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Damn. Maybe the ripping tool needs fixing again. But at least everything other model works (Including Phantom surprisingly, at least, according to Sean).
I find it funny how the one character people wanted to rip from this DLC has complications with ripping it, yet the others don't.
It's like they knew.
Posts: 72
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Joined: Dec 2018
Just happened to find Mr Miles on Twitter who has seemingly managed to crack the code for Rayman's model (I think).
https://twitter.com/_MisterMiles_/status...19570?s=20
Posts: 72
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Joined: Dec 2018
If possible, I'll see if I can query him about the script he used.
Posts: 72
Threads: 11
Joined: Dec 2018
09-02-2023, 05:14 AM
(This post was last modified: 09-02-2023, 05:47 AM by SolarReaper.)
(09-02-2023, 04:51 AM)DJ_Fox11 Wrote: (09-02-2023, 04:24 AM)HarbingerYT Wrote: If possible, I'll see if I can query him about the script he used.
That would be great thank you, also it looks like they got animations working, would you be able to ask them about that too?
DJ~
I've sent him a DM. Hopefully he responds.
https://twitter.com/_MisterMiles_/status...91612?s=20 He responded to my initial reply (not the DM I sent him).
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(09-02-2023, 03:59 AM)HarbingerYT Wrote: Just happened to find Mr Miles on Twitter who has seemingly managed to crack the code for Rayman's model (I think).
https://twitter.com/_MisterMiles_/status...19570?s=20
Hello, that's me. Been a little while since I used this forum.
It appeared the model was working but it turns out every format has its own issue. Did send the raw files to PotatoMuffin (who posted the patched script), so hopefully something will be figured out.
The method I did last time was exporting to gltf then to dae. Works fine on some models but breaks other things like eyelids and 2 other models. (msh_electricguitar & msh_wpn_vortex)
I tried other formats but that caused other problems.
fbx breaks the eyes model (even with resizing).
dae and smd breaks the rig.
Not sure if I did something wrong or if the script needs fixing.