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Sega Saturn - Cotton Boomerang - Gallery
#1
Wondering if anyone could rip the gallery artwork from Cotton Boomerang for the Sega Saturn.
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
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#2
Here you go! They are all from chr_glXX.mf files, so by ripping these images, I also get most of the sprites for both Cotton 2 and Cotton Boomerang. the script is still WIP, let me know if you want them.

[Image: YSJ9Ydp.png]

- Rufas
Thanked by: Magma MK-II
#3
Yes, I definitely want them if you can rip them. Thanks.
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
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#4
Just uploaded my WIP script to GitHub, and here's the step-by-step tutorial on how to use them

Step 1) Get PHP 7.0+ from https://windows.php.net/download/ . You'll only need 3 files from the archive, "php.exe", "php7ts.dll", and "php.ini" (renamed from "php.ini-development"). My scripts doesn't need any PHP extensions.

Step 2) Download my GitHub repo https://github.com/rufaswan/Web2D_Games/ . You'll only need "psxtools" folder under "tools/psxtools".

Step 3) Extract all files from the game ISO.

Step 4) Open cmd.exe , run this on a *.MF file.

Code:
php.exe  psxtools/sat_cotton_mf.php  *.MF

Step 5) As I do not use any image library, those CLUT and RGBA files are actually raw pixel data. You can convert them into PNG by running:

Code:
php.exe  psxtools/img_clut2png.php  FILE.clut
php.exe  psxtools/img_clut2png.php  FILE.rgba

Just like Gunvolt before https://www.vg-resource.com/thread-38568...#pid667970 , you can use tsr_cmdloop.php to loop through all of them. This is the usage command:

Code:
php.exe  psxtools/tsr_cmdloop.php  EXTENSION  "COMMAND"

If I figure out anything, I'll update the script and let you know. You can rerip them with the steps above.

The current WIP sprites for both game. Some sprites is still broken:
https://www.mediafire.com/file/bm0pkf9hs...41.7z/file

Hope it helps!
- Rufas
Thanked by: Magma MK-II
#5
Just updated the script, all the sprites should be correctly ripped now. For example, chr_opt_mf/0000.png from Cotton Boomerang now looks like this:

[Image: 5GImbx8.png]

Also managed to rip the backgrounds. To my surprise, except the first screen, every room after that is only 1 row height, or 1 column width, like this:

[Image: BefspXD.png]

I would think it has something to do with infinite scrolling maps during boss fight. So the whole game loads its map like this. There are no fixed size full map to begin with.

Guess you'll have to manually assemble them. Sorry. Sad

You can get the backgrounds by running this command:

Code:
php.exe  psxtools/sat_cotton_MCV0.php  mcv_stXX.bin

Download link:
https://www.mediafire.com/file/6vi5hpuzm...12.7z/file

- Rufas
Thanked by: Magma MK-II


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