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Walkthrough the Fire & Flames, with Breath of Fire II (Retranslation)!
#31
Today, we find out what me & Word on the Wind were talking about, in the most disgusting episode yet!  The Queen of Tunlan saga!

[Image: BoF2.png]

Part 18: Breath of Fire II Walkthrough—Decadence (Queen of Tunlan)


(Image was from a Breath of Fire II commercial in Japan.  I'd link it, but... It spoils one of the games most dramatic moments)

ENEMY AI:

Banbhand‌s/Beckonshrooms:
If‌ ‌any‌ ‌monster‌ ‌is‌ ‌under‌ ‌75%‌ ‌HP,‌ ‌Cure‌ ‌1‌ ‌on‌ ‌whichever‌ ‌monster‌ ‌is‌ ‌missing‌ ‌the‌ ‌most‌ ‌(absolute)‌ ‌HP.‌ ‌If‌ ‌there‌ ‌is‌ ‌a‌ ‌tie,‌ ‌choose‌ ‌the‌ ‌last‌ ‌monster‌ ‌slot‌ ‌among‌ ‌those‌ ‌qualifying.
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack or Cast a Spell
Spell‌ ‌list:‌ ‌Poison Attack or Zombie Attack

Meedid‌s/Myconids:
1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌with‌ ‌probability‌ ‌100%‌ ‌(turn‌ ‌1),‌ ‌5/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌0‌ ‌(turn‌ ‌4+),‌ Dream Breath
Otherwise‌ ‌Attack‌ ‌
[Note‌ ‌that‌ ‌in‌ ‌a‌ ‌lead-off‌ ‌attack,‌ ‌the‌ ‌first‌ ‌enemy‌ ‌action‌ ‌occurs‌ ‌on‌ ‌turn‌ ‌2.‌]‌

VenusFlies/Dionaeas:
Attack if‌ ‌BuildUp‌ ‌was used last turn
Otherwise, Buildup (75%)
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack (75%) or Fire Breath (25%)
‌ ‌
Atlas‌i:
1/256‌ ‌defend
Otherwise, Miss (48%), Cast Def-UpX/Shield (40%), or Critical Hit (12%)

Ganga‌s:
Defend (50%)
Otherwise,‌ ‌Attack (75%) or Cast 8.0/Quake (25%)

Hemogluttons:
Run‌ ‌away‌ ‌with‌ ‌probability‌ ‌3/8‌ ‌(turn‌ ‌1-4)‌ ‌or‌ ‌100%‌ ‌(turn‌ ‌5-7)‌ ‌
Otherwise,‌ ‌1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌

[The‌ ‌probability‌ ‌of‌ ‌running‌ ‌away‌ ‌is‌ ‌intended‌ ‌to‌ ‌be‌ ‌1/16‌ ‌(turn‌ ‌1),‌ ‌1/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌3/8‌ ‌(turn‌ ‌4+).‌ ‌However,‌ ‌the‌ ‌turn‌ ‌number‌ ‌was‌ ‌capped‌ ‌in‌ ‌the‌ ‌wrong‌ ‌direction‌ ‌before‌ ‌looking‌ ‌this‌ ‌value‌ ‌up.‌ ‌ Additionally,‌ ‌Hemogluttons ‌are‌ ‌intended‌ ‌to‌ ‌have‌ ‌a 25%‌ ‌chance‌ ‌of‌ ‌casting‌ ‌Dream Breath‌ ‌on‌ ‌turns‌ ‌where‌ ‌they ‌don’t‌ ‌run‌ ‌away‌ ‌or‌ ‌defend.‌ ‌However,‌ ‌the‌ ‌upper‌ ‌byte‌ ‌of‌ ‌the‌ ‌Y‌ ‌register‌ ‌is‌ ‌cleared‌ ‌before‌ ‌this‌ ‌probability‌ ‌can‌ ‌be‌ ‌read,‌ ‌so‌ ‌this never happens.]

Pepsins:
If‌ ‌any‌ ‌monster‌ ‌is‌ ‌under‌ ‌75%‌ ‌HP,‌ ‌Cure‌ ‌4‌ ‌on‌ ‌whichever‌ ‌monster‌ ‌is‌ ‌missing‌ ‌the‌ ‌most‌ ‌(absolute)‌ ‌HP.‌ ‌If‌ ‌there‌ ‌is‌ ‌a‌ ‌tie,‌ ‌choose‌ ‌the‌ ‌last‌ ‌monster‌ ‌slot‌ ‌among‌ ‌those‌ ‌qualifying.‌
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack (75%) or Fire Breath (25%)

Ryusights‌/Leukocytes:
1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌ ‌‌

Fatties/Cellulites:
Run‌ ‌away‌ ‌with‌ ‌probability‌ ‌3/8‌ ‌(turn‌ ‌1-4)‌ ‌or‌ ‌100%‌ ‌(turn‌ ‌5-7)‌ ‌
Otherwise,‌ ‌1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌ ‌

[The‌ ‌probability‌ ‌of‌ ‌running‌ ‌away‌ ‌is‌ ‌intended‌ ‌to‌ ‌be‌ ‌1/16‌ ‌(turn‌ ‌1),‌ ‌1/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌3/8‌ ‌(turn‌ ‌4+).‌ ‌However,‌ ‌the‌ ‌turn‌ ‌number‌ ‌was‌ ‌capped‌ ‌in‌ ‌the‌ ‌wrong‌ ‌direction‌ ‌before‌ ‌looking‌ ‌this‌ ‌value‌ ‌up.‌ ‌ Additionally,‌ ‌Cellulites‌ ‌are‌ ‌intended‌ ‌to‌ ‌have‌ ‌a‌ ‌75%‌ ‌chance‌ ‌of‌ ‌casting‌ ‌Sap‌ ‌on‌ ‌turns‌ ‌where they ‌don’t‌ ‌run‌ ‌away‌ ‌or‌ ‌defend.‌ ‌However,‌ ‌the‌ ‌upper‌ ‌byte‌ ‌of‌ ‌the‌ ‌Y‌ ‌register‌ ‌is‌ ‌cleared‌ ‌before‌ ‌this‌ ‌probability‌ ‌can‌ ‌be‌ ‌read,‌ ‌so‌ this never happens.]

THE ROUTE:

Melodia:
Talk to old hag
Sail up till you see land, then right to Mt. Maori
Talk to Gedd the Diet Guru with Lin
Sequence triggers…

Mt. Maori (Scatter):
—Most Enemies: Auto
—Beckonshroom: Treat like Shotgun Heads in Whale Cape
—X2 Atlasi + Beckonshroom: Defensive; Flameblast + Jolt, while Ryu & Lin pick an Atlas to gang up on.  Kill the other Atlas on Turn 2.  Done correctly, the Beckonshroom should heal itself, instead of attacking.
—X1-3 Atlasi + Others: Flameblast at least once
—X2 Gangas: Whelp + Lin one, if you can.  Otherwise, x2 Fire Spices & Attack
1st Cave: Snag the Thorn Whip from bottom chest
2nd Cave: Snag Flame Sword while ducking into room to reset encounter rate
Top Floor: Get the rightmost shroom in the center island, then get Mirror!  
Entrance: Get the Mirror, drink from the fountain, then sail back to Melodia

Melodia:
—UNEQUIP: Courage Belts from Rand
—CHANGE PARTY: Ryu/Lin/Sten/Aspara
—EQUIP: Silver Knife + Courage Belt to Ryu, x2 Courage Belts to Lin, Thorn Whip + Courage Belt to Aspara, & Courage Belt to Sten
—UNEQUIP: Holy Scarf from Sten
Enter the Queen

Queen (Defensive; Normal for Cellulites (or Scatter on solo Pepsins, if safe)):
For red rooms
------------------------
—Prioritize Pespsin → Leukocytes → Hemogluttons.  
—Use Flameblast on Pepsins, if they appear in a group (use Wisdom Seeds if needed)
Fast Foods to Sten, Power Foods to Ryu

For blue rooms
------------------------
Arrange Courage Belts so everyone’s either under 99 ATK or over 132 ATK.
Prioritize attacking Cellulites above all else!
—Once Aspara hits LVL 19, you'll want to swap in Rand!
Get Therapy Pillow by talking to woman in treasure room
Rest at the Inn

TRANSLATION MISHAPS:

[Image: phrasing%20(21).png]

You'd think they'd at least be able to decide on "singular vs plural" within the same text box...

