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Thanks Guys here are the sprites from yesterday and for today:
Yesterday:
Today:
Just the line art for now. I'll add some awesome colors later and make him the leader of my CMT. C+C please. What does he look like?
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i have no clue what that is or what a cmt is
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03-21-2009, 04:51 PM
(This post was last modified: 03-21-2009, 05:00 PM by Mabelma.)
It's just the line art I'll get to coloring now Judith. CMT is something I made up. It means Creppy Monster Team It's going to be him the last avatar I had and 2 more monsters. Check out my games by the way.
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Here he is with some colors:
I actually don't like how the hair turned out but well I may change it later.
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The lineart was good...
But the colloring is little strange..
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Yeah I really don't know how to color. Is there some one that could help me?
the problem is; or better yet, your problems are:
1: Too dark. I mean, it's so dark I couldn't tell it was red when I saw it for the first time.
2: Way too much contrast. Look at its hair. It was radioactive green at first, but then it went to swamp green. Hair isn't metal, so it shouldn't have all that contrast. Some hair has shades, though. You need to balance the colors more.
3: Crap shading. Your sprite is meant to be 3D, so don't use gradient shading. Gradient shading, you say? It's when you nake diagonal lines in the shape and simply color each piece with one solid color. This is a very poor way to shade, take your time and try to follow up the outlines more.
4: MS Paint default colors. They're bad for your spriting. DO NOT TOUCH IT, because using them and their darkened versions will ruin your sprite.
5: Use Anti-Aliasing. He's your another best friend when pixelling. It'll make yous sprite loot a lot smoother.
6: Hue Shift wants to be your friend, too. It is not necessary to have it on a sprite, but using it will make your sprite look more interesting.
Phew, that's all. Pay attention into all these criticisms and try to make better. You're really improving on linearts.
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let me give you some advice to, mabelma.
stop taking 5 minutes rushing sprites.
take a look at other people's sprites VERY CLOSELY, study it completely, check how the shading goes, ect ect, then make your sprite
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03-21-2009, 06:14 PM
(This post was last modified: 03-21-2009, 06:21 PM by Mabelma.)
Thanks I'll edit the shding of it and the colors. I will also use some antialiasing eventhough I'm not very good at it. I don't know what hueshifting is could you explan it?
Here's the little dude alone just line art and the palette I'm going to use.
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Stop saying you're not good at stuff, PRACTICE IT, we already know you aren't good at that stuff.
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Thanks Anubis I'll start coloring and practice shading and lets see how he turns out.
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03-22-2009, 12:10 PM
(This post was last modified: 03-22-2009, 01:21 PM by Mabelma.)
Sorry to double post but here's Doctor M colored.
Check out M. Jeans:
I love how he turned out. Tell me what you think of him. I love the coloring by the way.
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03-22-2009, 02:19 PM
(This post was last modified: 03-22-2009, 02:19 PM by nairenu.)
*sigh* you still don't know how to shade, do you?
i put it in steps =.=
and we give C+C on someone, we tell him not to use default colours, i know youve read it, cuz your on every post =.='
that doesn't mean it only counts for him, NOBODY should use default colours in their sprites, that includes you =.=
anyway,, i don't believe that the thing i just shaded is flat, look at shading on a real life object, you will see that it differs, from metal, to pants, just take a look and observe =.='
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I didn't use the default ms colors. I made my own pallete really. The shading is awesome I'll study it and reshade everything else. What do you think of M.Jeans?
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Here comes the part where he says "Thanks I'll do that" and then his next sprite still won't be any closer to getting it right...
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Apparantly you dont know how to shade either the shading you did is pillow shading.
When you have multiple light source or when you simpley shade the edges and the light source is coming from the middle. When you shade you should concentrate on 1 light source.
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