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01-08-2021, 07:09 PM
(This post was last modified: 01-08-2021, 08:02 PM by Barack Obama.)
WIP, only the lower body and the effects are sprites, the upper body is a background object (BG2 in vSNES, which is the same layer as the backgrounds in Mario World).
Ripping from this game is a hassle since backgrounds are apparently always black, which clashes with the colours of some enemies / bosses.
@Murphmario: Thanks for the info, I made a comment in the sheet section to spread it.
Edit: I just saw that Super Metroid had a ripping project back then:
https://www.vg-resource.com/thread-23473.html
https://www.vg-resource.com/thread-23505.html
Since the section is still crap, I guess nothing came out of it.
This is why I want to try SPARTA : Samus Palette & Art App (Super Munchtroid):
https://metroidconstruction.com/resource.php?id=399
And while writing this, I just fired the tool up and it actually works. Shows all of Samus' sprites on 1x, all palettes and describes in detail where each sprite is coming from.
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I just noticed that the Lava Golem has spike nipples. XD
Anyway, you're doing great.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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01-09-2021, 09:59 AM
(This post was last modified: 01-09-2021, 09:59 AM by Barack Obama.)
Haha, yes he has.
Added:
Alcahest (SNES)
- Golem
(01-07-2021, 02:44 PM)SmithyGCN Wrote: I once ripped a few bosses from the game over a decade ago, but about hundred or so sheets that I was storing to unload on TSR around that time were lost when my old laptop crashed and I couldn't recover them.
Make me proud, son. I just saw this.
- Normally either the power supply unit (PSU) or the mainboard dies first.
- CPU & RAM are pretty much immortal as long as you don't grill them with high voltage overclocking.
- HDD should be fine too if you don't drop it (mechanical parts).
- SSDs only die if you write too much stuff on them.
- Even if Windows would be corrupted, you can still take the HDD and plug it into another computer to salvage your data.
Back then I didn't know that I could do this, therefore I threw the entire PC away (it was probably just the power unit).
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WIP, Gerstein assembled from the tiles in vSNES. Pretty easy, you put your grid to 8x8 pixels within your graphics program, grab two or three tiles (height is always 8 pixels, length varies), stack them on the next counterparts and then stack these chunks on each other too.
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Alcahest, Form 2 (WIP)
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01-09-2021, 03:27 PM
(This post was last modified: 01-09-2021, 04:17 PM by SmithyGCN.)
Not bad, I take it you weren't interested in form 1. XD
It was years ago back when I used to rip. I threw it away before I realized I could have done something about it. ^^;
(Of course, back then, I was incapable of learning anything meaningful at all) >>;
After listening to a song played on a cigar box guitar, I seem to have turned into an old man in a chair calling everyone son... including women...
Also, have you heard of the (now non-updated) RPG Classics site?
It may give you some ideas on what to rip.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
Posts: 1,493
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I guess I have enough to rip so far. Alcahest is bigger than I thought:
https://i.imgur.com/J4KJfIW.png (WIP)
Form 1 will follow, still want to rip the entire final boss.
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Alcahest Form 2, still WIP
https://i.imgur.com/ItaCkIl.png
All 33 frames for his dark wings including palettes, ripped.
To put that into perspective: Every single frame is one lucky quicksave, since I extract everything from vSNES.
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01-10-2021, 07:27 PM
(This post was last modified: 01-10-2021, 07:30 PM by Barack Obama.)
Added:
Alcahest (SNES)
- Dark Dragon
A quick rip, I wouldn't have done him if he wasn't so easy to do.
Edit: Alcahest (Form 2, WIP) currently looks like this:
https://i.imgur.com/U6AMIss.png
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Added:
Alcahest (SNES)
- Alcahest (True Form)
I hope his initial form is easier to rip.
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Woo! Nice going! I bet that's a load off your mind.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
Posts: 1,493
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Joined: Mar 2020
01-12-2021, 07:02 PM
(This post was last modified: 01-12-2021, 07:07 PM by Barack Obama.)
Not really, I looked at the boss fight again and found a lot of issues:
revision 1:
- two pinks within the transparency colour
revision 2:
- resaved in Photofiltre to save space
revision 3:
- particles at the start of the battle
- cutscene at the end of the battle, where Alcahest folds its wings and turns into an orb again
- upwards lightning bolt (taunt)
- better layout for some parts of the sheet
revision 4:
- multiple pinks within the transparency colour
- pink turned into light blue, better for the eyes
The sheet is currently in revision 3, so hopefully after the fourth one I'm done with it.
Added:
Alcahest (SNES)
- Final Battle (Entrance)
A background which catched my interest, it's another quick rip before I start Alcahest's initial form.
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01-13-2021, 05:34 PM
(This post was last modified: 01-13-2021, 06:18 PM by Barack Obama.)
Revised:
Alcahest (SNES)
- Alcahest (True Form): see notes above this post
Added:
Alcahest (SNES)
- Final Battle
Thought of another quick rip, then I saw the animation and it took longer than I expected. Anyway, it's ripped now.
Edit: WIP
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Alcahest (Initial Form), WIP
Nearly done with him.
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01-16-2021, 02:36 PM
(This post was last modified: 01-16-2021, 06:03 PM by Barack Obama.)
https://i.imgur.com/EeT3jVp.png
WIP
The initial form doesn't look like much, but there are a lot of details going on. So far he summoned 3x hail and I wonder if there's a 4th time which goes from the right to the left. The hail effect itself is also kinda nasty, mainly because I thought I could use the glitter effect from his true form which looks identical, but apprently it isn't. Also the lazer beams misses at least one frame, I have to check that too.
Edit: phew, this should be everything. Now it needs some organization and I can finally start Samus' sheet.
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