[Image: naming%20(11).png]

Now THAT I would've like to see!
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#32
And now... The seed of evil that started it all...

[Image: BoF2.png]

Part 19: Breath of Fire II Walkthrough—Memories (Aruhamel)

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.

NOTE:
There's a stat booster you could get on the 3rd Floor—a Miso Soup that raises Wisdom. But, we already have all we need for cooking Gold Bricks later, so I didn't bother.

ENEMY AI:
C.Bears/Striker Bears (50% Critical Hits; No resistance to status ailments):
1/64 defend
Otherwise, Attack (75%) or Atk-Up/Might (25%)

S.Idols/Stone Faces (Weak to Fire; Always goes last; No resistance to status ailments):
50% to Defend
Otherwise, Attack or Cold Breath

Gangas (Always goes last; No resistance to status ailments):
50% to Defend
Otherwise, Attack (75%) or Cast 8.0/Quake (25%)

Rapiders/Rapid Hunters (Attack twice; Weak to wind):
1/64 defend
Otherwise, FireBrth with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack

Jackies/Army Men:
1/64 defend
Otherwise, Attack (87%) or Cure 1/Heal (13%)

[These have perfect Magic Defense... But that doesn't matter against items. Fire Spices are counted as an "Item Attack", rather than a "Magic Attack"... Fire Spices just happen to have the exact same effect as the Fireblast spell.]

Power Eaters (Weak to fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. These are also intended to have a 50% chance of casting Drain or Sap on turns where they don’t run or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read, so this never happens]

RoadSlugs/Lord Slugs (Weak to Fire):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Thunder/Jolt or S.Boom/Lightning

[These are intended to cast only Drain/Leech Power when their AP is 12.5% or lower. However, this check is bugged, so this will never happen.]

ARUHAMEL AI:
If hit by fire dragon/magic/item last turn, or with probability 9/16 (turn 1-2), 3/4 (turn 3-6), 0 (turn 7-10), or 1/4 (turn 11+), use IdiotLzr/Amnesia Beam (“Forget your magic!”).
Otherwise, 1/64 defend.
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Dream Breath (50%), Poison Breath (25%), Cure 2/Rejuvenate (25%)

[Amnesia Beam seems to make all party members forget 1-3 of their spells each time it's used. However, it can be used even when no one has any spells left. Plus, it's ALWAYS used when Aruhamel was hit with fire last turn, even from a dragon or item... So you can stun-lock him].

THE ROUTE:

Overworld:
—EQUIP: Buster Sword to Ryu & Holy Scarf to Aspara
Sail back to Whale Cape, then go back to Gandalf the Elder Tree

Memory (Defensive):
—X2 Rapid Hunters: Auto
—Ganga + Stone Face: Scatter; Paralyze Ganga and kill the other
Go upper-left to Heartland, then talk to sequence trigger in the upper-right
—BUY: x18 Fire Spices
Leave, then re-enter, Gandalf

Memory Tower (Defensive):
—Lord Slugs: Lin melee & Sten Fireblast
—Power Eaters: Auto
—Army Men: Lin Fire Spice
1st Floor: Talk to the top NPC twice to get the Auto Bow & Earth Armor. Equip that Earth Armor to Ryu while casting Exit. Talk to that same NPC for a 3rd and final time, then go to the next floor
2nd Floor: Cast Smoke, then talk to NPC to get to the 3rd Floor
4th Floor: Get Alloy Band in the lower-right corner, then cast Smoke around when you go up and bump into a wall (equip Alloy Band to Lin as you do so)
6th Floor: Cast Smoke when you start going up

---------------------------------------------------------
VS. Alzheimer (1600 HP): Scatter
Smack ‘em, while Sten uses Fire Spices (makes ‘em always do IdiotLzr/Amnesia Beam)
---------------------------------------------------------

Cast Exit, then head back to the upper-right
—BUY: x3 Thunder Rods

TRANSLATION MISHAPS:

[Image: Breath.png]

They really did not check this game, like, at all—did they?

TRANSLATION SUCCESSES:

[Image: phrasing%20(22).png]

But hey! At least they translated their speech styles!
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#33
Hello all! I learned how to easily tweak the music in Breath of Fire II! See what the game is like when the music placer has some imagination! When he doesn't score every "dungeon" with "Dungeon Music" :mrgreen: !

[Image: BoF2.png]

Part 20: Breath of Fire II Walkthrough—Treasure Won (SkyTower & Fusion)

THUMBNAIL ART BY: 「せいはち」(Check the uncropped version in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/artworks/24295903
Special thanks for giving me permission to use it!

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo

BERETTA'S NEW GEAR:
You can now buy a Thunder Staff for Katt to equip! It has the same effect as the Frizbees/Thunder Rods, except you can use it infinitely! Magic immune enemies will never be an issue again!

Apart from that, there's nothing noteworthy at her shop yet.

ENEMY AI:
Ammonite Squids (Weak to lightning; No resistance to status ailments):
1/64 defend
Otherwise, Attack (75%) or Iceblast (25%)
[These are immune to normal magic damage... But that doesn't protect them from items!]

Crodworm/Cloud Eaters (Weak to Fire):
1/64 defend
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Tornado (75%), Typhoon (25%)

Darious/Tidalius (Weak to Lightning; No resistance to status ailments):
If used BuildUp last turn, attack
Otherwise, 3/4 BuildUp
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Cast 8.0/Quake

Needle Puffers (37.5% Counter-Attacks; Weak to Fire):
1/64 defend
Otherwise, Attack (25%) or Cast a Spell (75%)
Spell list: Def-UpX/Shield (increases everyone's DEF), Shield/Barrier (increases everyone's Wisdom)

Burner Orcs (37.5% Counter-Attacks; Weak to Ice):
1/64 defend
Otherwise, Attack or Fire Breath

Cyclops (50% Critical Hits; Basically no resistance to status ailments—Aspara has too much Wisdom):
1/64 defend
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Atk-Up/Might or Def-Up/Protect

Marble Golems (Always goes last):
65/128 defend
Otherwise, Attack or Cast Flare

Gallops (Will always outspeed, unless Sten is obscenely overleveled, or is using stat boosters):
1/64 defend
Otherwise, Fire Breath or Cold Breath 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack

Tri.eyes/Ayyiyis (Weak to Fire; No resistance to status ailments):
1/64 defend
Otherwise, Attack or Cast Sap/Drain (Steals HP)

THE ROUTE:
Overworld:
—X2 Gallops: Normal Formation, and Aspara casts Agi.Down/Slow on one of them
—X2-3 Tri.Eyes/Ayyiyis: Fireblast + Melees + Agi.Down/Slow
Go south for sequence trigger, then Warp to Capitan

Capitan:
Rest at the Inn
Sail upper-left to SkyTower/Heaven Tower

Heaven Tower:
—Frizbees/Thunder Rods on Ammonite Squids & Darious'/Tidalius'
—Flameblast everything else
1st Underwater Floor: Go left, then up to the stairs
2nd Underwater Room: Get Guts Pill
Trio of Chests Room: Ice Shield, Ice Armor, & Norse Dagger
Talk to Spoona
—UNEQUIP: x2 Courage Belts from Lin
—EQUIP: New gear to Sten, with the Courage Belts. Equip Holy Scarf to Aspara
Exit

