question though do you work with Blender? I do apologize for my models breaking in blender, and I am working on figuring out a fix. It seems to be the result of the bones I used to rig somehow getting their positions forcefully reset so they coil up and rotate rather than retain their original position.

The models to work in other programs though, maybe you will be able to use Noiesis or other programs to get out a differently built FBX that actually works, but please don't be afraid to let me know of any difficulties.

(03-03-2018, 11:38 AM)ninetalescommander Wrote: Stuff and things

Please, oh mighty "hero". What do I delete, I would really like to know, please, share examples and educate me on the matter. Lets ignore the fact the skeleton is the original exported out of the 000_skel_00.smc. Lets ignore the fact that I often delete bones with 0 purpose other than to be points for special effects, and other animations. Lets also ignore the fact that the boneset came out of a very specialized environments, such as Fire Emblem Warriors, and many things arn't exactly compatible with anything else besides it's own game. Though you are right. Blender isn't well supported, and I was actually too rude in my protest, but the conversation is at hand is related to the quality of my work.

Is it something you are used to? Do you often get custom rigged models to animate? Do you work within a specific game that has bones that isn't included in FEW? So please, share with us your insight. I would LOVE to better myself to provide for the community. Learning is what I love to do, improving myself is what I live for.
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#9
(03-03-2018, 03:41 PM)Demonslayerx8 Wrote:
(03-03-2018, 11:38 AM)ninetalescommander Wrote: I fail to see how my reply was "rude". I checked the files myself, I saw the faults, and then I pointed them out to you. If you cannot handle that then you shouldn't be posting in the first place.
And you definitely do deleted bones that are needed. The problem with your submissions is they focus on renders and not animations. Sure for poses and whatnot they aren't exactly needed but not everyone on this website is just for renders, they actually want to animate and as such these "useless" armatures that you like to call them can actually be very helpful. While I don't work for this website myself, I am in a discord group that has members that review these submissions and they all agree you delete what is needed so really you don't have a leg to stand on.
Also, your comment about the approval process being "Abysmally Slow" was very rude. If you could see the massive amount of backlog the reviewers of this website have to go through, you would understand why it's very slow.

question.. what bones exactly did he remove/delete? cause the Xentax tool doesn't grab all the bones the models use, so that's a possibility of that of what your thinking of. As far as I know, all of the bones extracted from the Xentax tool are all there, only bones that he deleted were bones that weren't rigged to anything on any of these meshes. If you'd like, we can also provide the original extracted model for you to look at before all the fixes.

I don't know *exactly* what bones he removed but considering he flat out said in the original post that he "removed bones that are useless" it's obvious he has removed ones.
I'm not a ripper myself but I have a number of acquaintances on my Discord Server that confirm he's removed ones that are actually useful. I've also heard from them how when he was rejected he got all butthurt and hurled a lot of abuse at them which judging from his response here is now obviously true as my constructive criticism has apparently been labeled as "rude".
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#10
(03-03-2018, 04:01 PM)ninetalescommander Wrote:
(03-03-2018, 03:41 PM)Demonslayerx8 Wrote:
(03-03-2018, 11:38 AM)ninetalescommander Wrote: I fail to see how my reply was "rude". I checked the files myself, I saw the faults, and then I pointed them out to you. If you cannot handle that then you shouldn't be posting in the first place.
And you definitely do deleted bones that are needed. The problem with your submissions is they focus on renders and not animations. Sure for poses and whatnot they aren't exactly needed but not everyone on this website is just for renders, they actually want to animate and as such these "useless" armatures that you like to call them can actually be very helpful. While I don't work for this website myself, I am in a discord group that has members that review these submissions and they all agree you delete what is needed so really you don't have a leg to stand on.
Also, your comment about the approval process being "Abysmally Slow" was very rude. If you could see the massive amount of backlog the reviewers of this website have to go through, you would understand why it's very slow.

question.. what bones exactly did he remove/delete? cause the Xentax tool doesn't grab all the bones the models use, so that's a possibility of that of what your thinking of. As far as I know, all of the bones extracted from the Xentax tool are all there, only bones that he deleted were bones that weren't rigged to anything on any of these meshes. If you'd like, we can also provide the original extracted model for you to look at before all the fixes.

