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Fire Emblem Warriors (Switch) - Model Collection (All base Costumes)
It's funny how everytime the weekend approaches, I find myself coming back to see if a new character has dropped.
I can't wait to see who it is this week.
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(05-04-2018, 10:29 AM)ninetalescommander Wrote: It's funny how everytime the weekend approaches, I find myself coming back to see if a new character has dropped.
I can't wait to see who it is this week.

Appreciate the excitment, you could follow me in twitter for various updates too yah know. I sorta gave hints on who it will be through there. Such as by sunday I promised to put out 2 characters. Plus with the files being figured out, I can safetly say that exacting these models would be come more known to the people. Where I'm only here to rig it up and generally make it usuable for peeps. Atleast untill Daemons Dissidia NT tool works for FeW then even rigging will be done in a slightly more easier way.
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Originally meant as a suprise, though I'm sure some people now know of her existence where she is actually fixed. A while ago I modeled Lyn's skirt which was originally broken through Steven's tool. She was next on my list and I was kinda upset. After failing to find support for G1M types on FeW, i gave in and worked on it myself around Early April. The skirt (which is on the back) looks completely indistinguishable from the mesh as I based my modeling off of it (not a direct copy). Figured I did a fine job, in a recreation of the original.

This is also the first time I am uploading all of the costumes. While working on lyn, i had a burst of excitement for finally tackling the skirt problem, so I did everything else to help calm myself down. That does mean her Awakening and Promotion variants "might" have problems, so please let me know if you encounter any.

Look forward to my original plan though, Lucina is coming out, complete with her masked, short hair version Big Grin. I simply want to make sure of potential issues

daemon1 on Xentax form made a tool for Dissidia NT, who's G1M tool works well with FeW, it will save a lot of work, as well as potentially save a lot of problems with rigging as I can use "cloth drivers" to build rigs instead of my custom rigging. This also could mean to those who have skills , could stop relying on me to make releases like these, though as it stands his tool makes FeW models swiss cheese. Keep an eye on his forum if you want to start doing this yourself.
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Thanks so much. Incredible work. Already having fun with these.
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Big Grin 
(05-04-2018, 05:12 PM)kurokairaku Wrote: Originally meant as a suprise, though I'm sure some people now know of her existence where she is actually fixed. A while ago I modeled Lyn's skirt which was originally broken through Steven's tool. She was next on my list and I was kinda upset. After failing to find support for G1M types on FeW, i gave in and worked on it myself around Early April. The skirt (which is on the back) looks completely indistinguishable from the mesh as I based my modeling off of it (not a direct copy). Figured I did a fine job, in a recreation of the original.

This is also the first time I am uploading all of the costumes. While working on lyn, i had a burst of excitement for finally tackling the skirt problem, so I did everything else to help calm myself down. That does mean her Awakening and Promotion variants "might" have problems, so please let me know if you encounter any.

Look forward to my original plan though, Lucina is coming out, complete with her masked, short hair version Big Grin. I simply want to make sure of potential issues

daemon1 on Xentax form made a tool for Dissidia NT, who's G1M tool works well with FeW, it will save a lot of work, as well as potentially save a lot of problems with rigging as I can use "cloth drivers" to build rigs instead of my custom rigging. This also could mean to those who have skills , could stop relying on me to make releases like these, though as it stands his tool makes FeW models swiss cheese. Keep an eye on his forum if you want to start doing this yourself.

Appreciate the hard work, dude! Sorry to hear it was such a struggle, but I appreciate the determination!

Once Linde and Olivia come out, that'll be all the characters I've wanted! This has been a great thread! Wink
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(05-04-2018, 01:27 PM)kurokairaku Wrote:
(05-04-2018, 10:29 AM)ninetalescommander Wrote: It's funny how everytime the weekend approaches, I find myself coming back to see if a new character has dropped.
I can't wait to see who it is this week.

Appreciate the excitment, you could follow me in twitter for various updates too yah know. I sorta gave hints on who it will be through there. Such as by sunday I promised to put out 2 characters. Plus with the files being figured out, I can safetly say that exacting these models would be come more known to the people. Where I'm only here to rig it up and generally make it usuable for peeps. Atleast untill Daemons Dissidia NT tool works for FeW then even rigging will be done in a slightly more easier way.

Hold the phone, someone is ripping Dissidia NT Models!? Are they available online yet?
Also, thanks for letting me know about your Twitter, I have to admit I didn't know about that lol, I've followed you now.
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Lucina is out. Not overly happy with her render but I didn't want to stay on it so long I'd miss the Sunday break time cuz I'd work into the night. So I settled with what I got so I can keep on keeping on. Lucina is available but underwent so many little fixes I hope I didn't forget anything. For some reason her hair was a bitch to deal with. Please let me know if there is any issues as always (though very little people are notifying me of issues) Keep watch of my twitter if you want updates.
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(05-05-2018, 07:50 PM)kurokairaku Wrote: Lucina is out. Not overly happy with her render but I didn't want to stay on it so long I'd miss the Sunday break time cuz I'd work into the night. So I settled with what I got so I can keep on keeping on. Lucina is available but underwent so many little fixes I hope I didn't forget anything. For some reason her hair was a bitch to deal with. Please let me know if there is any issues as always (though very little people are notifying me of issues) Keep watch of my twitter if you want updates.

