Posts: 59
Threads: 16
Joined: Sep 2017
Sorry to bump such an old thread, not sure if tutorials for specific games are allowed, but I made a tutorial for ripping from the Ratchet and Clank HD Trilogy:
https://www.vg-resource.com/thread-39041.html
Popping it here lest it get buried and people can't find it.
Posts: 22
Threads: 9
Joined: Nov 2017
I made a tutorial for ripping models from Luigi's Mansion 1:
https://www.vg-resource.com/thread-39504.html
Youch, Luigi!
Posts: 59
Threads: 16
Joined: Sep 2017
Made a tutorial for ripping from 3DS Capcom games (Ace Attorney, Monster Hunter Stories and more):
https://www.vg-resource.com/thread-40039.html
Posts: 5
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Joined: Mar 2022
(12-13-2021, 05:50 PM)Nooga Wrote: Made a tutorial for ripping from 3DS Capcom games (Ace Attorney, Monster Hunter Stories and more): https://www.vg-resource.com/thread-40039.html
hiĀ
i have seen you in many thread you must be a talented guy
may you please send me the mhst models i really want them
my emailĀ luterathi@outlook.com
i really look forward to see the monsties through 3dmax
another question , do the models have saddles on?
wish to here from you~
Posts: 9
Threads: 3
Joined: Jul 2021
Used the Dolphin to rip the files from the Metroid Prime 2 Echoes bonus disc, (because hecl/metaforce doesn't work with it) but need something to convert them into something more real. Anyone know any other program that converts .pak, .rel, and .ntwk files into common model and texture files? Again, hecl/metaforce only works on the full game, not the demo.