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I've been ripping a lot of assets from a game called DuckWorld Smart Adventures, but AssetStudio didn't rip correctly some of the assets (mostly the models' textures).
The game uses the Unity engine.
Does anyone know any alternative software I could use to rip this game?
Posts: 59
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What's wrong with the textures OP? If it's transparency issues, change your Texture2D export to BMP and that fixes it.
Posts: 59
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(08-27-2020, 06:11 AM)ElmerMouseFan34 Wrote: Quote:What's wrong with the textures OP? If it's transparency issues, change your Texture2D export to BMP and that fixes it.
After extracting all the assets, the textures seem to be misplaced and/or missing inside the models' folders.
Ah, that's easy. What you gotta do is search for the textures manually using the asset list feature and filter to Texture2D. Then keep browsing til you find what looks right and export from there (rclick -> export). Not everything shows up in hierarchies you see, so that's most likely your issue.
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(08-28-2020, 08:30 AM)ElmerMouseFan34 Wrote: (08-27-2020, 06:54 PM)Nooga Wrote: (08-27-2020, 06:11 AM)ElmerMouseFan34 Wrote: After extracting all the assets, the textures seem to be misplaced and/or missing inside the models' folders.
Ah, that's easy. What you gotta do is search for the textures manually using the asset list feature and filter to Texture2D. Then keep browsing til you find what looks right and export from there (rclick -> export). Not everything shows up in hierarchies you see, so that's most likely your issue.
But what about the misplaced textures on the meshes?
Ah sorry. I interpreted "misplaced" as "lost", not as in you're having UV mapping issues. Care to give a screencap of your issue? I'm almost wondering if you need to flip the UVs or something.
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I believe there's not much I can do, right?
I think you need to fix that manually. I think the textures are mapped to the wrong ones.
Hey.