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[Looking for alternatives] DuckWorld Smart Adventures rip problem
#1
I've been ripping a lot of assets from a game called DuckWorld Smart Adventures, but AssetStudio didn't rip correctly some of the assets (mostly the models' textures).
The game uses the Unity engine.
Does anyone know any alternative software I could use to rip this game?
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#2
Yeah, Unity Asset Bundle Extractor is another alternative asset studio. (https://github.com/DerPopo/UABE) Just make sure to you read the instructions on how to use it though as there is no "extract" button, Only "plugins".
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#3
What's wrong with the textures OP? If it's transparency issues, change your Texture2D export to BMP and that fixes it.
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#4
Quote:What's wrong with the textures OP? If it's transparency issues, change your Texture2D export to BMP and that fixes it.

After extracting all the assets, the textures seem to be misplaced and/or missing inside the models' folders.
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#5
(08-27-2020, 06:11 AM)ElmerMouseFan34 Wrote:
Quote:What's wrong with the textures OP? If it's transparency issues, change your Texture2D export to BMP and that fixes it.

After extracting all the assets, the textures seem to be misplaced and/or missing inside the models' folders.

Ah, that's easy. What you gotta do is search for the textures manually using the asset list feature and filter to Texture2D. Then keep browsing til you find what looks right and export from there (rclick -> export). Not everything shows up in hierarchies you see, so that's most likely your issue.
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#6
(08-27-2020, 06:54 PM)Nooga Wrote:
(08-27-2020, 06:11 AM)ElmerMouseFan34 Wrote:
Quote:What's wrong with the textures OP? If it's transparency issues, change your Texture2D export to BMP and that fixes it.

After extracting all the assets, the textures seem to be misplaced and/or missing inside the models' folders.

Ah, that's easy. What you gotta do is search for the textures manually using the asset list feature and filter to Texture2D. Then keep browsing til you find what looks right and export from there (rclick -> export). Not everything shows up in hierarchies you see, so that's most likely your issue.

But what about the misplaced textures on the meshes?
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#7
(08-28-2020, 08:30 AM)ElmerMouseFan34 Wrote:
(08-27-2020, 06:54 PM)Nooga Wrote:
(08-27-2020, 06:11 AM)ElmerMouseFan34 Wrote: After extracting all the assets, the textures seem to be misplaced and/or missing inside the models' folders.

Ah, that's easy. What you gotta do is search for the textures manually using the asset list feature and filter to Texture2D. Then keep browsing til you find what looks right and export from there (rclick -> export). Not everything shows up in hierarchies you see, so that's most likely your issue.

But what about the misplaced textures on the meshes?
Ah sorry. I interpreted "misplaced" as "lost", not as in you're having UV mapping issues. Care to give a screencap of your issue? I'm almost wondering if you need to flip the UVs or something.
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#8
(08-28-2020, 06:07 PM)Nooga Wrote: Ah sorry. I interpreted "misplaced" as "lost", not as in you're having UV mapping issues. Care to give a screencap of your issue? I'm almost wondering if you need to flip the UVs or something.

Well, I found a case where it not only has misplaced textures on the mesh, but also are the wrong textures and I can't find in any folder.
I know one texture is misplaced as the eyes have a separate texture to the rest.
Here's a screenshot using the Windows 3D Viewer program.

[Image: SazarGV.png]
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#9
I believe there's not much I can do, right?
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#10
I think you need to fix that manually. I think the textures are mapped to the wrong ones.
Hey. [Image: morning1.gif]
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#11
(09-07-2020, 01:30 PM)squidiskool Wrote: I think you need to fix that manually. I think the textures are mapped to the wrong ones.

Okay, but the textures are really missing when I extracted them from the game...
I really don't know how to get them since they don't appear anywhere
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