I don't know *exactly* what bones he removed but considering he flat out said in the original post that he "removed bones that are useless" it's obvious he has removed ones.
I'm not a ripper myself but I have a number of acquaintances on my Discord Server that confirm he's removed ones that are actually useful. I've also heard from them how when he was rejected he got all butthurt and hurled a lot of abuse at them which judging from his response here is now obviously true as my constructive criticism has apparently been labeled as "rude".
 
And you single-handedly ruined any credibility you had. I should of known from how you acted and treated me. The fact you failed to even show me the importance or explain to me what I did wrong, proves to me your some agent sent to irritate me. Your inability to show me what I did wrong and explain properly the issues you presented to me only shows you have zero understanding in what you say. My guess is you are parroting things that your discord are saying, as they seem to have it out for me. They seem to be perfectly fine with slandering my name with baseless accusations. it reminds me of someone...


Say hi to Real Hero of Winds for me!
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#11
Well like I said, i've been working with him on these models and only bones that were removed are bones that has no effect on the models at all, so I'm not sure what your discord group are saying that he deleted useful bones, cause I know for a fact that he didn't even do that since all the useful bones are there in 3ds Max, Maya and in Noesis.
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#12
(03-03-2018, 04:04 PM)kurokairaku Wrote:
(03-03-2018, 04:01 PM)ninetalescommander Wrote:
(03-03-2018, 03:41 PM)Demonslayerx8 Wrote: question.. what bones exactly did he remove/delete? cause the Xentax tool doesn't grab all the bones the models use, so that's a possibility of that of what your thinking of. As far as I know, all of the bones extracted from the Xentax tool are all there, only bones that he deleted were bones that weren't rigged to anything on any of these meshes. If you'd like, we can also provide the original extracted model for you to look at before all the fixes.

I don't know *exactly* what bones he removed but considering he flat out said in the original post that he "removed bones that are useless" it's obvious he has removed ones.
I'm not a ripper myself but I have a number of acquaintances on my Discord Server that confirm he's removed ones that are actually useful. I've also heard from them how when he was rejected he got all butthurt and hurled a lot of abuse at them which judging from his response here is now obviously true as my constructive criticism has apparently been labeled as "rude".
 
And you single-handedly ruined any credibility you had. I should of known from how you acted and treated me. The fact you failed to even show me the importance or explain to me what I did wrong, to me you are just some troll. Your inability to show me what I did wrong and explain properly the issues you presented to me only shows you have zero understanding in what you say. My guess is you are parroting things that your discord are saying, as they seem to have it out for me. They seem to be perfectly fine with slandering my name with baseless accusations. it reminds me of someone...


Say hi to Real Hero of Winds for me!

I never said *I* had any credibility, I just decided to speak my mind and tell you exactly what the problems are. It's you that's decided to get all defensive and go and accuse me of being rude just because I stated what I thought.
You yourself claim that you're all about improving and making things better but this is contradicted by the fact that you cannot take criticism.
For someone in their 20's, you remind me of a 13 year old.

Oh look! I see the "Abysmally Slow" comment has been changed from the original post. So not only do you label people who have you criticism as "rude" you also love covering up your mistakes.
Say hi to the real men for me.
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#13
(03-03-2018, 04:10 PM)ninetalescommander Wrote:
(03-03-2018, 04:04 PM)kurokairaku Wrote:
(03-03-2018, 04:01 PM)ninetalescommander Wrote: Stuff
 
Say hi to real hero for me

things

criticism, the thing you never gave a single lick off. You simply said things are broken, and never gave me examples of what is, and why. You simply parroted your discord server in attempt to stress me out and piss me off. You want me to accept criticism, then please, give me actual criticism. Not harassment under the guise of criticism. Please, by all means, tell me what is wrong, show me what is wrong. Why do these useless bones I make the decision to delete impact general use? In every single instance, when used for MMD, when used for VRChat, when used for Smash modding, no one complained, so what is your group using it for. What are they trying to accomplish. Give examples why its needed so i can learn why.

