02-19-2009, 03:13 PM
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The Official M&L3 Ripping Project *WARNING CONTAINS SPOILERS*
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02-19-2009, 03:16 PM
(02-19-2009, 12:23 PM)tonberry2000 Wrote: I though Deathbringer said GGD worked a few pages back? Also, Sphacks, Block Peach would be on a separate sheet because it's a different character.With uncompressed savestates, at least with No$GBA ones, none of the other emulators work enough for me to try. If someone can get me savestates from the other emulators, I might be able to figure out the offsets for palettes and the tiles. As it stands, the graphics themselves are composed of both 4bpp (16 colors) and 8bpp (256 colors) linear sets, while backgrounds are 8bpp but are tiled.
02-19-2009, 04:25 PM
(This post was last modified: 02-19-2009, 04:26 PM by waluigi fan bros.)
i think im finished.
02-19-2009, 05:05 PM
Can you make an icon? And I do hope that's finished.
02-19-2009, 07:30 PM
Hey,
I've never ripped anything before but if someone could give me a emulator or something i'd be glade to rip battle stages...
02-19-2009, 09:43 PM
Nice work.
02-20-2009, 01:57 AM
02-20-2009, 02:01 AM
That's a weird one.
02-20-2009, 02:35 AM
^They're all weird ones...
Anyways, wow Mageker. You're pretty much a M&L3 ripping application in itself. Well, not literally, but you're incredibly fast!
02-20-2009, 04:57 AM
Is there a patch I need to get DeSmume to work?
02-20-2009, 10:03 AM
Thanks to Mageker, I now have the rom working. Just wondered if it is supposed to be slow and boring, as on nosgb ait was way faster, and if on desmume these are the correct graphics.
Sadly, it's supposed to be slow. At least, it's ripeable.
02-20-2009, 11:58 AM
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