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Figured it'd be time for me to make a thread for my sprite rips.
Gonna start things off with Kirby's Block Ball's save select, as well as it's final boss, the great King Dedede! This game needed some love, so I thought I'd do it justice.
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Nice ones =)
I still intend to play through all 2D Kirby games someday, really liked Dreamland 1 & 2 back then.
Good luck with your sprite ripping thread Murphmario!
BTW, here's a little helpful tip:
When you copy and paste tSR icons, be sure to select all of the text, then select "Remove Formatting" (the A with the circle with a dash in it). If you don't, then sometimes, there can be some weird text in-between the icons. Trust me, it helped me get a better handle on tSR icons.
If you can't handle the heat.
You can't handle the Neutron Style.
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A somewhat-recent rip I did of a location in Earthbound. I plan on ripping Twoson next, said sheet's actually already started.
Also, some more recent rip from Mega Man: The Wily Wars.
Oh no, I just saw this. I just uploaded a Twoson sheet. :/
Check the EB section. I've done some, but not all of it. There is still a lot left. Especially the cave areas. I just can't figure those out. Another set of eyes will really help though.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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01-06-2021, 04:30 PM
(This post was last modified: 01-06-2021, 06:17 PM by Murphmario.)
(01-06-2021, 04:10 PM)Ton Wrote: Oh no, I just saw this. I just uploaded a Twoson sheet. :/
Check the EB section. I've done some, but not all of it. There is still a lot left. Especially the cave areas. I just can't figure those out. Another set of eyes will really help though.
Video footage and playing through Earthbound should help out with that. You could apply walk-through-walls cheats and apply
this patch to the game to help out with that.
Edit: Just gonna use this post to show off some more Wily Wars:
01-07-2021, 08:30 AM
(This post was last modified: 05-18-2021, 02:59 PM by Ton.)
At a glance, the stuff that's left for Earthbound includes:
Dalaam Interior
Pink Cloud and the dungeon leading to it
Monkey Cave
The Mole Cave in the Desert
Fourside Interiors
Happy Happy Village after the cult is gone
Happy Happy Interiors
Fire Spring
Stonehenge Dungeon
Caves around Saturn Valley/Grapefruit Falls could stand a second glance
Scaraba Interiors
Pyramid
Summers Interiors
Threed Interiors (including the graveyard)
Threed after the zombies are repelled (doesn't the palette change?)
Twoson Interiors
Winters Interiors (including the boarding school and lab)
Sewers
Various Caves
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Here's a random Mega Man 5 re-rip because I needed this stage for something. The previous rip simply wasn't doing it for me either.
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05-18-2021, 12:28 PM
(This post was last modified: 05-18-2021, 04:03 PM by Murphmario.)
Here's some Yoshi's Island. One rerip and three new rips.
Edit: Another sheet:
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Here's yet another Yoshi's Island tileset! I'm for sure doing a simpler one next time.
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And now for yet more Yoshi's Island! Here's a foreground asset.
And some enemy rips.
Also, since I want more than one answer on this: should I include animations that stretch and shrink via Super FX2 in these sheets? They'd be useful, but I'm not sure if they're true animations.
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Well, to further elaborate on my answer: many rippers put resized and rotated sprites in sheets as the central focus on TSR before. Including me.
They were accepted.
Elpagaso07 is also another example as he has put up full rotation and resizing sheets on Symphony of the Night.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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Can you post an example? If the stretching/shrinking is done through hardware, then they're not true animations.
But if the sprites always look the same when the stretching/shrinking takes place, then I would include them.
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