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Sword Art Online Models
#1
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Hey everyone, so, I've noticed that there hasn't been any new SAO models that could actually be useful for like... Years. I was wondering if someone could rip models from games like Accel World Vs. Sword Art Online: Millennium Twilight, Alicization Lycoris, and maybe even Variant Showdown. I know someone has datamined VS already, but the Google Drive they were on is gone. 

Those are the games I personally would very much like, but specifically I need models for Silver Crow, Kirito (in his Blackwyrm coat), Graphite Edge, Black Lotus (not the Accel Assault version from Lost Song), Elucidator and Dark Repulser. Not ones from a Vita/PSP game though. Models that have been made in the past 5 years that don't use 2D stuff. 

Alternatively, if someone is willing to teach an idiot how to rip them himself, I'd also appreciate that. I want to see about modding games and working on animations regarding those characters. The SAO models really do need updating, I was using these models in High School.
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#2
Here is a ripper on YouTube he rip some models but only I c4d format.
https://youtu.be/yl3XxravNt8
You can export models with gildors umidel I think you can find some good tutorials on YouTube how to do this.
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#3
(12-19-2022, 03:10 PM)sutinoer Wrote: Here is a ripper on YouTube he rip some models but only I c4d format.
https://youtu.be/yl3XxravNt8
You can export models with gildors umidel I think you can find some good tutorials on YouTube how to do this.

While neat and I might be able to do something with the environmental models, it's not exactly what im looking for. I'm thinking more along the lines similar to the models we have already. Like... textured and stuff (clothed primarily). I had also never heard of Cinema 4D before today, so I might look into that. I can rig the models myself if need, did so in high school with the Lost Song models.

Thank you for showing my this channel though, I'll look more into it.

I also just realized that its a UE model ripper. The only SAO games that use UE are Fatal Bullet and the new one coming out, Last Recollection.
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#4
If I were to upload files someone else datamined, with their permission, would that be alright?
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#5
If you mean that you want to upload stuff to the site that was ripped/made by someone else, it is not allowed, even with permission by the person who ripped/made the submission[s]

[Image: attachment.php?aid=15262]


Attached Files Thumbnail(s)
   
Hey, I'm Jasper! I am an avid model ripper, I also like Splatoon and Vocaloid.

Currently ripping from: N/A
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#6
(01-15-2023, 09:47 PM)Jasper7438 Wrote: If you mean that you want to upload stuff to the site that was ripped/made by someone else, it is not allowed, even with permission by the person who ripped/made the submission[s].

[Image: image.png?width=1440&height=61]

Fair. Figured I'd ask to make for absolute certainty. I haven't seen that warning before.
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#7
I'd appreciate that, thank you.
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#8
So are games using the Phyre engine and whatever engine the ALO games use hard to get into? Or should I be fine using a tool like Ninja Ripper or something?

Oh and for that matter, Tales Of Arise and Tales of The Rays. How would one go about getting those models?
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#9
Hi there, maybe I can shed some light onto this. The SAO games use 4 different engines. The games Hollow Fragment, Hollow Realization and Allicization Lycoris all use the Phyre Engine( or an engine built around it), while the two ALO games Lost Song and Accel World VS Sword Art Online were built in the same engine, that was used in Dragon Ball Battle of Z( and it was also used for several Anime games made by dimps for the PS Vita). Then there are a few unity based SAO mobile games like integral factor or Variant Showdown( which has an emulation detection in place, so you'd need to grab the unity3d files some other way). And finally there is Fatal Bullet which was made in UE4.( UE 4.17)

Both Unity and Unreal Engine have some great tools available to be able to rip the models. For Unity you are looking for AssetStudio by Perfare, which will output the models as FBX files, which you can import into any recent version of blender. For unreal engine games, there is two different tools. The first one is UModel by Gildor, which supports games made in UE1-4 ( UE4 is supported up to 4.26, with some tweaks for 4.27) The second one is FModel, which only supports UE4 and UE5 games. I'd recommend UModel for Fatal Bullet, since it can output Material data as plain text, which you will want, for recreating the texture colors. The downside to both tools for UE games is, that they output the models als ActorX models( file extension is .psk and .pskx). If you want an easy time batch converting those files, you will have to rely on 3ds Max, since the importer script supports reading the materials, which the script for Blender does not.

