A lot of 3D World and NSMBU models use mirrored texture wrapping, where the texture is mirrored like this in the UV map:
However, Blender doesn't support this type of wrapping anymore, so the model ends up looking like this:
...which is obviously not right. I've been manually tweaking the UV map so it looks as if it was wrapped correctly, however sometimes this process takes too long or is way too tedious. Is there a way to automate this process or at least make it easier?
Edit: I am aware I could just edit the texture itself to be mirrored, but it's kinda hard to get the UV map in the right position. Also, I'd have to do it for every texture (normal map, specular map, etc)
However, Blender doesn't support this type of wrapping anymore, so the model ends up looking like this:
...which is obviously not right. I've been manually tweaking the UV map so it looks as if it was wrapped correctly, however sometimes this process takes too long or is way too tedious. Is there a way to automate this process or at least make it easier?
Edit: I am aware I could just edit the texture itself to be mirrored, but it's kinda hard to get the UV map in the right position. Also, I'd have to do it for every texture (normal map, specular map, etc)