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Crash Bandicoot Nsane Trilogy Model Ripping Help
#16
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(03-05-2018, 07:52 PM)Random Talking Bush Wrote: [Image: 5LSFf0C.png]

Makin' good progress. Smile

Holy crap! That's incredible! I cannot wait for Crash's model! I need him soooooo bad. Smile
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#17
(03-05-2018, 09:06 PM)Friedslick6 Wrote:
(03-05-2018, 07:52 PM)Random Talking Bush Wrote: Makin' good progress. Smile

That's pretty good.
I'm wondering whether Crash's model uses a fuzz shader, or if it's just layers of transparent static. Hopefully the latter.

I have one development gif of crash's model striking a pose, you can see that they clearly might be using a fuzz shader. --> https://i.imgur.com/nCULHC0.gifv
I found it on Google.
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#18
(03-05-2018, 09:06 PM)Friedslick6 Wrote: I'm wondering whether Crash's model uses a fuzz shader, or if it's just layers of transparent static. Hopefully the latter.
It uses a heightmap.

[Image: TDuuvLE.png]
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#19
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Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these. Thumbs Up
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#20
(03-18-2018, 02:37 PM)CrashinAbox Wrote: Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these. Thumbs Up
I still need to fix the problem that a number of characters have with rigging. For example, certain models with the same vertex buffer lengths aren't consistently working (e.g. Crash's default model and his "retro" one from the intro, the former works and the latter is broken). Once that and a few other things are fixed, then I can release the script.

I'll probably post a few on The Models Resource before I do, as well.
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#21
(03-18-2018, 02:50 PM)Random Talking Bush Wrote:
(03-18-2018, 02:37 PM)CrashinAbox Wrote: Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these. Thumbs Up
I still need to fix the problem that a number of characters have with rigging. For example, certain models with the same vertex buffer lengths aren't consistently working (e.g. Crash's default model and his "retro" one from the intro, the former works and the latter is broken). Once that and a few other things are fixed, then I can release the script.

I'll probably post a few on The Models Resource before I do, as well.

Thanks for the update. Is the script compatible with the level models as well? I assume so since most levels besides the characters in them won't have skeletons.
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#22
(03-18-2018, 05:42 PM)sn10jg Wrote:
(03-18-2018, 02:50 PM)Random Talking Bush Wrote:
(03-18-2018, 02:37 PM)CrashinAbox Wrote: Is there any progress? I'm sorry if I sound like an impatient asshole, but it'd be cool to see some progress on these. Thumbs Up
I still need to fix the problem that a number of characters have with rigging. For example, certain models with the same vertex buffer lengths aren't consistently working (e.g. Crash's default model and his "retro" one from the intro, the former works and the latter is broken). Once that and a few other things are fixed, then I can release the script.

I'll probably post a few on The Models Resource before I do, as well.
Thanks for the update. Is the script compatible with the level models as well? I assume so since most levels besides the characters in them won't have skeletons.
Not just yet, but it's something I'll be looking into as well since it currently errors with those, after I've gotten the characters fully working.
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#23
So cool! I thought the intro was pre rendered! This is fantastic!

Can we get a preview?
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#24
All cutscenes are rendered in real time, I checked the files and its all there, models, animations for the cameras, etc. Even the music and the voicefiles.
I've noticed all files are .igz, will the script be only limited for models and textures?
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#25
This is the first time I think Vicarious Visions really needs props, and props to you too, TBush.
I'm hoping to see Crash, Motorbike Outfit Crash, Wumpa Fruit and The Fruit Bazooka uploaded to the Models Resource.
Could you release them here first?
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#26
Please don't tell me this thread is dead...
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#27
(04-04-2018, 05:18 AM)CrashinAbox Wrote: Please don't tell me this thread is dead...
Of course it isn't. I just haven't had the free time to fix the remaining issues with my script, that's all.
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#28
(04-04-2018, 05:18 AM)CrashinAbox Wrote: Please don't tell me this thread is dead...

Be patient, writing 4 consecutive posts won't really help.
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#29
I'm sorry. I'm just a bit impatient, forgive me.
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#30
You reckon PC version, in terms of models and materials quality, will be the same, or better? Any progress?
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