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Wii U System Transfer Models
#1
Question 
During a Wii U to Wii U transfer, an animation plays similar to that of the Wii to Wii U Pikmin animation. However, this one features unique Robot characters which haven't been seen since. I'd like to rip their models, but I've encountered some problems with the textures. I believe it would be easier to show it through picture, rather than explaining through words.
[Image: FK34lV1.png]
The left side shows what I get when importing the model (with the pole moved to the right for clarity), while the right side shows the robot as seen on Wii U hardware.
I'm honestly not sure what to do, so any sort of guidance would be greatly appreciated. Thanks for your time!
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#2
looks like you just have to disable texture repeat, set it to Clamp instead
I don't think this fixes the realtime view in Blender but it ought to fix the render
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#3
Alright, I've switched over to 3dsMax and fixed the repeating textures. Thanks!
   
Looks like the next step would be applying the colors. I'm completely lost on how I'd do that, though...
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