Users browsing this thread: 3 Guest(s)
Neo Geo Debug Dipswitches / Developer Mode
#1
TCRF says that Far East of Eden: Kabuki Klash has debugging features, including a sprite viewer. No idea how to access them in MAME, though. Tried Googling the answer, no luck. Tried asking on Reddit, and the sole suggestion of using Final Burn Neo didn't work. Anyone have any ideas?
Reply
Thanked by:
#2
If you're talking about how to set up the dipswitches in MAME, press the Tab key and there should be a dip switch menu.
applecuckoo - ripper of sounds, sprites and models

Places to get help:
DYKG/VG Resource Discord - This is where most of the ripping experts on the VG Resource hang out these days, so you should probably start here. Any requests to rip stuff (i.e. "Please rip sounds/models/sprites from game X!") are only allowed here as per the rules.

ResHax forum - Another forum that is home to most of the reverse engineers who were on the old ZenHax and XenTax forums. A great place to get help for any mysterious files. I'm also there under the same username.

And remember, always upload example files. That way, people don't have to dig in and fetch them for you.
Reply
Thanked by:
#3
It is OK if debug dips 2-6 are turned on at the moment the opening starts. However, the debug dips are reset at the moment the opening starts immediately after the power is turned on, so turn on the dips before the second and subsequent openings start.
Reply
Thanked by:
#4
(11-09-2024, 03:05 AM)applecuckoo Wrote: If you're talking about how to set up the dipswitches in MAME, press the Tab key and there should be a dip switch menu.

No, these were debugging dip switches that were supposedly on developer systems (or something like that)

(11-11-2024, 04:13 AM)abeaof Wrote: It is OK if debug dips 2-6 are turned on at the moment the opening starts. However, the debug dips are reset at the moment the opening starts immediately after the power is turned on, so turn on the dips before the second and subsequent openings start.

That doesn't explain how I'm supposed to turn them on in the first place. These aren't normal dip switches, they don't appear in the menu.
Reply
Thanked by:
#5
Huh. Maybe they aren't implemented in MAME? That might be a question for the MAME forums.
applecuckoo - ripper of sounds, sprites and models

Places to get help:
DYKG/VG Resource Discord - This is where most of the ripping experts on the VG Resource hang out these days, so you should probably start here. Any requests to rip stuff (i.e. "Please rip sounds/models/sprites from game X!") are only allowed here as per the rules.

ResHax forum - Another forum that is home to most of the reverse engineers who were on the old ZenHax and XenTax forums. A great place to get help for any mysterious files. I'm also there under the same username.

And remember, always upload example files. That way, people don't have to dig in and fetch them for you.
Reply
Thanked by:


Forum Jump: