01-28-2022, 03:19 PM
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Pokémon Model Ripping Project
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Thanked by: Lilothestitch
01-28-2022, 06:11 PM
(This post was last modified: 01-28-2022, 06:19 PM by Random Talking Bush.)
(01-28-2022, 10:39 AM)Ninja051 Wrote: Hi Random Talking BushI know exactly why that's happening, and I'm kicking myself for not fixing that earlier. Re-download the script, it should be working for you now. (01-28-2022, 01:27 PM)Lilothestitch Wrote: I wonder if it’s possible to bake the material colors to a texture? ?3DS Max has something called "Render to Texture", not gonna go into too much detail as there's plenty of tutorials for that sorta thing. However, you'll want to make some adjustments to the materials first (apply the texture to a plane to get the whole texture size, remove the normal map and put self-illumination to 100% for each material), and then render individual material. You'll want to copy the output window to a new file instead of using the saved result (maybe it's my settings, but they always seem to be noisy / dithered). Thanked by: Lilothestitch
01-28-2022, 06:24 PM
(01-28-2022, 06:11 PM)Random Talking Bush Wrote:Thanks I’m gonna try that.(01-28-2022, 10:39 AM)Ninja051 Wrote: Hi Random Talking BushI know exactly why that's happening, and I'm kicking myself for not fixing that earlier.
01-28-2022, 11:05 PM
Hey. is there any way to load these in Switch Toolbox? I can't seem to figure it out.
Thanked by: DogToon64
01-28-2022, 11:19 PM
Thanked by: DogToon64
01-28-2022, 11:24 PM
Is there a way I can measure the BDSP Models to the SwSh Models to see what the actual scale size is in 3ds Max?
01-29-2022, 09:59 AM
01-30-2022, 01:52 AM
How do I fix the Pokémon Normal Maps from Legends Arceus?
01-30-2022, 07:39 AM
(01-28-2022, 08:41 AM)Random Talking Bush Wrote: Script's been updated now! Thanks a lot for all your work. Got my waifu Sudowoodo from PLA into VRChat, a nice upgrade from the older models.
01-30-2022, 09:14 AM
(01-30-2022, 01:52 AM)Lilothestitch Wrote: How do I fix the Pokémon Normal Maps from Legends Arceus? You can use Texture Remix to fix them (you'll need Java Runtime Environment installed to use it). Connect the red boxes together, the green boxes together, and the blue boxes together. And be sure to click on the checkbox under the blue box. Hope this can help!
01-30-2022, 09:52 AM
(01-30-2022, 09:14 AM)DogToon64 Wrote:(01-30-2022, 01:52 AM)Lilothestitch Wrote: How do I fix the Pokémon Normal Maps from Legends Arceus? Thanks. Also when I import the Pokémon Models into 3ds Max, they have those white things on them. Is that normal?
01-30-2022, 01:16 PM
(This post was last modified: 02-06-2022, 07:02 PM by Random Talking Bush.)
And another little revision for my script, should help with 3DS Max users who aren't stuck in the past like myself.
Code: Tweaked Pokémon Legends: Arceus models to correctly use Physical materials if using 3DS Max 2017 or above, and build / assign roughness and metalness maps accordingly. Thanked by: Lilothestitch, Enderfacio
01-30-2022, 08:07 PM
Is there a way to go about porting the Legends Arceus models directly into blender? I don't have 3DS Max, and I'd like to do some ripping myself.
Thanked by: DogToon64, stormygaret15
01-31-2022, 02:48 AM
How can I batch-converted the BNTX files directly to PNG for the script to automatically colourize the models?
The Switch BNTX script converts directly to DDS, not PNG.
01-31-2022, 08:28 AM
You can convert the DDS files to PNG files in Noesis.
Thanked by: Enderfacio
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