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Alternative to N3dsCmbViewer?
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Hey,
I know that N3DSCmbViewer is one of, if not the only tool available to rip models from .zar files (such as from Ocarina of Time 3D/Majora's Mask 3D). However, when I export those models from the .zar files for outside usage, I find that there is no skeleton (so I can't re-create animations using them), and the vertex count is bloated, often doubled or tripled, because of excess, stray vertices.

Is there another tool out there that has the same function as N3DSCmbViewer (Exporting models from .zar files), but without the mentioned issues?

With hope,
Conrad
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