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Ninja Warriors Once Again and Dark Judgement Sprites?
#1
Good evening everyone, my name is JerryCuff. I know I've haven't been to this website that much since I've been a member since the 2010's, but I am posting this thread because I wanted to ask if someone can help me with ripping sprites from the pc game Dark Judgement and Ninja Warriors Once Again game from the Nintendo Switch? I tried to rip them from the steam version of the Dark Judgement game via screenshots, but it didn't turn out like what I expected. And I don't have a Switch to rip sprites from Ninja Warriors Once Again either. So if anyone can help me out in advance please, I would much appreciate it. 

JerryCuff
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#2
Ninja Warriors Once Again is a widescreen port of this:
https://www.spriters-resource.com/snes/n...iorsagain/
Ripping tools would be ZSNES (emulator) and vSNES (a viewer tool for SNES). Both don't need installation.

https://www.zsnes.com/
https://www.romhacking.net/utilities/274/

vSNES works with importing ZSNES quicksaves and gives you a view into palettes (PalViewer), VRAM tiles (MemViewer) and what's currently going on (SceneViewer). The latter one lets you view backgrounds and can erase overlapping sprites one-by-one.

Hovering over a sprite in SceneViewer with your cursor shows you its correct palette in PalViewer and also the position of its tiles in MemViewer. It also gives you the number of the sprite in SceneViewer itself so you can uncheck (erase) it or not, if it's in the way (like characters grappling each other, there's no way to capture their whole sprites with just ZSNES since both overlap each others sprites).

ZSNES should be clear:
- You can see all capture options by pressing F1 during gameplay
- F2 & F3 toggle / save ZSNES quicksaves
- ESCAPE toggles the emulator menu for more options
- 1-6 keys enable / disable different layers within the game
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#3
(01-09-2021, 10:23 AM)Barack Obama Wrote: Ninja Warriors Once Again is a widescreen port of this:
https://www.spriters-resource.com/snes/n...iorsagain/
Ripping tools would be ZSNES (emulator) and vSNES (a viewer tool for SNES). Both don't need installation.

https://www.zsnes.com/
https://www.romhacking.net/utilities/274/

vSNES works with importing ZSNES quicksaves and gives you a view into palettes (PalViewer), VRAM tiles (MemViewer) and what's currently going on (SceneViewer). The latter one lets you view backgrounds and can erase overlapping sprites one-by-one.

Hovering over a sprite in SceneViewer with your cursor shows you its correct palette in PalViewer and also the position of its tiles in MemViewer. It also gives you the number of the sprite in SceneViewer itself so you can uncheck (erase) it or not, if it's in the way (like characters grappling each other, there's no way to capture their whole sprites with just ZSNES since both overlap each others sprites).

ZSNES should be clear:
- You can see all capture options by pressing F1 during gameplay
- F2 & F3 toggle / save ZSNES quicksaves
- ESCAPE toggles the emulator menu for more options
- 1-6 keys enable / disable different layers within the game
I appreciate you giving me the whole explanation Barack Obama, I'll see if I can use vSNES Viewer and ZSNES programs you mentioned while downloading and playing the Ninja Warriors Once Again rom for the Switch emulator (if I can find one online) and give the whole thing a shot, but what about ripping the sprites from the Dark Judgement Beat em up on the PC?
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#4
Can't say anything about it, I only know of one sheet on SDB:
https://spritedatabase.net/game/3106
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#5
(01-09-2021, 01:10 PM)Barack Obama Wrote: Can't say anything about it, I only know of one sheet on SDB:
https://spritedatabase.net/game/3106
It's all good man I understand, I just thought I'd might ask that's all.
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#6
(01-09-2021, 10:23 AM)Barack Obama Wrote: Ninja Warriors Once Again is a widescreen port of this:
https://www.spriters-resource.com/snes/n...iorsagain/
Ripping tools would be ZSNES (emulator) and vSNES (a viewer tool for SNES). Both don't need installation.

https://www.zsnes.com/
https://www.romhacking.net/utilities/274/

vSNES works with importing ZSNES quicksaves and gives you a view into palettes (PalViewer), VRAM tiles (MemViewer) and what's currently going on (SceneViewer). The latter one lets you view backgrounds and can erase overlapping sprites one-by-one.

Hovering over a sprite in SceneViewer with your cursor shows you its correct palette in PalViewer and also the position of its tiles in MemViewer. It also gives you the number of the sprite in SceneViewer itself so you can uncheck (erase) it or not, if it's in the way (like characters grappling each other, there's no way to capture their whole sprites with just ZSNES since both overlap each others sprites).