Overworld:
Sail up to beach
—EQUIP: Whip over Thorn Whip
Warp to Guntz

Guntz:
—CHANGE PARTY: Rand over Lin
—SELL: Smoke Bombs, Herbs, Thorn Whip, Flame Sword, Iron Shield, Auto Bow, Iron Armor, Papillon, Bowie Knife, Buckler, Solblade, Hawk Claw, Assassin, Dream Jewel, and all boosters except Guts Pills
—TRADE: BlndedSH/Alloy Shield (Rand)
—BUY: Up to x17 Vitamins, x4 Wisdom Seeds, x3 Ammonias, x8 Shaved Ices & Fire Spices
Auto your items
—STORE: All items except x8 HelpBLs/Vitamins, as well as your Frizbees/Thunder Rods
—BUY: x46 Frizbees/Thunder Rods!!!
Recruit Gigi Kapp from the northern house’s secret basement
Warp to Township

Township:
Cook x1 Dinker/Fast Food, x11 Biscuits/Hardtacks, & x5 Extracts/Restoratives!
—Dinker/Fast Food: x2 Frizbees/Thunder Rods
—Biscuits/Hardtaks: x4 Frizbees/Thunder Rods
—Extracts/Restoratives: x2 HelpBLs/Vitamins
Fuse Sanamo + Spoona with Sten for Super Sten!
Pop inside home for restoration, then Warp to Guntz

Overworld:
Sail left to Whale Cape
—X2 Gallops: Defensive Formation, and Aspara casts Agi.Down/Slow on one of them

Fog Valley:
—Burner Orcs: Switch
—Marble Golems: Run
—Cyclops: Use Agi.Down/Slow, then Idle/Paralyze, before whittling him down with melees
All Else: Crush with Fireblast + melees
Go straight down

Overworld:
Auto items, cast Smoke, then go straight down to Farma

TRANSLATION MISHAPS:
Nothing interesting today.
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#34
A momentous occasion... Something finally happens!  Complete with rescored music to fit the occcasion!

[Image: BoF2.png]

Part 21: Breath of Fire II Walkthrough—My Home Sweet Home (Paladin)

THUMBNAIL ART BY:「せいはち」(Check the uncropped version in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!

PLOT POINTS (Gone forever, if done before recruiting Beretta.  She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo
17. Plowing Daisy's entire field
18. Talking to the guard outside Namanda.
19. Defeating Paladin.

ENEMY AI:
Stones, Bushes, Stumps:
Do nothing

Baracudas/Valkyries (Weak to Wind):
3/4 attack twice
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Cast Typhoon (13%)

Royal Guards (Immune to status ailments; Will always go first without excessive level grinding):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+).  However, the turn number was capped in the wrong direction before looking this value up.  Royal Guards are also supposed to have a 25% chance of casting Def-Up or Atk-Up on turns where they don’t run away or defend.  However, the upper byte of the Y register is cleared before this probability and spell list can be read, so the probability is read as zero.]

Royal Slugs (Weak to Fire; 50% Critical Hits):
1/64 defend
Otherwise, Attack (75%) or Cast Spark/Flare (25%)

S.GOLEM/MARL A.I. (Weak to Ice; Immune to status ailments; Will always go last):
50% to Defend
Otherwise, Attack (75%) or Fireblast (25%)

PALADIN/MESSENGER A.I. (Almost immune to status ailments):
1/64 defend
Otherwise, Cast a spell with probability 100% (turn 1), 62.5% (turn 2), 25% (turn 3), or 0% (turn 4+),
Otherwise Attack

Spell List: Multiply DEF by 1.2x (Def-UpX/Shield) or Double Wisdom (Shield/Barrier)

THE ROUTE:

Farma:
Rest at the Inn, if nighttime
—CHANGE PARTY: Ryu/Sten/Aspara/Rand party
—STORE: Hardtacks, then Extracts/Restoratives (Charcoals last, if applicable)
—TAKE: Wisdoms Seeds, Shaved Ices, Fire Spices, scroll up, then get everything else from top to bottom (will probably have excess Extracts/Restoratives.  We overcompensated due to the chances of items getting burned into Charcoal)
Do Daisy’s gardening (Use Bomb/Simoon on stone—Use Ryu & Sten attacks on everything else up to...)

---------------------------------------------------------
VS. Marl (1600 HP): Scatter
Turn 1: Ryu Ice Whelps, Sten attacks, Aspara & Rand use Wisdom Seeds
Turn 2: Ryu Ice Whelps, Sten attacks, Aspara uses Frost, Rand uses Shaved Ice
---------------------------------------------------------

Get Coin from upper-leftmost house, if you don't already have one.
—CHANGE PARTY: Ryu/Sten/Aspara/Tapeta
Hop to Earth Temple

Earth Temple:
—Equip Speed Suit & Switch on Barucudas/Valkyries
—Go all-out on Royal Guard groups, or Defend and hope the guards run away.
Keep going up-right to the donation room
Donate 100z (or 2000z, if you care about the Earth Shaman)
Exit, then Warp back to Farma

Farma:
Save your game!

---------------------------------------------------------
VS. Messenger (496 HP):
Turn 1: Shaved Ice
Turns onward: Use x1 Biscuit/Hardtack for x1.2 DEF, then cycle between Extracts/Restoratives & Shaved Ices
---------------------------------------------------------

—UNEQUIP: BlndedSH/Alloy Shield from Rand.  Take off Aspara’s accessories.
—EQUIP: BlndedSH/Alloy Shield to Ryu & CharmSH/Defender to Rand
Warp to Wyndia
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#35
I just realized that I haven't been showing off the party chat lately, so I'm gonna catch you up on that in these next few days. First of all, the Queen... Deis finally gets unique Party Chat here!

PARTY CHAT (The Queen needs help!):

[Image: 29-Bosch.PNG] Bosch: How huge does a person have to get before they realize something is badly wrong with them?

[Image: 44-Sten.PNG] Sten: The queen's condition can't be just from lack of exercise. That kind of obesity just isn't natural, period...

Quote:...Unfortunately, that kind of obesity IS something that can happen, via "generalized edema". That's when fluid keeps being retained in your body. The world's heaviest man was 1,400 lb, at 6'11".

[Image: 32-Rand.PNG] Rand: A Diet Wizard? People can actually get paid for that?

Quote:One of the many career choices one has, living in a 1st-world country Tongue !

[Image: 35-Katt.PNG] Lin (in the lobby): *whistle whistle* Hey, check it out! I'm talking in Melodian! Pretty good, huh?

[Image: 35-Katt.PNG] Lin (in her room): You think I'll ever have curves like Nina?

[Image: 38-Nina.PNG] Nina (in the lobby): The queen of Melodia is so badly out-of-shape, it actually has me worried about my own body... Perhaps I shouldn't rely on my wings so often and get some exercise walking...

Quote:I do think it's a nice touch that Nina's still worried about her body, despite her official art. Just goes to show that being worried is probably HOW she got that way.

[Image: 38-Nina.PNG] Nina (in the lobby): It's true that I am a princess...but sometimes the word feels more like an insult than a title. The common conception seems to be that royal birth makes you a pampered, stuck-up airhead. It hurts to be thought of like that...

Quote:To be fair... Being exiled made her childhood a bit different than most royals.

[Image: 41-Tapeta.PNG] Tapeta: Answer me honestly: Do I look fat to you?

Quote:Yes.

[Image: 8-Spar.PNG] Aspara: The people of Melodia are said to talk using music...but I can't quite see how that's supposed to work. How can they possibly convey meaning effectively without the aid of words?

Quote:...I mean, how can the plants and trees talk to you without mouths?

