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[Help Still Needed] Extract, build a packer .csa files
#31
(09-28-2020, 12:10 PM)kapibarcia Wrote:
(09-27-2020, 09:06 PM)Xendisan Wrote:
(09-27-2020, 04:40 AM)kapibarcia Wrote: I think these '00000001' ones are .dds files, but without a header. If you look at other .dds files in hex editor, you can see that they have DSS before DXT5 or DXT1, but the .dds ones that dont work dont have DDS before DXT5 or DXT1. It prob means that we need to build a program that will add a header or we need to find other quickbms a like program that will dont delete the header (if it does delete it). Also the .dds files that dont work have .tga end but theyre .dds files if im not wrong. Sorry if i made any mistakes, but english is not my main language. 

Quickbms doesn't delete any headers. As I said already 3x in previous posts, the files are encrypted.
Sorry, i didnt know.
Hi sso ghosty! Wink Big Grin
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#32
(09-28-2020, 01:32 PM)Liza333 Wrote:
(09-28-2020, 12:10 PM)kapibarcia Wrote:
(09-27-2020, 09:06 PM)Xendisan Wrote: Quickbms doesn't delete any headers. As I said already 3x in previous posts, the files are encrypted.
Sorry, i didnt know.
Hi sso ghosty! Wink Big Grin

Hi Big GrinD
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#33
its possible to get files when the game is updating, from the Data folder (mostly .pmt, .pte and .pme files, but there's also a folder with .scene and .bank files) still not possible to open them though. cc creations said they're "using a hex editor to fiddle with the files" but as someone who knows jack shit about computers, this doesn't tell me much
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#34
Someone who knows how to get into sso files said that it can be figured out by reading the asm code.
(https://cdn.discordapp.com/attachments/7...nknown.png
credits goes to him.)

Im not sure what it means but maybe its something to do with SSOPatchLibary.dll file.

DnSpy may help.
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#35
I look the general (english)because Shaw writes there now, Sso ghosty.

but for now, he's not writing anything useful.
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#36
Bumping this, made an account just so I could post here
Mainly looking for help on opening the .TGA files of the game as they don't open under usual means
I've found a few of the files show a preview image though most don't (some have duplicates with one version that shows and another that doesn't)
I'd love to visually mod this game with textures, would love if this got figured out, thank you!
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#37
Wink 
Good to hear we can open the csa and csaheader files now.
Now we have to find a solution to decrypt the tga files. Any news?


Thanks Smile
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#38
Question 
Hello! I modified the bms file (I wrote 1 instead of 0 Xd) and with this star stable online bms, quickbms will extract the pte, pmt and more sso files.

I'll send the new bms (I only tried with the csaheader files, but unpacked the same as the csa actually):
https://drive.google.com/file/d/16f9qMSo...sp=sharing

And I'm sending one pte file from the folder :

https://drive.google.com/file/d/1qhrk3mU...sp=sharing
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#39
(01-01-2021, 05:22 PM)Liza333 Wrote: Szia! Módosítottam a bms fájlt (1-et írtam 0 Xd helyett), és ezzel a csillaggal az online bms, quickbms kibontja a pte, pmt és további sso fájlokat.
Elküldöm az új bms-eket (csak a csaheader fájlokkal próbáltam, de kicsomagolva ugyanaz, mint a csa valójában):
https://drive.google.com/file/d/16f9qMSo...sp=sharing

And I'm sending one pte file from the folder :

https://drive.google.com/file/d/1qhrk3mU...sp=sharing

It's really good!
but now I have a problem with opening files TGA. It said like it's broken or something. Do you know how to open them?
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#40
(01-03-2021, 03:29 PM)Pollaris Wrote:
(01-01-2021, 05:22 PM)Liza333 Wrote: Szia! Módosítottam a bms fájlt (1-et írtam 0 Xd helyett), és ezzel a csillaggal az online bms, quickbms kibontja a pte, pmt és további sso fájlokat.
Elküldöm az új bms-eket (csak a csaheader fájlokkal próbáltam, de kicsomagolva ugyanaz, mint a csa valójában):
https://drive.google.com/file/d/16f9qMSo...sp=sharing

And I'm sending one pte file from the folder :

https://drive.google.com/file/d/1qhrk3mU...sp=sharing

It's really good!
but now I have a problem with opening files TGA. It said like it's broken or something. Do you know how to open them?
http://wiki.xentax.com/index.php/Star_Stable_Online_TGA
Small help!

