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Ripping Questions
It's the sword man, it's blurry as hell and is upping the number of colors. I assume you rotated the sword yourself, so you have Fireworks on bilinear or bicubic instead of Nearest Neighbor.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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Even without the sword...
[Image: avatarts0.gif]

4 frames and still pretty big...
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Is there anyway to remove layers from Snes9x?

If not, then should I use another emulator?
Let's just get one thing straight: My username has NOTHING to do with the Megaman character, Zero.
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Layers can be disabled in Snes9x by pressing 1-5 on your keyboard (5 is the sprites layer). I don't know if you can change the background from black though, which will cause problems if your sprite has black in it (likely).
Ripping Ranma 1/2: Akaneko-dan teki Hihou (SNES)... right after I force myself to stop playing Pokemon and Wii games. And figure out what needs to be re-ripped and how to do the sheets. And while I'm not working. And...

"Young man, has it ever occurred to you that most of the world's work is done by people who 'don't feel like it'?"
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DarkZero: Buttons 1 through 5 should remove layers on SNES9x.

Dymlos: Try removing the backgrounds before you save the gif. I tried it with Imageready and the latest gif you posted I removed the background only and it's at 3KB. But since I'm not familiar with Fireworks, is there a Save Optimized in the File Menu?
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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(01-29-2009, 09:01 AM)Dymlos2003 Wrote: What do you guys use to make the gifs so small...

I make these in Adobe Fireworks and they're huge! I see all your sprites at 14 kb...

[Image: stahnavatartg9.gif]

Please tell me what I'm doing wrong...

OMGSH!!!

Where did you get that Stahn sprite?? Cry
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(01-29-2009, 09:48 AM)deathbringer Wrote: DarkZero: Buttons 1 through 5 should remove layers on SNES9x.

Dymlos: Try removing the backgrounds before you save the gif. I tried it with Imageready and the latest gif you posted I removed the background only and it's at 3KB. But since I'm not familiar with Fireworks, is there a Save Optimized in the File Menu?

Can't believe CS3 doesn't have imageready...

I usually have no background but I guess fireworks doesn't have a save optimized
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It could be because of Fireworks itself. I don't actually know anything about the program and its saving methods :[
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(01-29-2009, 07:23 PM)Tyvonnosaurus Rex Wrote: It could be because of Fireworks itself. I don't actually know anything about the program and its saving methods :[

That's what I'm thinking Sad
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With roms its apparently only legal if u own the game
[Image: oaaxxk.jpg]
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(01-30-2009, 07:31 AM)liam543 Wrote: With roms its apparently only legal if u own the game


Roms are illegal period.
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Does any one use PhotoShopCS4

How do I change my grids?

The only grid settings I can find are in percent and pixels etc.. I can not find an option that lets me add a set number of lines vertically and horizontally.
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Does anybody know how to use codes/ation replay for Desmume-0.9?
avatar and signature custom made by me Smile

My TSR sprite topic
[Image: ZoidsProject.png] last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
[Image: l_b489bf24c48c43a689123b07de56b838.gif]<-----my first sprite I made

[Image: zoid_but_1.png]--- come and visit my zoids sprite site.

I don't care what jerks say/think.Tongue
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(02-02-2009, 12:09 PM)NappyXD Wrote: Does any one use PhotoShopCS4

How do I change my grids?

The only grid settings I can find are in percent and pixels etc.. I can not find an option that lets me add a set number of lines vertically and horizontally.

Dunno about CS4, but in CS3 (I presume it works the same way) you go to Edit> Preferences> Guides, Grid, and Slices. There you can set the color, style and grid size.
hth
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Sorry,if that is the wrong place,but can someone help me out?
I need to recolour some of the sprites from KSSU:
I need to get some sprites from normal enemy waddle dees into the color scheme from the normal,playable Waddle Dee. (I just need some idling sprites ,where the playable one doesn´t rise his hand,because he has an parasol there)

Well...now my idea is: When I rip sprites,the sprites have got an own color pallet,but I just need to change a complete sprite sheet into an other pallet. How do I do that in Paint.NET?
(fuck,I can´t explain anything in EnglishXD)
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