The next somewhat straight forward games are the ALO games. You will need to extract the APK containers using quickbms and the Battle of Z bms file by Aluigi, to extract those files. I actually made a three part tutorial recently, where I showed how to rip the models from the game on Youtube

Then there is Infinity Moment, the original PSP game that Hollow Fragment is based on, which uses GMO files, that you can easily convert using Noesis by Rich Whitehouse.

And lastly the phyre engine, which is the least straight forward of the bunch. There are some tools for it, but there was a rigging issue with Allicization Lycoris models with one of the tools, last time I checked.

As far as Tales of Arise goes, it uses UE4 as well, but not sure which engine version it had exactly. Tales of the Rays, was the Mobile game, right? In that case it likely uses the unity engine.

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#10
(02-11-2023, 09:29 AM)KurainoOni Wrote: Hi there, maybe I can shed some light onto this. The SAO games use 4 different engines. The games Hollow Fragment, Hollow Realization and Allicization Lycoris all use the Phyre Engine( or an engine built around it), while the two ALO games Lost Song and Accel World VS Sword Art Online were built in the same engine, that was used in Dragon Ball Battle of Z( and it was also used for several Anime games made by dimps for the PS Vita). Then there are a few unity based SAO mobile games like integral factor or Variant Showdown( which has an emulation detection in place, so you'd need to grab the unity3d files some other way). And finally there is Fatal Bullet which was made in UE4.( UE 4.17)

Both Unity and Unreal Engine have some great tools available to be able to rip the models. For Unity you are looking for AssetStudio by Perfare, which will output the models as FBX files, which you can import into any recent version of blender. For unreal engine games, there is two different tools. The first one is UModel by Gildor, which supports games made in UE1-4 ( UE4 is supported up to 4.26, with some tweaks for 4.27) The second one is FModel, which only supports UE4 and UE5 games. I'd recommend UModel for Fatal Bullet, since it can output Material data as plain text, which you will want, for recreating the texture colors. The downside to both tools for UE games is, that they output the models als ActorX models( file extension is .psk and .pskx). If you want an easy time batch converting those files, you will have to rely on 3ds Max, since the importer script supports reading the materials, which the script for Blender does not.

The next somewhat straight forward games are the ALO games. You will need to extract the APK containers using quickbms and the Battle of Z bms file by Aluigi, to extract those files. I actually made a three part tutorial recently, where I showed how to rip the models from the game on Youtube

Then there is Infinity Moment, the original PSP game that Hollow Fragment is based on, which uses GMO files, that you can easily convert using Noesis by Rich Whitehouse.

And lastly the phyre engine, which is the least straight forward of the bunch. There are some tools for it, but there was a rigging issue with Allicization Lycoris models with one of the tools, last time I checked.

As far as Tales of Arise goes, it uses UE4 as well, but not sure which engine version it had exactly. Tales of the Rays, was the Mobile game, right? In that case it likely uses the unity engine.

This is super helpful, thank you, I appreciate it. I heard that the ALO games used some DBZ engine but I wasn't ever sure it was really true. I'm glad there's good tools for Unity, as Last Recollection is going to use that engine too going off the trailers. I don't mind rigging the models myself, that's what I did in high school so I can manage that again, it's just a matter of getting them in general.

What's your opinion on Ninja Ripper if you have one? I've had it recommended to me a few times elsewhere.
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#11
I tried using NinjaRipper for other games in the past, with no success. It either wouldn't accept the hotkeys, or when it did manage to get something, it was broken.( broken as in UVs missing or missing geometry)

Apparently NinjaRipper does work with Fatal Bullet, but I haven't verified it myself, given my past struggles with the software, and newer versions of NinjaRipper being put behind a paywall.

Maybe newer versions of this tool could work, but having to pay for it through patreon and it using DRM now effectively stopped me from trying.

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