He steps right out on the dangerous track,
Stunning skyscrapers lining the perilous path,
Endless horizon above the seas and deserts,
Silent, impressive, going as fast as a valiant horse!
F-Zero 99 stuff's all new, the rest are all re-rips since the original incredibly-old submissions were missing sprites (including the actual in-game sprites).
Thought I was only going to rip the vehicles from both games? You probably didn't, but here's all of the courses from both games. Shame the other five Satellaview courses are MIA, but if they ever become available I'll be sure to rip those too.
(Added the fourth and fifth decal sets. I actually withheld both from the sheet originally and contemplated against adding the latter ahead of time as it's meant to be the King Cup reward, but since there's a random chance of them showing up on the loading screens it's not exactly a spoiler, is it?)
(Up-to-date, again. SNES's Box Art submission didn't get any new additions, as Kirby Star Stacker's identical to the Japanese one. Not the screenshot, oddly enough.)
@Random Talking Bush, any chances to give it a try to COGEN Sword of Rewind? (It's built on Unity but something seems to be weird, or just not in a common Place).
(10-09-2023, 11:22 PM)HellZero Wrote: @Random Talking Bush, any chances to give it a try to COGEN Sword of Rewind? (It's built on Unity but something seems to be weird, or just not in a common Place).
Doesn't seem to be too difficult -- it's just basic CLUT / palette setups after all, so I'll consider it.
Hi, I've been trying to manually get more of these Iconoclasts sprites recently and in the process found you here thanks to the linked site, so I want to ask you something.
Can you rip just the ChemiCo Contra and Agent Black sprites? They are awesome just like your rips and I want them both. Didn't manage to pull it off myself yet, sadly.
(05-06-2021, 05:14 PM)Random Talking Bush Wrote: Iconoclasts:
Nobody noticed I uploaded these last week. So yeah, I uploaded these last week. More later, perhaps.
PS: And sorry for making a suggestion here. Seems kinda impolite, but lowkey you are the most active ripper who tackled with Iconoclasts since these years! Maybe consider this a showoff?
(I'm not gonna sugarcoat it -- my old sheet sucked. Of course, the original submission was from back in 2007 when I was just starting out with sprite ripping the first place, I've finally given this sheet the revamp it so desperately needed.)
(11-04-2023, 04:14 PM)DVL_Cake Wrote: Hi, I've been trying to manually get more of these Iconoclasts sprites recently and in the process found you here thanks to the linked site, so I want to ask you something.
Can you rip just the ChemiCo Contra and Agent Black sprites? They are awesome just like your rips and I want them both. Didn't manage to pull it off myself yet, sadly.
PS: And sorry for making a suggestion here. Seems kinda impolite, but lowkey you are the most active ripper who tackled with Iconoclasts since these years! Maybe consider this a showoff?
Don't worry about it. Iconoclasts is definitely something I'd like to get back to working on, and I've still got practically everything extracted and waiting to be organized from back when I worked on Robin and Mina, so I'll see what I can do.
We must save April! We as in the plural. Meaning us excluding me.
This was another spur-of-the-moment ripping project, inspired by Yawackhary's sprite submissions -- I thought I'd try something new with my sprite rips this year, and rip from five consoles I'd never ripped anything from before (technically six, but it turned out the MSX version wasn't unique nor was the European Amiga version, and I've already ripped from DOS before with The Incredible Machine).
(And somehow, after all this time, I've never done full rips of Genesis or Master System/Game Gear games. Maybe I'll find something to rip there sometime later.)
That's another game from my sprite ripping backlog finished up now (barring all the miscellaneous stuff which I'll figure out what to do with sometime later).
Speaking of... So I'm kinda "stuck" when it comes to deciding what to do next -- choice paralysis, in other words. I've got so many full (or mostly-full) sprite dumps for games that have just been sitting around on my computer collecting virtual dust, the whole intent of my "spring cleaning" project from last year was to finally get around to doing something with those, and that kinda fell to the sidelines quickly. So, spoiler alert, here's everything I've got on my to-do list. Give me a suggestion as to what to work on and upload next from the list below. I'm honestly not expecting any replies, but I thought I'd put this out there.
Azumanga Daioh Puzzle Bobble (remaining sprites)
Blaster Master Zero 2 (characters, enemies and bosses)
Bloodstained: Curse of the Moon 2 (remaining bosses)
Dragon Marked for Death (characters, enemies and bosses)
Freedom Planet (remaining enemies)
Flinthook (characters, enemies and bosses)
GriefSyndrome (remaining characters)
Mercenary Kings (enemies and bosses)
Mighty Gunvolt Burst (enemies and bosses)
Mischief Makers (Clancers)
Pocky & Rocky 1/2 (stage backgrounds)
Prinny 2 (remaining bosses)
Puzzle Bobble 4 (remaining characters, Dreamcast version sprites)
Rosenkreuzstilette (English sprites)
Rosenkreuzstilette Freudenstachel (enemies, remaining bosses, miscellaneous stuff and English sprites)
Shantae and the Pirate's Curse (remaining maps, re-rip of previous map submissions)
Sonic X (Leapster) (everything else plus Numbers on the Run leftovers)
Touhou 17.5: Gouyoku Ibun ~ Sunken Fossil World (remaining characters)
Next up, however, is going to be sprite rips of a certain game from my childhood. I'm gonna keep that as a surprise, you'll see which one the next time I post a sprite batch here.
(EDIT: How the heck did I forget about the sprite dump I'd done for The Ninja Saviors: Return of the Warriors / The Ninja Warriors Once Again?)
02-17-2024, 12:27 AM (This post was last modified: 02-17-2024, 12:55 AM by Random Talking Bush.)
(02-16-2024, 10:37 PM)HellZero Wrote: Dragon Marked for Death sounds very good, being honest.
But that makes me question, if DMFD uses the same engine of newer GV games, how those never go in your options (or just catch your attention)? @RTB
It's not quite the same engine. Basically, the method I've been using to get the sprites only works with games that have *.OSD format sprite files (and not ones with *.IRARC/*.IRLST files), which is a small subset of their games:
Blaster Master Zero 2 (not 1 or 3)
Bloodstained: Curse of the Moon 1 and 2
Dragon Marked for Death
Mighty Gunvolt Burst
Wish I knew how to rip from the newer games, Inti Creates certainly made the files practically impossible to get at with all those layers of obfuscation.
Amazing work! I really appreciated the sprites you posted for River City Girls 1 and 2. Is there any possibility you'd revisit RCG2 in the future? I just wanted to inquire as there's only background characters posted for RCG1.
06-30-2024, 08:21 PM (This post was last modified: 06-30-2024, 09:49 PM by Random Talking Bush.)
Posting here again as I don't know how long it's gonna be before I get around to ripping more things, so here's a few things I'd done in March/April. Proper update sometime later.
(Apparently I missed an update when I did the Dimension Shellshock additions earlier. Rahzar didn't get any new animations.)
(04-06-2024, 10:53 PM)Compatriot Wrote: Amazing work! I really appreciated the sprites you posted for River City Girls 1 and 2. Is there any possibility you'd revisit RCG2 in the future? I just wanted to inquire as there's only background characters posted for RCG1.
For sure, I've still got all of their sprites dumped, I just need to get around to organizing them all. And besides, there's also the DLC coming soon that I'll be working on, too, so I'll probably have them done at the same time.