------------------------------------------------------------------------------------------------------------------------------

PARTY CHAT (Fight the Cellulite!):

[Image: 29-Bosch.PNG] Bosch: Sometimes the cure's almost as bad as the disease. No offefnse, but I'd rather not have people running around inside me...

[Image: 32-Rand.PNG] Rand: You know, there's a lot we could do while we're micro-sized. Maybe we could get inside Lin's head and do a little redecorating? Just imagine it: "Lin, the Genius Girl"!

[Image: 35-Katt.PNG] Lin: You know, that mushroom has possibilites[sic]. We could use it on Rand and you could slip him into a pocket! Our very own pint-sized bruiser!

Quote:I love how the two are BOTH thinking of pranking each other Big Grin !

[Image: 38-Nina.PNG] Nina: Promise me one thing, Ryu. If I ever get like that...you won't go inside me to help. Instead...just put me out of my misery.

[Image: 44-Sten.PNG] Sten: If the queen turned into a monster, I wonder what she'd end up looking like...

[Image: 41-Tapeta.PNG] Tapeta: [Same as before]

[Image: 8-Spar.PNG] Aspara: Entering a human body...this is an experience not even the Elder Tree could lay claim to. The fruits of our journey never cease to intrigue me.

[Image: 37-Deis.png] Deis (in the lobby): Take an ordinary human, force-feed them with evil, and pow, you've got a demon on your hands... Whoever's behind all this is seriously warped...and seriously dangerous.

Quote:Girl, you don't know the half of it... And again, this is her first bit of unique Party Chat. I wonder if THIS was when the game designers originally meant to have her recruitable? I tested it, and she actually doesn't break the difficulty curve if THIS is when you recruit her... Wonder if that's what I should've done, instead? Save her for after Highfort, rather than banning her outright?

Also, most of her dialogue is lobby exclusive. Her bedroom dialogue is usually just her dreaming about Ryu.
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#36
PARTY CHAT (Gandharve's Speech Impediment!):

[Image: 29-Bosch.PNG] Bosch: Somehow, I wasn't expecting the Elder Tree to be so...goofy.

[Image: 32-Rand.PNG] Rand: Looks like the Elder Tree's gone senile in his old age.  Aspara's got an unenviable future to look forward to...

[Image: 35-Katt.PNG] Lin: I'd like to think that the demon is solely responsible for the Elder Tree's current state of mind, or lack thereof... But something tells me he's always been like this.

[Image: 38-Nina.PNG] Nina: Promise me you won't go into my mind if I end up like this...I'd never live it down.

[Image: 44-Sten.PNG] Sten: I'd love to see what's going on inside Tapeta's head at any given time. He probably gives "toys in the attic" a whole new meaning!

Quote:"Toys in the attic" is a euphemism for insanity.

[Image: 41-Tapeta.PNG] Tapeta: The mysteries deep in the mind... The mysteries deep in your brain... Is it real, or is it a dream? The questions will drive you insane... Did you enjoy that, Monsier Ryu?  I call it..."Inside Your Head"!

[Image: 8-Spar.PNG] Aspara: I cannot understand why the Elder Tree is speaking with that curious impediment.  Nor do I know when he started... It's a possibility that the demons have entered his soul and started to possess him as well.  We must hurry...

Quote:Guess that dashes the "he was always like that" theory.

[Image: 37-Deis.png] Deis (in the lobby): Ah, the Therapy Pillow... Brings back memories... Long ago, a band of eight heroes used it to enter someone's soul.

Quote:This'd be another reference to Breath of Fire 1 reference, where you entered the mind of a party member called Mogu.  Long story, lol.
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#37
Your Rand not high enough level for the Paladin? Then see how to get 'em from LVL 6 to LVL 18 in under 15 minutes!

[Image: BoF2.png]

Bonus #6: Breath of Fire II Walkthrough—Rand Grind at the Island of Giants

RAND GRIND CHECKLIST:
1) Recruit Deis (See the video for how).
2) Make a party with Deis & Super Sten.
3) Swim down (and left as needed) from HomeTown/Newhaven to find the Island of Giants.
4) Grind Rand to LVL 18 via the following strats:
—Atomic Goo: Death
—Chorking/Tyorkin: Battle item, Chop-Chop/Slice, or Dragon.
—Anything Else: Switch

ENEMY AI:
A.Sludges/Atomic Goos (No resistance to status ailments; Will always outspeed if no grinding)
1/64 defend
Otherwise, 8.0 with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack

Chorkings/Tyorkins (Immune to spell-casting, but weak to Wind):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Poison Breath & Zombie Breath

Gatlingheads (Immune to status ailments; Will always outspeed if no grinding):
Use Cure 4/Restore when under 75% HP (heals up to full no matter what)
Otherwise, 1/64 defend
Otherwise, Attack (75%) or Iceblast (25%)

K.Sludges/Goo Kings (Immune to status ailments; Perfect accuracy with Death; Will always outspeed unless Deis is LVL 74):
1/64 defend
Otherwise, Death with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack
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#38
PARTY CHAT (Mist Valley is blocked!):

[Image: 29-Bosch.PNG] Bosch: Do you know how to get to Heaven Tower from here?

[Image: 32-Rand.PNG] Rand: South of Mist Valley is some hick town full of hick people. One of them finally got sick of the place and left. Dunno what happened after that.

[Image: 44-Sten.PNG] Sten: Once we pass through Mist Valley, we'll find ourselves in Farma... Isn't that where Master Rand hails from?

Quote:Reminder that Ryusui was translating Party Chat without context. It's hard to tell if Rand was trying to hide something or not.

[Image: 35-Katt.PNG] Lin: Funny... Ever notice how Rand's teeth start chattering around Mist Valley?

[Image: 38-Nina.PNG] Nina: If I didn't know better, I'd say that the fog around Mist Valley is the product of some very strong magic...

[Image: 41-Tapeta.PNG] Tapeta: Fog fog fog fog fooooooog... What do you think? I call it "Theme of Mist Valley". The lyrics require some work, but is it not an enchanting melody?

[Image: 8-Spar.PNG] Aspara: I have never traveled south of the Sea of Green before. I am quite interested in seeing what lies in that direction...

[Image: 37-Deis.png] Deis (in the lobby): I'm sick of sitting around and thinking. Let's get a move on!

PARTY CHAT (Rand's mother bosses us around!):

[Image: 29-Bosch.PNG] Bosch: I wish my own mother were like that...

Quote:The old translation put it as "I wish I had a mother like that"... It might actually be the more accurate translation, considering Bosch's status as an orphan.

[Image: 32-Rand.PNG] Rand (in the lobby): Damn, this sucks!

[Image: 32-Rand.PNG] Rand (in his room): Damn that crazy old hag! I wish the angels would hurry up and cart her off...but then again, they probably wouldn't wanna put up with her! ...Oh crap, did I say all that out loud?

Quote:I uh... Hope he didn't remember saying that after she got kidnapped...

[Image: 35-Katt.PNG] Lin (in the lobby): How could a big guy like Rand be so scared of a little old lady like his mother? Who would ever peg him for such a big sissy?

[Image: 35-Katt.PNG] Lin (in her room): Your mother died when you were just a child, right, Ryu? I wonder what she was like... She wasn't like Daisy, was she?

[Image: 38-Nina.PNG] Nina: Rand may chafe at being called 'idiot boy' by his own mother...but from her, it's almost a term of endearment. In some ways, I'm a bit jealous...

Quote:I guess being exiled by your parents makes just about *anything* else look good Tongue

[Image: 44-Sten.PNG] Sten: Even if Master Rand became ten times as strong as he is now, he could never hope to compete against his own mother! Ohohohohoho!