By the way, nice work on getting the Lucina model out! One thing though is that when inspecting the model, I noticed that the two white cuffs at the knee area were both clipping through each other and were also part of the same mesh, which meant I couldn't separate them properly. Not sure if I'm using the right terms here, but would it be possible to isolate these cuffs from each other, and keep them as two separate individual objects?
   
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(05-06-2018, 08:39 PM)XElite Wrote:
(05-05-2018, 07:50 PM)kurokairaku Wrote: Lucina is out. Not overly happy with her render but I didn't want to stay on it so long I'd miss the Sunday break time cuz I'd work into the night. So I settled with what I got so I can keep on keeping on. Lucina is available but underwent so many little fixes I hope I didn't forget anything. For some reason her hair was a bitch to deal with. Please let me know if there is any issues as always (though very little people are notifying me of issues) Keep watch of my twitter if you want updates.

By the way, nice work on getting the Lucina model out! One thing though is that when inspecting the model, I noticed that the two white cuffs at the knee area were both clipping through each other and were also part of the same mesh, which meant I couldn't separate them properly. Not sure if I'm using the right terms here, but would it be possible to isolate these cuffs from each other, and keep them as two separate individual objects?

Not to sure why you would need to do that, they are AFAIK properly rigged, and moves according to the legs. Thats how the model came to me too. Its not like they are merged or anythign so you'd be fine. Though why do you want to separate them.
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Honestly I'm happy with Lucina's Model so far, I did run into a small issue getting the hair to be blue but easily fix it.
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As of recently Daemon1 from Xentax forum released a tool meant for Dissidia NT, but now works well enough for FeW. You can find the link in the main post and a small guide how to use it. It does require some knowledge on how to use effectively but you should not have to worry about both rigging and the models themselves.

The tool comes with Cloth drivers, which is a simulation on how the cloth moves and flows in the game world. Using a skin wrap you can put the physic mesh'd stuff over the driver (as well as attach the drivers main bones to the required armature part) you can get it to run normally.

I understand this might be a little complicated for some, of course, so I still plan on creating a collection of models one can download from without needing both a dump, or knowledge of the tool. I will definitely take advantage of the new cloth driving function from now on but unlike my custom rigging, this WILL increase bone counts tremendously. I was a bit more stricter with how many bones I used in my custom rigging.  Regardless, I'll still be around to help anyone if need be.

Still, if you have the know how and files, now you can get whoever you desire without waiting on me!
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I got round to messing with Tiki's model but keep running into this issue with her face texture. Has this happened with anyone and if so how do you fix it?

https://i.imgur.com/m7ng10x.png

Sorry for the lack of a preview, I don't know how to embed them here.
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(05-08-2018, 04:48 PM)ninetalescommander Wrote: I got round to messing with Tiki's model but keep running into this issue with her face texture. Has this happened with anyone and if so how do you fix it?

https://i.imgur.com/m7ng10x.png

Sorry for the lack of a preview, I don't know how to embed them here.

there's 2 bones, ofc 1 is the eyelid which you've moved already, but the eyelid bone has another bone attached to it, which will make it look smoother looking.
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(05-08-2018, 05:34 PM)Demonslayerx8 Wrote:
(05-08-2018, 04:48 PM)ninetalescommander Wrote: I got round to messing with Tiki's model but keep running into this issue with her face texture. Has this happened with anyone and if so how do you fix it?

https://i.imgur.com/m7ng10x.png

Sorry for the lack of a preview, I don't know how to embed them here.

there's 2 bones, ofc 1 is the eyelid which you've moved already, but the eyelid bone has another bone attached to it, which will make it look smoother looking.

I don't think that's the solution, I've moved all the bones to the eyelid and it still causes the skin to look that way.

[Image: kRjrRpu.png]
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(05-08-2018, 05:45 PM)ninetalescommander Wrote:
(05-08-2018, 05:34 PM)Demonslayerx8 Wrote:
(05-08-2018, 04:48 PM)ninetalescommander Wrote: I got round to messing with Tiki's model but keep running into this issue with her face texture. Has this happened with anyone and if so how do you fix it?

https://i.imgur.com/m7ng10x.png

Sorry for the lack of a preview, I don't know how to embed them here.

there's 2 bones, ofc 1 is the eyelid which you've moved already, but the eyelid bone has another bone attached to it, which will make it look smoother looking.

I don't think that's the solution, I've moved all the bones to the eyelid and it still causes the skin to look that way.

You never actually get to see the any blinking ever happening in game animation, mayhaps its not built for that kind of thing, or alternatively, I messed something up something else. I have a feeling its more related the fact the devs never really thought of making characters blink so... Also are you using a recently downloaded Tiki? Around May 6th I fixed a small issue relating to her FaceDetail mesh, though the image does show it already fixed. Thats not related to the texturing of her skin though, which that is what seems to be the issue.
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