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Pokémon Model Ripping Project
(02-14-2020, 06:07 PM)Serena Wrote: Are you planning to remove any Pokemon who has 3DS textures that are in Gmod Workshop when Expansion Pass come out? Because since other packs never updated after the release of Sword/Shield, it will be outdated.

Given the fact that RTB didn't remove the older Pokepark/Stadium 2/Battle Revolution models from the workshop, he will probably do the same with the packs that have 3DS textures. Plus, he can just simply upgrade them to use SwSh textures if said Pokemon is either in SwSh or in the Expansion Pass.
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Can anyone tell me what Shaymin's ID's are in Sword/Shield? It's not the normal ones apparently.
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(02-27-2020, 03:45 PM)Carpaccio Wrote: Can anyone tell me what Shaymin's ID's are in Sword/Shield? It's not the normal ones apparently.
Shaymin isn't in Sword/Shield, otherwise it would have been "pm0492_11" and "pm0492_12".
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So does anyone know the file/path of the player's house exterior in USUM?
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Does anyone here know how possible it is to get HOME's textures? I was thinking it would download the models from a cloud like GO, but it seems to download resources while running the app and I'd like to find out a way to get those because from there it's just the usual steps from ripping a Unity game, and I can't do it with my actual phone as I use IOS.
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(03-17-2020, 08:44 AM)SpectroZele Wrote: Does anyone here know how possible it is to get HOME's textures? I was thinking it would download the models from a cloud like GO, but it seems to download resources while running the app and I'd like to find out a way to get those because from there it's just the usual steps from ripping a Unity game, and I can't do it with my actual phone as I use IOS.
iirc pokemon home uses 3d like sprites, not actual models
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(03-18-2020, 02:15 AM)Makoto Wrote:
(03-17-2020, 08:44 AM)SpectroZele Wrote: Does anyone here know how possible it is to get HOME's textures? I was thinking it would download the models from a cloud like GO, but it seems to download resources while running the app and I'd like to find out a way to get those because from there it's just the usual steps from ripping a Unity game, and I can't do it with my actual phone as I use IOS.
iirc pokemon home uses 3d like sprites, not actual models
The mobile version lets you view and rotate the 3D models, as well as letting you "interact" with them and those models are different, including things like the shiny Castform forms.
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I know this thread is more for the main series games but does anyone know how to rip the models from Pokken Tournament DX? I know RTB made a script but since I don't own 3DS Max I can't use it.
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How do you do it?
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Hi all I think I'm a bit late to the party. I'm trying to use the resources on Page 1 to extract Sword/Shield models using the 3ds max script however whenever I try, I get the error Unknown property: "twoSided" in BodyCInc : Physical_Material. Is anyone able to help me with this? Thank you!!
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Does anyone know where the BAG UI is located in Lets GO? I can't find any bag folder in romfs/app folder
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@Random Talking Bush, can I send the Attacks and Z-Moves to add in to your pack?

I've mapped 50% of those out, using SPICA and source .bin files, including textures + animations.
Should have the entire set finished this month, from current progress.
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(04-15-2020, 11:04 PM)BellBlitzKing Wrote: @Random Talking Bush, can I send the Attacks and Z-Moves to add in to your pack?

I've mapped 50% of those out, using SPICA and source .bin files, including textures + animations.
Should have the entire set finished this month, from current progress.

Is there any chance you could upload the model of the Dynamax Clouds?
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Hello, I have no idea how to do it but I see that you guys are able to use those resources to create Pokémon gifs with transparent backgroung. How do I compile the files in order to do so?
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I've managed to extract the field and building models from Sword and Shield; however, I can't find the texture files for them.
If anyone knows how to get them, it would be a great help.
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