[Image: 41-Tapeta.PNG] Tapeta: Such a remarkable woman Madame Daisy is! Who would imagine such an aged person could be so strong? She reminds me so much of Petape... They would no doubt make great rivals!

[Image: 8-Spar.PNG] Aspara: Grassmen don't have 'mothers' in the same way as other species. I was raised by the Elder Tree, so the closest thing I have to a mother would be Gandharve...

[Image: 37-Deis.png] Deis (in the lobby): Rand is just so adorable at times like this...

------------------------------------------------------------------------------------------------------

PARTY CHAT (Daisy's kidnapped! How do we get wings?):

[Image: 29-Bosch.PNG] Bosch: If we could just get to the Cathedral, I'm sure we'd have all our questions answered...

[Image: 35-Katt.PNG] Lin: Nina looks a little distressed all of a sudden...like she's got something she wants to say, but can't. Maybe you should talk to her, Ryu?

[Image: 44-Sten.PNG] Sten: What a surprise. Master Rand seems genuinely mortified that his mother has been abducted...

[Image: 41-Tapeta.PNG] Tapeta: Monsieur Rand seems to be quite, how you say, flustered... You cannot tell? It is as plain as the nose on his face! No one can hide their true emotions from moi!

[Image: 8-Spar.PNG] Aspara: It does not seem logical that the absence of one person could cause such an emotional disturbance... However, when I myself ponder Daisy's fate, I cannot help but feel...sorrow? I never imagined I could experience such emotions...

[Image: 37-Deis.png] Deis (in the lobby): I have a plan! Let's make a whirlwind tour of all the Eva churches in the world and bust 'em up, one after another! ...What? Don't you think it's a good idea?

[Image: 32-Rand.PNG] Rand (in the lobby): So what now? The only way we can get to the Cathedral is if we sprout wings or something! Heh heh...now that's a funny thought!

[Image: 32-Rand.PNG] Rand (in his room): ...The power of the Great Bird remains in Wyndia. If we were to obtain it, we could reach the Cathedral easily.

Quote:Interesting character moment, here. Rand seems to know about the Great Bird ritual... But he seems hesitant to suggest it anywhere but in private. I wonder why that is?

[Image: 38-Nina.PNG] Nina: Ryu...I'd like to speak with you in my room. I'm not sure the others need to hear this yet...

[Image: 38-Nina.PNG] Nina: ...I know where to find the power of the Great Bird. It's possible I will be able to wield that power myself. With that power,I could carry you all to the Cathedral. However... ...I've made up my mind. I will obtain the power of the Great Bird. Take us to Wyndia, Ryu. I must speak with my father.

Quote:It's a good thing, for all our sakes, that Ryusui didn't translate this as "Big Bird".
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#39
Alright guys, this is the moment! This is so big, Capcom based their commercial around this! Put a copyright claim on the video and everything!

[Image: Mina.png]

Part 22: Breath of Fire II Walkthrough—White Wings (Guardian)

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo
17. Plowing Daisy's entire field
18. Talking to the guard outside Namanda.
19. Defeating Paladin.
20. Acquiring the Mark of the Wing.
21. Acquiring the Great Bird.

ENEMY AI:
Gargoyles (Weak to wind):
If any monster is under 75% HP, Cure 2 on whichever monster is missing the most HP. If there is a tie, choose the last monster slot among those qualifying. If no AP, attack instead.
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Fire Breath (13%)

Baracudas/Valkyries (Weak to wind; Will always outspeed without grinding):
75% chance to attack twice.
Otherwise, 1/64 defend
Otherwise, Attack (87%) or Cast Typhoon (13%)

Royal Guards (Immune to status ailments; Will always outspeed without grinding):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. Additionally, Royal Guards are intended to have a 25% chance of casting Def-Up or Atk-Up on turns where they don't run away or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read, so the probability is read as zero.]

Royal Slugs (Weak to Fire; 50% chance to crit):
1/64 defend
Otherwise, Attack (75%) or Cast Spark/Flare (25%)

GUARDIAN A.I.:
1/64 defend
Otherwise Cast a Spell with probability 89/256 (turn 1), 170/256 (turn 2), 100/256 (turn 3), or 170/256 (turn 4+)
Otherwise Attack
Spell list: Hush, Def-Down, Ag-Down, Pwr.Down

[Guardian’s max HP/AP are the same as Nina’s. Guardian was intended to cast Cure4 when under 5/16 of her max HP. However, this check is bugged and instead tests whether Guardian’s max HP is at least 16618.

Guardian was also intended to have the same spellcasting probability as Paladin (excluding Cure 4 mentioned above). However, the high byte of the A register is not cleared [Nitrodon tried to explain why, but I didn't understand], so the probability is looked up in some unrelated table instead.
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Thanked by:
#40
"Scalding Coffee" from Something Awful makes an interesting point:

Scalding Coffee Wrote:Breath of Fire III retcons it by implying it to be the result of

Anyway, Party Chat time!

--------------------------------------------------------------------------------------

PARTY CHAT (Before Mina's Scene):

[Image: 29-Bosch.PNG] Bosch: If Nina uses the power of the Great Bird, won't she be able to change back? ...I don't want her to be stuck as a bird! Ryu! Talk some sense into her!

[Image: 32-Rand.PNG] Rand: Nina's made up her mind. Even if Ma hadn't been taken by those Church of Eva bastard, we'd still have to get to the Cathedral somehow... Dammit! Doesn't she care how the rest of us feel?

[Image: 35-Katt.PNG] Lin: I'm sure Nina will become a beautiful bird...*sniff* *sniff*... Aw, hell! Why does she have to do this? I don't wanna lose our Nina!

[Image: 44-Sten.PNG] Sten: This shouldn't be happening.

[Image: 41-Tapeta.PNG] Tapeta: Nina had done nothing yet, and already I am...how you say...traumatized! Are these terrible circumstances not cause for much weeping?

[Image: 37-Deis.png] Deis (in the lobby): Looks like the little sprout's a real princess after all. Nina's sure got guts...

[Image: 38-Nina.PNG] Nina (in the lobby): I don't need your tears. Any one of you could make the same sacrifice... I'm certain of it.

[Image: 38-Nina.PNG] Nina (in her room): The thought of giving up this life to become a Great Bird doesn't faze me at all... But I have one favor I'd like to ask. Just say to me..."I want you to become the Great Bird". Please?...

[Image: 38-Nina.PNG] Nina (if you said Yes): ...So I shall.

[Image: 38-Nina.PNG] Nina (if you said No): I...understand. I'm sorry I asked you to say such a thing...

Quote:This is...actually a really interesting character moment, here.  I say that because...

[Image: 8-Spar.PNG] Aspara: I agree with Nina's reasoning. This is the most effective way for us to accomplish our goals...but why does it frighten me that she would sacrifice her life with so little hesitation?

Quote:...Nina's a death-seeker.  Her line is NOT bravado—she is genuinely unfazed by the thought of dying.  She won't out-and-out commit suicide, but... The prophecy's in her head.  Her family's in hot water for as long as she lives.  She has to live far away, just so no trouble befalls them.  In her mind?  Their lives would be so much easier, if only she could just...vanish.

Recall her willingness to be Joker's slave. Recall her joking about Ryu "putting her out of her misery" if she got fat. See how determined she is to become the Great Bird. The reason for her request to Ryu is to convince herself that it's what he wants... That he wouldn't be THAT badly torn up about her leaving.

And if that's not proof enough?
It's subtle enough for kids to miss, but... It's there.  It's why Aspara's shaken up on a subconscious level.

--------------------------------------------------------------------------------------

PARTY CHAT (After Mina's Scene):

[Image: 29-Bosch.PNG] Bosch: Mina...

Quote:I guess it's a good thing he never scored with her, eh?

[Image: 32-Rand.PNG] Rand: I never imagined Mina could do something so brave and selfless... I guess it must run in the family.

