Posts: 37
Threads: 8
Joined: May 2008
on this I'm not sure how to fix it I think it looks good but I know I
HAVE to remove the pillow shade, but when I attempt to do that I screw it up...
BADLY!
here you go
yeah these are good (If thats what you thinking) took me a while to make em...well If you do show me how I'll addyou in the credit tag on the sheet
Lets have some fun shall we?
Posts: 140
Threads: 9
Joined: May 2008
Posts: 37
Threads: 8
Joined: May 2008
Fireshock Wrote:http://www.natomic.com/hosted/marks/mpat/shading.html
thank you so much heres what I started after reading the article
still gotta add more layers for it to e completed
Lets have some fun shall we?
Posts: 102
Threads: 3
Joined: May 2008
So how come you have a great credit-tag character / avatar, but when you try to shade this guy, it comes out terrible?
Wait a second.. are you THE Monty Oum? Samus Vs Master Chief? Then why.... . .
I didn't really want to say anything.. but.. identity theft? O.o
Posts: 140
Threads: 9
Joined: May 2008
06-09-2008, 10:11 PM
(This post was last modified: 06-09-2008, 10:12 PM by Fireshock.)
GadgetTR Wrote:So how come you have a great credit-tag character / avatar, but when you try to shade this guy, it comes out terrible?
It looks like he edited the sprite (I'm guessing without permission) from Meta's sprites.
http://meta.fireball20xl.com/
Posts: 282
Threads: 1
Joined: May 2008
When you shade, keep in mind the material that light is falling upon. Cloth and metal will react to the light source differently. How you show this distinction adds life to your sprites.
In your image, the apron and the fur/skin are shaded the same way. While the technique I described above is a little more advanced, keep it in mind for when you get better.
Oh, if you did steal, shame on you.
If you didn't steal, whatever...
Trifles go to make perfection, and perfection is no trifle.
~Michelangelo