Instead you attempt to continue to harass me, you barely give any examples, and you continue to strawman my arguments. You continue to berate me when I am asking to be shown what is wrong. You never once provided an ounce of help or support, or shown any dignity. You fail to even realize I admitted to some actual faults, like the rudeness to how I worded my protest, and the blender incompatibility, yet you continue to be you. I admitted my previous wording was rude, yet that is a "cover up?", you barely even pay attention to what is said at you, you just look for anything as ammo. (refer to my reply you never acknowledged above)

You proven to be so head on causing harm and distress, that your post is so antagonizing its disgusting. You proven to be morally inept, and your sole purpose is to be Hero's puppet. You haven't even DENIED that yet. Obviously I am not going to get actual criticism from you, nor actual conversation. I'd ask you "why" why be this way, but you'd fail to answer that properly. I know the answer, you enjoy it. This is what you desire, my responses is your fuel. My anger, my distress is your pleasure, you sick fuck. Though I can't blame you, I did participate in it, and acted out of line myself and attempted to be just like you in my wording and demeanor. Enough is enough from me though, it was fun feeding you while it lasted.


Thanks, for all the "criticism" you gave. I will better myself and make my submissions support blender properly. I'll continue to do this work since I enjoy doing it. I really appreciate your passion to provide quality extracts to the people. I look forward to hearing from you again, not that I'd actually pay attention anymore. Have a great day my friend.
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#14
(03-03-2018, 03:41 PM)kurokairaku Wrote: Just a quick question though do you work with Blender?

I have a team member who does, but he's not too knowledgeable on rigging matters. I do not, I primarily work in Autodesk Maya, with some knowledge in 3DS Max, and even then, only did one prop job for Garry's Mod. All this will be a learning experience, which will be a slow process due to lack of external help/guidance.
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#15
(03-03-2018, 04:58 PM)kurokairaku Wrote:
(03-03-2018, 04:10 PM)ninetalescommander Wrote:
(03-03-2018, 04:04 PM)kurokairaku Wrote:  
Say hi to real hero for me

things

criticism, the thing you never gave a single lick off. You simply said things are broken, and never gave me examples of what is, and why. You simply parroted your discord server in attempt to stress me out and piss me off. You want me to accept criticism, then please, give me actual criticism. Not harassment under the guise of criticism. Please, by all means, tell me what is wrong, show me what is wrong. Why do these useless bones I make the decision to delete impact general use? In every single instance, when used for MMD, when used for VRChat, when used for Smash modding, no one complained, so what is your group using it for. What are they trying to accomplish. Give examples why its needed so i can learn why.

Instead you attempt to continue to harass me, you barely give any examples, and you continue to strawman my arguments. You continue to berate me when I am asking to be shown what is wrong. You never once provided an ounce of help or support, or shown any dignity. You fail to even realize I admitted to some actual faults, like the rudeness to how I worded my protest, and the blender incompatibility, yet you continue to be you. I admitted my previous wording was rude, yet that is a "cover up?", you barely even pay attention to what is said at you, you just look for anything as ammo. (refer to my reply you never acknowledged above)

You proven to be so head on causing harm and distress, that your post is so antagonizing its disgusting. You proven to be morally inept, and your sole purpose is to be Hero's puppet. You haven't even DENIED that yet. Obviously I am not going to get actual criticism from you, nor actual conversation. I'd ask you "why" why be this way, but you'd fail to answer that properly. I know the answer, you enjoy it. This is what you desire, my responses is your fuel. My anger, my distress is your pleasure, you sick fuck. Though I can't blame you, I did participate in it, and acted out of line myself and attempted to be just like you in my wording and demeanor. Enough is enough from me though, it was fun feeding you while it lasted.


Thanks, for all the "criticism" you gave. I will better myself and make my submissions support blender properly. I'll continue to do this work since I enjoy doing it. I really appreciate your passion to provide quality extracts to the people. I look forward to hearing from you again, not that I'd actually pay attention anymore. Have a great day my friend.

You know, after reading this, I have to confess you do have some valid points. I will admit that my initial comment was rude and as such I apologize for that. I merely was taking what I was being told on the server and presented it in my own way. Sadly because I am not very knowledgeable on this sort of thing, my "criticism" came across as lacking as it did.
I would like to offer my apologies for this whole debate, for the record I do actually think what you have done is very good work, it's just when I listened to what was being said on the server, it struct me that you was being horrible to the crew which I will admit was presumptuous on my part. I would however like to say that I am not a troll, I just have a weird way of trying to speak my mind and it often comes out wrong.
So, from this, I offer my apologies and hope this can be resolved.
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