[Image: 35-Katt.PNG] Lin: I wish I could think of something to say to Nina...

[Image: 44-Sten.PNG] Sten: I don't even have any witty remarks or clever puns for this situation... We cannot permit any more innocents to be involved in our struggle...

[Image: 41-Tapeta.PNG] Tapeta: We must travel to Evrai, posthaste! This battle...it is no longer ours alone to fight!

[Image: 8-Spar.PNG] Aspara: Mina laid down her life out of love for her sister... Let's repay that debt by getting to Evrai and putting those book-thumping bastards out of commission!

Quote:His language *probably* isn't a translation error.  Vulgar language is pretty easy to spot, even for a newbie like me.

[Image: 37-Deis.png] Deis (in the lobby): I see the look in your eyes has changed, Nina. Calling you a 'sprout' now would be an insult...you've grown into a fine woman.

Quote:You'll recall that was something of a thing in Deis' first Party Chat. The game lampshaded how badly Deis obsoleted her, with Deis calling her a "sprout", and Nina feeling insecure about it.

[Image: 38-Nina.PNG] Nina: This is no time for mourning. Besides...Mina would be upset if she saw me crying...

Quote:Mina WOULD be upset... Because apparently, she's still sapient, and can speak English and everything...

...All the writers needed to do...ALL they needed to do, was have her be silent!  Keep the bird noises, keep the wing flaps, and just have no dialogue.  Nina says her line about not mourning her, and the scene proceeds.

Instead we get the Breath of Fire equivalent of "DUDE, MAH TRUCK!!".  Like the sort of thing a localizer would throw in to censor someone's death... Except it's actually in the original script...
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#41
Wow! A grand-spankin' resistance group and everything! So this is who Gandalf the Elder Tree was talking about! But can we brave the bowls of the Thief's Tomb, and get them what they need? Find out, today!

[Image: BoF2.png]

Part 23: Breath of Fire II Walkthrough—Sandy Slumber (Thief's Tomb)

THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/illustrations
Special thanks for giving me permission to use it!

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo.
17. Plowing Daisy's field and resting overnight.
18. Talking to the guard outside Namanda.
19. Defeating Paladin.
20. Acquiring the Mark of the Wing.
21. Acquiring the Great Bird.
22. Trying to leave Evrai after talking to Claris.
23. Acquiring the "Evidence" (actually called "Thief's Emblem") from ThvsTomd.

ENEMY AI:
Cancers (Weak to Ice; No resistance to Death or status ailments):
1/64 defend
Otherwise, Attack (75%) or Cast Freeze/Iceblast (25%)

Dinabehms/Dinabehemoths:
1/64 defend
Otherwise, Attack or Cast S.Boom/Lightning

Titongs/Titans (50% Critical Hits; No resistance to Death or status ailments):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Atk-Up/Might or Def-Up/Protect

Kimairas/Chimeras (37.5% Counter-Attacks; Weak to Ice):
1/64 defend
Otherwise, Attack or Fire Breath

Anubis Mummies (Weak to Fire; Outspeeds all but Super Sten):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Zombie Breath or Freeze/Iceblast

[Like many spellcaster enemies, Anubus is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen. It will just keep trying to cast spells.]

Death Spiders (Weak to Fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. Additionally, Death Spiders is intended to have a 75% chance of using Poison Attack on turns where they don’t run away or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read, so the probability is read as zero.]

Sheefs/Zombie Thieves (50% Critical Hits; Weak to Fire):
1/64 defend
Otherwise, Attack (75%) or Zombie Attack (25%)

Kiyhoods/Grubwyrms (Weak to Lighting):
1/64 defend
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Dream Breath (50%), Poison Breath (25%), Zombie Breath (25%)

[Like many spellcaster enemies, Kiyhood is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen. Also, none of its spells cost AP anyway.]

---------------------------------

THE ROUTE:

Evrai:
Get Wisdom Fruit in the right side of the big building
Talk to Claris
Try to leave
Talk to Claris again to go down toilet

Labyrinth: (Defensive)
—Royal Guards & Lord Slug: Same strat as last time
—X1 Enemy: Auto, unless it’s Chimera or Marble Golem
—Marble Golem: Run
—Chimera: Switch
—x2 Enemies (and 1-2 of them are Cancers): Kill the Cancer(s) with Lin & Sten
—Anything Else: Switch
Get Angler Rod upstairs after resting at the inn
Fly up till you get to Guntz, then fly left to Kotto

Kotto:
Talk to Tiga in the left house

Overworld:
Fly left to the desert continent.
Get the Turbocharge from the dresser in Deis’ Home
Go further left to the Thief’s Tomb

Thief’s Tomb (Defensive):
2nd Floor: Get Double Whip & Crimson Dirk, then fall down
—EQUIP: Crimson Dirk (Sten)
Puzzle Floor: Take left stairs
2nd Floor: Get Sun Mask & Bolt Gloves, then fall down
Puzzle Floor: Take fights on the yellow happy face until it teleports you to the end.
—X2 Grubwyrms: Switch
—X2 Anubis Mummies: Switch (while making sure Sten has Speed Suit equipped)
—Everything Else: Fireblast + Fire Spice (or Auto, if it’s just one)
Get the Thief’s Emblem, then Exit
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#42
Sorry this took so long! I'll try to pick up the speed in the future! Anyway... Here's us fishing some of the game's best equipment, and here's Tiga trying to fish himself a soul mate!

[Image: BoF2.png]

Part 24: Breath of Fire II Walkthrough—Fishing Man (Tiga & Fishing Treasure Chests/Spots)

THUMBNAIL ART BY: 「せいはち」
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/illustrations
Special thanks for giving me permission to use it!

WARNING:
The Manillo merchant near Kotto will NOT spawn if you fight on the island directly next to him. You must fight on the landmass to the *right* of where he spawns, instead! Do like I do in the video!

IF YOU CAN'T AFFORD THE MEDUSA/ARES SHIELVery Sad
You can cook Gold Bricks/Biscuits, or simply recruit Deis for her Might spell. We're at the point in the game where she's not that broken anymore.

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.
12. Finding out about the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen's body.
14. Defeating Aruhamel.
15. Receiving permission to investigate the Sky Tower.
16. Recruiting Spoo.
17. Plowing Daisy's field and resting overnight.
18. Talking to the guard outside Namanda.
19. Defeating Paladin.
20. Acquiring the Mark of the Wing.
21. Acquiring the Great Bird.
22. Trying to leave Evrai after talking to Claris.
23. Acquiring the "Evidence" (actually called "Thief's Emblem") from ThvsTomd.

OTHER FISHING SPOTS (Scroll down to "fishing spots", and see what's next to the Treasure Chest icons):
https://vgmaps.com/Atlas/SuperNES/Breath...-World.png

ENEMY AI:
Mammoths (Weak to Fire):
75% chance to attack twice
1/64 defend
Otherwise, Attack (75%) or Cast 8.0/Quake (25%)

Kimairas/Chimeras (Weak to Ice; 37.5% Counter-attacks):
1/64 defend
Otherwise, Attack or Use Fire Breath

G.Idols/Vulcan Rocks (Weak to Ice; Always goes last; Immune to Death & all status ailments):
Always Attack if BuildUp was used last turn
Otherwise, 75% chance to use BuildUp
Otherwise, 1/64 defend
Otherwise, Attack (83%) or Cast Fireball (17%)

Cyclops (50% Criticals; Effectively no resistance to Death or status ailments):
1/64 defend
Otherwise, Attack (75%) or Cast a Spell (25%)
Spell list: Atk-Up/Might or Def-Up/Protect

Marble Golems (Always goes last; Immune to Death and all status ailments):
50% to Defend
Otherwise, Attack or Cast Spark/Flare

---------------------------------

THE ROUTE:
Overworld:
Fly up to Township

Township:
Heal up, save, then cook x2 Gold Bricks with Guts Pills & Turbocharge!

