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Ripping Questions
The easiest way would be to change the hue of the sprites by making a new layer, putting that on overlay, choosing the color you want, and then painting over whatever you want to change, but tbh that would look pretty lame.

To better way would be to select the magic wand, set the tolerance to 0%, and change the flood mode from Contiguous (the lightning bolt) to Global (planet). Then select the color you want to change, and yeah. Get the Paint Bucket and just fill the selected color with whatever you want to change it to.
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Wow thanks!
Everything works now! Cute
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I need help, I have problem finding the right colors in Mario&Luigi Partners in Time with Tile Molester. I can't find the sprites I want to rip. It's difficult for me. Whenever I tried to import a save state file for the palette and right colors...everything turned out black in 4bpp linear reverse order. I'm just looking for the backgrounds and locations. Do you have any solutions?
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(02-10-2009, 04:08 PM)Dandelion Wrote: Dunno about CS4, but in CS3 (I presume it works the same way) you go to Edit> Preferences> Guides, Grid, and Slices. There you can set the color, style and grid size.
hth

I tried that, but its not what I need. I need to change the vertical and horizontal separately. Ex, vertical: one every 30 pixels 10 pixels off the top edge, horizontally: one every 10 pixels 0 pixels off the left edge.
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Whats the easiest way to Rip SonicRush sprites without the time consuming process of removing pixel by pixel? PS: This question also aimted towards the member "Chaofanatic" Wink

PPS: Any help advice will recive REP+.
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(02-18-2009, 09:41 AM)NappyXD Wrote:
(02-10-2009, 04:08 PM)Dandelion Wrote: Dunno about CS4, but in CS3 (I presume it works the same way) you go to Edit> Preferences> Guides, Grid, and Slices. There you can set the color, style and grid size.
hth

I tried that, but its not what I need. I need to change the vertical and horizontal separately. Ex, vertical: one every 30 pixels 10 pixels off the top edge, horizontally: one every 10 pixels 0 pixels off the left edge.

oh right
Dunno why you'd need it to be that exact, tbh.
You know you can set the subdivisions, right? They're the thinner lines inside the grid. So, for example, you could set the grid to 30 pixels, and set the subdivision to 3. Then you have the thick grid-lines as the guidelines for the 30 pixels, and the thin lines inside the 30 pixel squares for the 10 pixels.
woo

Alternatively, if you don't think that's works well enough you could make the grid yourself by using the Single Row Marquee Tool to create a horizontal line, and then make another line, of the same length, 30 or 28 or whatever (depending on how big you want the grid to be) pixels below the first line. Then, make another line, only this time vertical. Make it touch the left ends of the other two lines. Make another vertical line, put it 10 or 8 or whatever (again depending on how big you want the grid to be) pixels right from the other vertical line. Now delete the bits of the two horizontal lines that stick over the line you just placed. You should now have a 8 by 28 (...depending on the grid size you want) rectangle. Make sure that the background is transparent, and then select the rectangle. Don't select the the bottom horizontal and the right vertical lines, though. Do it like this:
[Image: help.gif]

Now got to Edit> Define Pattern, and call it whatever you wish. Make a new layer, paint-bucket it white, right click the layer and select 'Blending Options'. Set the blend mode to 'Darken'. Then go to 'Pattern Overlay' and choose the Pattern you just made.
done!
oh yeah

Hope that made sense.
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(02-10-2009, 04:08 PM)Dandelion Wrote: Now got to Edit> Define Pattern, and call it whatever you wish. Make a new layer, paint-bucket it white, right click the layer and select 'Blending Options'. Set the blend mode to 'Darken'. Then go to 'Pattern Overlay' and choose the Pattern you just made.
done!
oh yeah

Hope that made sense.

I got lost in the end there, but I think I got it. I'll just make a grid use the line tool and draw over it for the verticals, make a new grid and do the same for the verticals. Thank you. Big Grin
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Does any body know where I can find the newest version of animeget?
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My TSR sprite topic
[Image: ZoidsProject.png] last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
[Image: l_b489bf24c48c43a689123b07de56b838.gif]<-----my first sprite I made

[Image: zoid_but_1.png]--- come and visit my zoids sprite site.

I don't care what jerks say/think.Tongue
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Did you actually even search for it, Ridley? 'Cause if you had, I'm sure you could've found it.
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I did look and I found that but I thought it was an old version. I guess that is the newest version.
avatar and signature custom made by me Smile

My TSR sprite topic
[Image: ZoidsProject.png] last updated on: December-22-09 fixed weapons sheets 1 and 2 and the republic and imperial sheets
[Image: l_b489bf24c48c43a689123b07de56b838.gif]<-----my first sprite I made

[Image: zoid_but_1.png]--- come and visit my zoids sprite site.

I don't care what jerks say/think.Tongue
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(12-29-2008, 12:45 PM)Orgasmatron Wrote: Is it possible to change the background color once the background layers are disabled using any SNES emulator? I'm in a bit of a bind, the sprite I'm trying to rip's outline is the same color as the background.

Anybody?
[Image: 5lo5J.png]
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I'm trying to rip the Altair sprited from the mobile game, but it's a .jar file and after I extracted its content with WinRAR, I couldn't find a way to open the files...

So now I have an emulator running it, but I need a snapshot program so it could take pictures frame by frame and than I will isolate the Alatair sprites from everything else with Photoshop...

Any suggestions for a good snapshot program?
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Animget.
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Thanks! Just what I needed!
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wah sup!!1! i was looking for a good sprite ripping program that a novice could use... any suggestions?
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