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The import script is still a work in progress but i have succeeded at least in getting the trainers to extract. There are some position/rotation issues with some meshes that i'm still trying to figure out and some textures aren't extracting correctly. It's progress at least and i hope to have it in an uploadable status eventually.
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Lookin good so far! Will getting the rigging and skinning in-tact be a possibility? If you need assistance with that, RandomTBush is pretty good at being able to figure that kind of thing out. Ask him if you need some assistance with it.
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I'd rather not bug him unless i get really stuck on something. I'm currently rewriting some of the code since i forgot to take the parent relative position into account when trying to read the bone data. In the test read, only the pelvis was correct
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Well that's good to know that you're gonna get the bone data. Not many ripping scripts and tools optimize for rigging, lemme tell ya.
Trust me, getting the rigging is a major step up from just getting the model without a rig. Makes it much easier for Animators to work with that kind of thing
![Smile Smile](https://www.vg-resource.com/images/custom_smilies/smile.png)
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It's definitely a big work in progress. Think you figured out one thing and the file throws something else at you. I'm not surprised at some bones being off due to not reading any rotation values yet but i wasnt expecting the legs to be completely sideways. I'm hoping once i get some rotations and other stuff in there, some of the character props will be located correctly and no longer end up with eyes in space.
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keeping an eye on this :o
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05-23-2019, 02:03 PM
(This post was last modified: 05-23-2019, 09:37 PM by The Prawn.)
Not sure if this is rippable or not, but there seems to be a model of Dawn and Lucas in their Platinum outfits as seen in VGC Nationals 2009.
Footage of both of them in action:
https://www.youtube.com/watch?v=z1T1jEpZ8Sw
I suspect they were either included in an update, or remained unused for a while or something. Just something I thought I'd point out while searching Google.
EDIT: Hey Turk, are you on discord, or something? I'd like to keep in touch with you there, for the sake of being up to date on this and such.
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I haven't seen anything like that in the files yet. It's been a long time since i fiddled with the wii, did it even support game updates? May have been a special build for the event?
i still haven't figured out these bones quit yet. There seems to be two potential rotation values. One seems to be a basic 3 axis euler rotation, the other being a matrix. I need to rewrite some code as well once i stop being lazy so it will actually be bones instead of the temporary empty nodes i've been using as a place holder.
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Yeah, it was probably some sort of later build that was only used in events such as VGC 2009. That's fine, though. Just thought I'd bring it up after searching Google.
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Any updates to give us on this?
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Without manual fixing, certain things are still importing in wrong spots. There is a position and rotation value that are both 3 floats long but then there is a matrix that seems to contradict itself in its layout. The matrix when it's following one rule can be used to fix some oddities but i dont see any easily read flags that could be used to tell how that matrix is being used. There is also a table that some bones have that i haven't fully figured out as well as it's layout can change slightly with each entry. Not sure if it pertains to the weight paint yet or not. I still need to look into proper texture extraction as well since the tool we already have doesn't get them all correctly.
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That could work. Thanks!
Also your image post is broken, might wanna fix it up.