ZSNES should be clear:
- You can see all capture options by pressing F1 during gameplay
- F2 & F3 toggle / save ZSNES quicksaves
- ESCAPE toggles the emulator menu for more options
- 1-6 keys enable / disable different layers within the game

That won't work, Once Again is not a mere "widescreen port" as you say, it is a full blown remake with all new graphics made from scratch.
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
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#7
I watched a video and found nothing unusual that goes above the SNES limitations (except some sfx), but then I watched actual SNES footage from the original and saw the differences.

So yeah, Magma Dragoon is right, the game has completeley different graphics.

This may be helpful:
https://www.vg-resource.com/thread-37494.html
Ripping the game with Yuzu. Never heard of it, since I never ripped from Switch.
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#8
Downloaded Yuzu and the "Yuzu Files" (no idea what they are, but it just works) and opened the ROM with it. Then I extracted the romfs and saw that it this game was made with Unity, so I opened it with AssetStudio (formerly UnityStudio) and got this:
[Image: GmgU2Yl.png]
I have access to the files, but somehow I can't see their contents.
Since I'm very new to this kind of ripping, I don't really have an idea on how to progress from here.

I'll read some tutorials and maybe something will come out of it (or not).
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#9
(01-10-2021, 11:23 AM)Barack Obama Wrote: Downloaded Yuzu and the "Yuzu Files" (no idea what they are, but it just works) and opened the ROM with it. Then I extracted the romfs and saw that it this game was made with Unity, so I opened it with AssetStudio (formerly UnityStudio) and got this:
[Image: GmgU2Yl.png]
I have access to the files, but somehow I can't see their contents.
Since I'm very new to this kind of ripping, I don't really have an idea on how to progress from here.

I'll read some tutorials and maybe something will come out of it (or not).
Thanks Barack Obama, I suddenly realized that using the vSNES and ZSNES wouldn't work on Nintendo Switch games after seeing Magma Dragoon's post yesterday. i'll download the Asset Studio Gui program that you mentioned and try it on the Yuzu Emulator to see if it will work.
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#10
(01-10-2021, 11:23 AM)Barack Obama Wrote: Downloaded Yuzu and the "Yuzu Files" (no idea what they are, but it just works) and opened the ROM with it. Then I extracted the romfs and saw that it this game was made with Unity, so I opened it with AssetStudio (formerly UnityStudio) and got this:
[Image: GmgU2Yl.png]
I have access to the files, but somehow I can't see their contents.
Since I'm very new to this kind of ripping, I don't really have an idea on how to progress from here.

I'll read some tutorials and maybe something will come out of it (or not).

If you go to "Asset List", then you'll be able to see it's contents.
If you can't handle the heat.
You can't handle the Neutron Style.
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#11
Unfortunately, Asset List doesn't show me anything either:
[Image: 1ZrMOoR.png]
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#12
So there's no "Texture2D" or "Sprite" files? Try setting the "Filter" up above to look for those.
If you can't handle the heat.
You can't handle the Neutron Style.
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#13
Just looked through Asset List, these are the file types:

AnimationClip
AudioClip
Camera
Canvas
CanvasRenderer
CloudWebServicesManager
ComputeShader
Cubemap
DelayedCallManager
FlareLayer
Font
GameObject
GraphicsSettings
GUILayer
InputManager
LightmapSettings
LightProbes
Material
Mesh
MeshCollider
MeshFilter
MeshRenderer
MonoBehaviour
MonoScript
NavMeshAreas
ParticleSystem
ParticleSystemRenderer
Physics2DSettings
PhysicsManager
PlayerSettings
PreloadData
QualitySettings
RectTransform
RenderSettings
RenderTexture
ResourceManager
RuntimeInitializeOnLoadManager
ScriptMapper
Shader
Sprite
SpriteRenderer
TagManager
Texture2D
TimeManager
Transform
UnityConnectSettings
UnknownType

@DogToon64
You're right, these two file types actually contain some stuff:
[Image: Jae6Eqz.png]

[Image: kKlkRuD.png]

But there are also greyscale sheets like this one:
[Image: BgNQRiC.png]
Plus some weird palettes (this is just one of them):
[Image: 3amZqfJ.png]

Has anyone an idea on how to apply the palettes to the sprites?
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#14
Does the "Sprite" files have this problem? Usually you can ignore these sheet files because there will be corresponding "Sprite" files, with each frame into its own file.
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
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#15
Unfortunately, there are no correspondent "Sprite" files.
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