Posts: 27
Threads: 4
Joined: May 2008
02-27-2009, 12:50 PM
(This post was last modified: 02-27-2009, 12:54 PM by SamsterBoy.)
A few people and I made this at VGLan, and well I think the sheet ended up never to be worked on again, so I decided to continue this into this style, and well yeah...it kinda sucks. I doubt if it's even in the same style, and I doubt myself to even continue to work on this anymore, so if anyone wants they can continue it if they wish. It sucks I know. It's just a reference.
I think it's a pretty great start.
Posts: 27
Threads: 1
Joined: Feb 2009
Loven it so far, good job
Posts: 7
Threads: 1
Joined: Feb 2009
02-27-2009, 03:38 PM
(This post was last modified: 02-27-2009, 03:39 PM by Mandew.)
I'm the one who started this, in October 2007. I did much of the job here, but I had to take a few step back when I was told that it wouldn't scroll well, so I had to correct this;
I made everything on the above sheet, and, as far as I remember, Papero made everything that is not on the above sheets. I won't be a police here, though; I'll have to just have it confirmed for myself.
I dropped this project for multiple reasons, one of them being a mistake in choosing the colors - colors ripped directly in the game. If you notice, the Silph Co. logo is also ripped from a screenshot of the game itself. It was also a bit too demanding for the lazy me.
Posts: 3,612
Threads: 81
Joined: Jan 2009
I loved this level *nostalgia*
Buildings could be better and easily have twice as less colours.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
![[Image: shrine.gif]](https://dl.dropboxusercontent.com/u/344477/shrine.gif)
Didn't we decide to not have perspective in the stages?
For an example of what I mean, refer to Kirby Super Star (or Ultra) stage rips.
Posts: 3,612
Threads: 81
Joined: Jan 2009
02-28-2009, 06:59 AM
(This post was last modified: 02-28-2009, 07:00 AM by Chris2Balls [:B].)
I really wouldn't mind helping Samsterboy and Mandew fixing this up :p
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
![[Image: shrine.gif]](https://dl.dropboxusercontent.com/u/344477/shrine.gif)
Posts: 7
Threads: 1
Joined: Feb 2009
(02-27-2009, 09:41 PM)Sploder Wrote: Didn't we decide to not have perspective in the stages?
For an example of what I mean, refer to Kirby Super Star (or Ultra) stage rips.
You mean a bit like this?
Also don't mind the title, it's pretty loosely-used here.
Posts: 3,612
Threads: 81
Joined: Jan 2009
I think there's still perspective there :p
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
![[Image: shrine.gif]](https://dl.dropboxusercontent.com/u/344477/shrine.gif)
Posts: 27
Threads: 1
Joined: Feb 2009
(02-27-2009, 09:41 PM)Sploder Wrote: Didn't we decide to not have perspective in the stages?
You mean completly flat?
Why would anyone wanna do that, I meanthe Smash Bros stages have perspective, why not these?
Posts: 3,612
Threads: 81
Joined: Jan 2009
02-28-2009, 03:02 PM
(This post was last modified: 02-28-2009, 03:02 PM by Chris2Balls [:B].)
NGC Onett has perspective too. But I think Sploder was pointing out that you could see too much floor on this stage, and the angle should be changed.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
![[Image: shrine.gif]](https://dl.dropboxusercontent.com/u/344477/shrine.gif)
Posts: 27
Threads: 1
Joined: Feb 2009
(02-28-2009, 03:02 PM)Chris2Balls [:B] Wrote: NGC Onett has perspective too. But I think Sploder was pointing out that you could see too much floor on this stage, and the angle should be changed.
Oh, I thought you guys wanted them completly flat
Ok I get it now, thanks!
Posts: 2,145
Threads: 51
Joined: May 2008
I think perspective works as long as it isn't a uniform perspective like at the top. The onett stage is an example of what the perspective should be like.
Posts: 3,612
Threads: 81
Joined: Jan 2009
Posts: 2,145
Threads: 51
Joined: May 2008
|