03-27-2022, 02:14 PM
(This post was last modified: 03-27-2022, 04:26 PM by JoshdaBoss.)
I tried to extract the sounds from the new game, Kirby and the Forgotten Land, but to no avail thanks to this new file "bfsar.cmpbin".
I thought I could extract it with QuickBMS by making my own script(first time for everything) but it never worked because QuickBMS failed to recognize the "ÿþ" part of the code, so it could never extract.
Here is a link to one of the bfsar.cmpbin files I had. This one in particular contains the sounds of Clawroline, a new popular boss character in this new Kirby game. Please help!
https://drive.google.com/file/d/13uRGXfe...sp=sharing
Edit: I forgot to mention, I made a copy of this file, deleted every byte up to the FSARÿþ@ in HxD so that'd it be a regular switch bfsar file, but when I tried to extract it in Citric Composer or VGMToolBox, neither of them could extract it. Curious.
I thought I could extract it with QuickBMS by making my own script(first time for everything) but it never worked because QuickBMS failed to recognize the "ÿþ" part of the code, so it could never extract.
Here is a link to one of the bfsar.cmpbin files I had. This one in particular contains the sounds of Clawroline, a new popular boss character in this new Kirby game. Please help!
https://drive.google.com/file/d/13uRGXfe...sp=sharing
Edit: I forgot to mention, I made a copy of this file, deleted every byte up to the FSARÿþ@ in HxD so that'd it be a regular switch bfsar file, but when I tried to extract it in Citric Composer or VGMToolBox, neither of them could extract it. Curious.