And I'm Active in this forum to!:
https://forum.xentax.com/viewtopic.php?f=21&p=170252

How to write new bms:
http://www.vg-resource.com/thread-28180.html
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#41
(01-18-2021, 03:09 PM)Liza333 Wrote:
(01-03-2021, 03:29 PM)Pollaris Wrote:
(01-01-2021, 05:22 PM)Liza333 Wrote: Szia! Módosítottam a bms fájlt (1-et írtam 0 Xd helyett), és ezzel a csillaggal az online bms, quickbms kibontja a pte, pmt és további sso fájlokat.
Elküldöm az új bms-eket (csak a csaheader fájlokkal próbáltam, de kicsomagolva ugyanaz, mint a csa valójában):
https://drive.google.com/file/d/16f9qMSo...sp=sharing

And I'm sending one pte file from the folder :

https://drive.google.com/file/d/1qhrk3mU...sp=sharing

It's really good!
but now I have a problem with opening files TGA. It said like it's broken or something. Do you know how to open them?
http://wiki.xentax.com/index.php/Star_Stable_Online_TGA
Small help!

And I'm Active in this forum to!:
https://forum.xentax.com/viewtopic.php?f=21&p=170252

How to write new bms:
http://www.vg-resource.com/thread-28180.html

Wait! Is this really gonna help to open these TGA textures? Surprise
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#42
(01-19-2021, 09:30 AM)Pollaris Wrote:
(01-18-2021, 03:09 PM)Liza333 Wrote:
(01-03-2021, 03:29 PM)Pollaris Wrote: It's really good!
but now I have a problem with opening files TGA. It said like it's broken or something. Do you know how to open them?
http://wiki.xentax.com/index.php/Star_Stable_Online_TGA
Small help!

And I'm Active in this forum to!:
https://forum.xentax.com/viewtopic.php?f=21&p=170252

How to write new bms:
http://www.vg-resource.com/thread-28180.html

Wait! Is this really gonna help to open these TGA textures? Surprise

Yes
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#43
(01-19-2021, 02:08 PM)Liza333 Wrote:
(01-19-2021, 09:30 AM)Pollaris Wrote:
(01-18-2021, 03:09 PM)Liza333 Wrote: http://wiki.xentax.com/index.php/Star_Stable_Online_TGA
Small help!

And I'm Active in this forum to!:
https://forum.xentax.com/viewtopic.php?f=21&p=170252

How to write new bms:
http://www.vg-resource.com/thread-28180.html

Wait! Is this really gonna help to open these TGA textures? Surprise

Yes

I have to write this in cmd or what? I'm not sure ;w;
Can you explain? Thanks!
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#44
(01-19-2021, 03:44 PM)Pollaris Wrote:
(01-19-2021, 02:08 PM)Liza333 Wrote: Yes

I have to write this in cmd or what? I'm not sure ;w;
Can you explain? Thanks!

Here are the instructions, but this is only half the battle, as it will still encrypt the file:
https://forum.xentax.com/viewtopic.php?f...52#p170252
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#45
(01-01-2021, 05:22 PM)Liza333 Wrote: Hello! I modified the bms file (I wrote 1 instead of 0 Xd) and with this star stable online bms, quickbms will extract the pte, pmt and more sso files.

I'll send the new bms (I only tried with the csaheader files, but unpacked the same as the csa actually):
https://drive.google.com/file/d/16f9qMSo...sp=sharing

And I'm sending one pte file from the folder :

https://drive.google.com/file/d/1qhrk3mU...sp=sharing

...And you can open the pme files!


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