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I already have the three main character's animation finished (other than their special attack, which I'm working on right now) I'm just not going to post them (;
The punching model in the first post is the Treeman's punch move. I use models instead of the actual in game sprite to still have some secrecy to it.
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just noticed something about the punch, the right arm (for him) goes slower, like hes giving his hand to someone XD
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Before I forget:
this looks silly
There appears to be a slow down for some reason.
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His legs are too static in the third hit's wind up.
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Blasted secret sprites and what not...
So when do we get to see them? Everything you work on always seems to look brilliant.
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When the game is finished.
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Ok then.
I have a some questions:
Is the punching and combo base for a bulky guy like the tree dude or someone else?
Do you sprite each part of the base or just make lines with the line tool?
Are you going to use the base alone cause it looks really awesome right now?
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03-15-2009, 08:59 AM
(This post was last modified: 03-15-2009, 09:00 AM by BobbyLala.)
hahaha
i've just realised that the first character is like the dude from Odeka
and that Akedo is Odeka backwards
hohoho
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*clap clap clap*
Mabelma:
Yes.
I have no idea what you mean.
And no.
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About the second question:
I meant that if you sprite each part of the base like the hands and the legs separately or do you do everything with the line toll and the circle tool?
Thanks for answering the question but why are you clapping?
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I do neither. Neither of those tools would be at all useful for this. Claping was directed at EMB.
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So how do you do the base?
I really want to know.
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03-15-2009, 11:33 AM
(This post was last modified: 03-15-2009, 11:33 AM by Goemar.)
I don't think anyone uses the circle or line-tool man - they're pretty ass. And well - such questions really scare me...
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Believe it or not, I sprited it.
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Slow done there man, you might confuse the poor chap...
How long 'till this is finished then?
And what the hell happened to that game in your sig?