Overworld:
Fish out Emperor's Edge near Township
—Slay Ryu & Nina as you do so, in order to get the Flee bonus!
Fly up to Newhaven, up-left to Mt. Maori, then left to Gate
—Enter Gate for Warp point, if you haven't already
Go to the fishing spot, then spawn the fish
—Switch till you get a G.Idol/Vulcan Rock or Marble Golem, then Flee. It's guaranteed if Ryu & Nina are dead, and Sten is in fusion form!
Fish out some Life Armor for Ryu
Go lower-left near Kotto, go further lower-left till island, then fish out Manillo
—Equip best gear to Sten, and fight some battles. He and Lin alone should be able to handle the randos here.
Remove the Angler's Rod when all's said and done, then equip everyone like so before selling:

---------------------------------------------------------
Ryu: Emperor's Edge, Life Armor, Bolt Gloves, Sun Mask, x1 Courage Belt
Sten: Crimson Dirk, Earth Armor, Ice Shield, Circlet, Speed Shoes + Courage Belt
Katt/Lin: Wind Robe, Alloy Band, Silver Tiara
Nina: Holy Scarf
---------------------------------------------------------

—SELL: All except x2 Courage Belts, Restoratives, Vitalizers, Moon Drops, Holy Tears, Wisdom Seeds & Fruits, Fire Spices, Hardtacks, Speed Suit, & weak armor
—BUY: Ares Shield
Do cutscenes then fly up to Farma

NOTE:
You can also sell the Earth Armor if you really need to. The Speed Suit is sufficient enough Defense for Sten.
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Thanked by:
#43
So how can we get into Evrai WITHOUT things going pear-shaped, like last time? Find out, today, as we attack Rhode Chapel!

[Image: BoF2.png]

Part 25: Breath of Fire II Walkthrough—Dying Corpse (Necromancer and the Secret Shaman)

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse
2. Recruiting Seso.
3. Acquiring the Tier 2 dragons from behind the waterfall.
4. Recruiting three tenants and expanding Township.
5. Defeating Jailer.
6. Finishing SimaForts cooking contest.
7. Defeating Kuwadora.
8. Defeating Trout
9. Defeating Munmar.
10. Defeating M.C.Tusk.
11. Acquiring the Famous Flute.
12. Hearing the Queen of Tunlan's condition.
13. Defeating the monsters inside the Queen.
14. Defeating Aruhamel.
15. Receiving permission to investigate SkyTower.
16. Clearing Daisy's field.
18. Talking to the guard outside Namanda.
19. Defeating Paladin.
20. Acquiring the Mark of the Wing.
21. Acquiring the Great Bird.
22. Talking to Claris.
23. Acquiring the ThvsTomd's treasure.
24. Recruiting Seny.
25. Defeating Necroman.

WHAT TO BUY FROM BERETTA?:
KaiserKN for Rand, then as many HolySHs, ShinyHTs, & HeroARs as you wish (just remember that you get one of each of those armors in the final dungeon). Don't bother with the HolyRBs—you get plenty endgame armors for mages that have equivalent defense and better resistances.

BANDO/RHODE'S HIDDEN TREASURES (must stand on right arrow for 5 minutes):
1st & 6th Rooms: Hidden fight (Warrior/Acolyte)
2nd Room: Star Shield (Lightning resistance)
3rd Room: Crimson Cape (Fire resistance)
4th Room: NPCs
5th Room: Seny/Saynie

ENEMY AI:
Demon Spirits (Immune to status ailments; Weak to Holy; Halved damage from most else):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Sap/Drain (Steal HP) or Drain/Leech Power (Steal AP)

[Intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen.]

Maindstrs/Mind Blasters (Immune to status ailments; Weak to Holy; Halved damage from most else):
1/64 defend
With probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+), Cast a Spell
Otherwise Attack
Spell list: Hush/Silence (75%), Freeze/Iceblast (25%)

Lyvermas/Living Armors (Immune to status ailments; Weak to Holy; Halved damage from most else):
1/64 defend
Otherwise, cast spell with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise Attack
Spell list: Curse or Sap/Drain (Steal HP)

Death Spiders (Weak to Fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of fleeing was intended as 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). Death Spiders were also intended to have a 75% chance of using Poison Attack on turns where they don’t flee or defend. However, both of these are bugged]

FOOTMAN/SOLDIER AI:
If under 75% HP, Cure 2/Rejuvinate (or attack if 0 AP)
Otherwise, 1/64 defend
Otherwise, Attack (75%) or Cast Hush/Silence (25%)

WARRIOR/ACOLYTE AI:
1/64 defend
Otherwise, Zombie Attack (75%) or Attack (25%)

ZOMBIE/ENTOMBED AI (Weak to Fire & Holy):
1/64 defend
Otherwise, Attack or Cast a Spell
Spell list: Sap/Drain (Steal HP) or Drain/Leech Power (Steal AP)

NECROMANCER AI (Weak to Fire & Holy):
If 50% HP or lower: Sap/Drain (62.5%)
Otherwise, 1/64 defend
Otherwise, Attack (25%) or Cast a Spell (75%)
Spell list: Zombie Attack (50%), Foul Breath (25%), Death (25%)

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THE ROUTE:
Farma:
—CHANGE PARTY: Ryu/Sten/Rand/Nina

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VS. Soldier (956 HP): Normal
Sten uses Ares Shield on Ryu while the others Defend, then Auto
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Rhode Chapel:
Wait on the arrow till the room shakes four times, then go straight to the bosses.
—Death Spiders: Emperor's Edge + Fireblast
—Demon Spirits: Ryu Attacks with Might till dead
—Everything Else: Switch
—EQUIP: Life Armor + Ares Shield + Courage Belts on Sten. Leftover Armor & Courage Belts on Ryu.

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VS. x3 Entombed (682 HP): Defensive, then Scatter
Turn 1: Ryu Defends, Sten gets Might on himself, Rand uses Fire Spice, Nina Rejuvinates Sten
Turn 2: Scatter; Ryu Defends, Sten OHKOs, Rand uses Rouse on Ryu, Nina Rejuvinates Ryu
Turn 3: Same as Turn 2, within reason
Turns Onward: Walk into the next fight with Ryu at full AP, Sten at full HP, and everyone alive.
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VS. Necromancer (2400 HP): Scatter
Turn 1: Ryu Fire Whelps, Sten equips Ice Shield and attacks, Rand uses Ares Shield on Sten, Nina Rejuvenates Sten
Turns Onward: Be aggressive! You can kill him in 3 Turns if all goes well!
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Cleanup (monsters disappear till you exit the dungeon!):
Go back to the arrow
Snag the Star Shield, Crimson Cape, & Saynie!
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#44
And now for a spot of characterization for Rand, and some not-so-subtle foreshadowing from Nina!

PARTY CHAT (Tiga & Lin!):

[Image: 29-Bosch.PNG] Bosch: Tiga and Lin... Two peas in a pod, if ever I saw such a pair. They favor each other, and I'm not just talking about their species. I'm sure they'll make a splendid couple.

[Image: 32-Rand.PNG] Rand: I feel like a man who has just had all his debts taken up by a saint... But who am I kidding? It's like an empty nest all of a sudden.

[Image: 35-Katt.PNG] Lin: My people are few and far between. This is the first time I've ever actually met another Woren...

[Image: 44-Sten.PNG] Sten: Rand's face has been looking a bit longer than usual these days. I'd say he had a bit of a crush on Miss Lin himself...but then again, perhaps not. Ohohoho!

[Image: 41-Tapeta.PNG] Tapeta: Two handsome men fight to steal the heart of the fair Mademoiselle Lin... Ah, c'est la guerre!

