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Hello,
I've been trying to rip models from spider-man shattered dimensions ds recently. I opened the .nds file in tinke and found a few .bin files, one of them being Glob.bin which was 34.4 mb. I believe the model files might be in this .bin due to it take more than 90% of the space of the actual rom which is around 38 mb. I was told the models could be extracted from the .bin file through hex editing. The problem is I have no clue on how I can unpack the .bin by hex editing as I have never done any hex editing before. Is there another way to rip the models from the .bin file? If not, how can I unpack the .bin so I can get the models and animations from the game?
Can't help you without a sample.
Hey.
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(03-06-2021, 06:34 PM)squidiskool Wrote: Can't help you without a sample.
Should I send the .bin file?
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(03-06-2021, 06:41 PM)squidiskool Wrote: (03-06-2021, 06:41 PM)SonShadSilver21 Wrote: (03-06-2021, 06:34 PM)squidiskool Wrote: Can't help you without a sample.
Should I send the .bin file?
Yeah.
It's alerting me that I am not allowed to upload a .bin file.
Send it in a zip file. If it's too big to upload, try sending it through something like Google Docs or Google Drive.
If you can't handle the heat.
You can't handle the Neutron Style.
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03-06-2021, 08:17 PM
(This post was last modified: 03-06-2021, 08:18 PM by SonShadSilver21.)
(03-06-2021, 07:17 PM)DogToon64 Wrote: Send it in a zip file. If it's too big to upload, try sending it through something like Google Docs or Google Drive.
Here it is:
https://drive.google.com/file/d/1onZ0UQ1...sp=sharing
(03-06-2021, 06:41 PM)squidiskool Wrote: (03-06-2021, 06:41 PM)SonShadSilver21 Wrote: (03-06-2021, 06:34 PM)squidiskool Wrote: Can't help you without a sample.
Should I send the .bin file?
Yeah.
Sorry for late reply; here is the file on GDrive:
https://drive.google.com/file/d/1onZ0UQ1...sp=sharing
(03-06-2021, 07:17 PM)DogToon64 Wrote: Send it in a zip file. If it's too big to upload, try sending it through something like Google Docs or Google Drive.
Here it is:
https://drive.google.com/file/d/1onZ0UQ1...sp=sharing
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Download apicula, unzip it, and put apicula.exe and Glob.bin in the same folder. Open a command prompt in that folder and run
apicula.exe extract Glob.bin --output Glob-files. This scans Glob.bin for model/texture/animation files and puts any it finds in a new folder called Glob-files. I get 300 models or so.
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(03-07-2021, 03:06 PM)scurest Wrote: Download apicula, unzip it, and put apicula.exe and Glob.bin in the same folder. Open a command prompt in that folder and run apicula.exe extract Glob.bin --output Glob-files. This scans Glob.bin for model/texture/animation files and puts any it finds in a new folder called Glob-files. I get 300 models or so.
Alright, thank you! I'll try this once I get back on my computer and I'll let you know if it works.
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(03-07-2021, 03:06 PM)scurest Wrote: Download apicula, unzip it, and put apicula.exe and Glob.bin in the same folder. Open a command prompt in that folder and run apicula.exe extract Glob.bin --output Glob-files. This scans Glob.bin for model/texture/animation files and puts any it finds in a new folder called Glob-files. I get 300 models or so.
Yup, that worked. Thank you so much!