08-09-2019, 10:54 AM
Most people seem to be stuck at the same point so I'm making a topic to centralize all discussions about ripping models from this game.
Here's most people workflow so far :
-Use Steven's gas machine to get all the .g1t and g1m files
-Use the dissidia NT tools on these to make the g1m compatible with Noesis and convert g1t to DDS files
-Export from Noesis to whatever format
Here's an example of Bernie (rig works btw)
There are two issues with this workflow :
-Dissidia NT tools output corrupted Normal texture files
-Most of the character models can't be extracted because the g1m files sometimes contains physics info for hair/cloth, making the tool inefficient. After comparing working/non working g1m files the part which seems to contain such info seems to be located at the end of the file, starting from here
Some people seem to have managed to partly figure out this physics format but as of now their tool is still private. Any help would therefore be greatly appreciated.
Here's most people workflow so far :
-Use Steven's gas machine to get all the .g1t and g1m files
-Use the dissidia NT tools on these to make the g1m compatible with Noesis and convert g1t to DDS files
-Export from Noesis to whatever format
Here's an example of Bernie (rig works btw)
There are two issues with this workflow :
-Dissidia NT tools output corrupted Normal texture files
-Most of the character models can't be extracted because the g1m files sometimes contains physics info for hair/cloth, making the tool inefficient. After comparing working/non working g1m files the part which seems to contain such info seems to be located at the end of the file, starting from here
Some people seem to have managed to partly figure out this physics format but as of now their tool is still private. Any help would therefore be greatly appreciated.