[Image: 8-Spar.PNG] Aspara: [Same dialogue as last time]

[Image: 37-Deis.png] Deis (in the lobby): Don't worry! I'm sure Lin'll come back to us!

[Image: 38-Nina.PNG] Nina: ...My eyes must be playing tricks. For a second there, I thought you looked like Patty... Maybe you're related?... Nah!
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#45
You all ready for a two-parter?! That's right, it's our final attack on Evrai itself, the heart of the Eva faithful! Can we rescue Daisy? Will Tiga succeed in crushing the church? Find out, today!

[Image: BoF2.png]

Part 26: Breath of Fire II Walkthrough—Please God (Attack on Evrai, Part 1/2)

PLOT POINTS:
1. Break Nimufu's curse
2. Recruit Seso.
3. Get Tier 2 dragons.
4. Expanding Township.
5. Defeat Jailer.
6. Finish SimaFort cooking contest.
7. Defeat Kuwadora.
8. Defeat Trout
9. Defeat Munmar.
10. Defeat M.C.Tusk.
11. Complete Highfort.
12. Learn of the Queen of Tunlan's condition.
13. Defeat the monsters inside the Queen.
14. Defeat Aruhamel.
15. Receive permission to enter SkyTower.
16. Clear Daisy's field.
18. Talk to the guard outside Namanda.
19. Defeat Paladin.
20. Defeat Guardian.
21. Acquire the Great Bird.
22. Talk to Claris.
23. Acquire ThvsTomd's treasure.
24. Recruit Seny.
25. Defeat Necroman.
26. Incorrectly answer the guard's question in Evrai.
27. Defeating (spoiler).
28. Trigger the trap in Evrai
29. Recruit Solo the Earth Shaman
30. Defeat Guardeyes.

FOOTMAN/MONK AI:
1/64 defend
With probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+), cast Atk.Up/Might
Otherwise Attack

THE ROUTE:
Overworld:
Fly to Evrai (just below Guntz and Wyndia)

Evrai Church:
—BUY: As many Wisdom Seeds as possible
Talk to Tiga (located where Claris was)
Answer “Evanth” to the Temple Knight’s question, unless you wanna fight...

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VS. Monk (1250 HP): Normal, then Scatter
Turn 1: Sten boosts Ryu, and Nina attempts to land Blunt
Turn 2: Sten boosts himself, Ryu Attacks, Rand Rouses Ryu pre-emptively, and Nina Blunts
Turn 3+: Keep attacking while Rand & Nina repeat their actions!
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Do cutscenes
Make a Ryu/Sten/Lin/Rand party
—UNEQUIP: Life Armor & Courage Belt from Ryu
—EQUIP: Cloth + Speed Shoes to Ryu; Holy Scarf to Rand

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Part 27: Breath of Fire II Walkthrough—Approach (Attack on Evrai, Part 2/2)

THUMBNAIL ART BY:「せいはち」(Check the uncropped version in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832/illustrations
Special thanks for giving me permission to use it!

WHERE'S SOLO?:
In Daisy's field.

WHY DIAMOND/SKULL BRACES ARE USELESS:
The PC's Wisdom gives the following chances for Death to hit:

PC WISDOM:
0-16 (40/64)
17-32 (38/64)
33-48 (36/64)
49-80 (32/64)
81-112 (24/64)
113-160 (16/64)
161-204 (8/64)
205-255 (Immune)

And the enemy's wisdom gives the following bonuses

ENEMY WISDOM:
0-16 (None)
17-32 (10%)
33-48 (20%)
49-80 (30%)
81-112 (35%)
113-160 (40%)
161-204 (45%)
205-255 (Guaranteed if no Life Bracer)

The SkullBR and DmndBR multiply these by 1.5x and 0.5x respectively, but do nothing to the base chance.

So, say Katt fights Necromancer. With 46 Wisdom (36/64), Necromancer's Wisdom (45%) multiplies that to 52/64. DmndBR halves the multiplier to 22.5%, reducing his hit rate all the way down to...44/64. SkullBR turns it into a 90% multiplier.

TL;DR—DmndBR is almost worthless & the SkullBR is shmuck bait.

ENEMY AI:
Assassin (50% Critical Hits):
1/64 defend
Otherwise, Attack (75%) or Cast Def-Down/Weaken (25%)

Dark Crusaders:
If any monster is under 75% HP, Cure 4 on whichever monster is missing the most HP. If there is a tie, choose the last monster among those qualifying. If no AP, attack instead.
Otherwise, 1/64 defend
Otherwise, Attack or Cast a Spell
Spell List: Def-UpX/Shield (x1.2 to Party Defense) or Shield/Barrier (Double someone's Wisdom)

Magic Knight (Usually outspeeds; Immune to all non-Item Magic):
1/64 defend
Otherwise, Attack (75%) or Cast Cure 1/Heal (25%)

RAY AI (Cannot be dodged):
Phase 1 (before 256 DMG): Attack party leader (Ryu)
Phase 2 (after 256 DMG): Etherstorm (deals 100-163 damage to the entire party)

[If Ryu survives Etherstorm, he learns G.Drgn/Kaiser Dragon. Using that will automatically end the fight. If Ryu dies before it can be used, you can refight Ray—he'll start in Phase 2, and Ryu will automatically learn it again.]

ARCHER AI:
3/4 Attack twice, 63/256 Attack once, 1/256 Defend

OLD MAN AI:
If all three Guardeyes are alive, with probability 0 (turn 1-2), 1/8 (turn 3-4), 1/2 (turn 5-6), or 9/16 (turn 7+), use Delta Attack. Delta Attack has the same effect as Fireball (6/16 chance), Hail/Blizzard (5/16 chance), or Bolt X/Valhalla (5/16 chance).

Otherwise, if any Guardeyes have 25% AP or lower, restore them to full AP.
Otherwise, do nothing

[The battle ends automatically when all three Guardeyes are dead]

HEALING EYE (Right one; Usually outspeeds):
If Oldman is alive and using delta attack, do nothing
Otherwise Cure 3/Vitalize (98.4%) or Defend (1.6%)

FIRE EYE (Bottom one; Weak to Ice; Usually outspeeds):
If Oldman is alive and using Delta Attack, do nothing
Otherwise Iceblast (98.4%) or Defend (1.6%)

CHILLY EYE (Left one; Weak to Fire):
If Oldman is alive and using Delta Attack, do nothing
Otherwise Fireblast (98.4%) or Defend (1.6%)

THE ROUTE:
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VS. Ray (~500 HP): Defensive
Turn 1: Ryu uses Whelp
Turn 2: Kaiser Dragon
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—EQUIP: Life Armor to Ryu
—UNEQUIP: Speed Shoes from Ryu
——Kill encounters with 20 AP Kaiser Dragons (40 AP on Dark Crusaders)
Snag Blast Fist after Daisy’s death

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VS. Archers (310 HP): Normal
Ryu Attacks, Lin boosts Ryu, the rest Defend.
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Roof: Follow Habalk down
1st Room: Take the nearest left door
2nd Room: Snag Rainbow Robe.
3rd Room: Grab Crimson Cloak, if you missed it.
Boss Room: Heal everyone to full
—EQUIP: x2 Courage Belts to Ryu & Sten, Blast Fist to Rand, and Rainbow Robe to Lin
—UNEQUIP: Holy Scarf from Rand

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VS. x3 Guardeyes (538 HP apeice): Normal
Turn 1: Frost Whelp on bottom eye while everyone spams Fire Spices
Turn 2: Lin boosts Ryu, Sten Fireblasts or Heals Ryu, Ryu kills left eye, Rand Blast Fists right eye (left if Sten had to heal)
Turns Onward: Ryu melee + Blast Fist right eye to death
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