04-09-2009, 07:33 AM
(This post was last modified: 04-14-2009, 01:49 AM by Badbatman3.)
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16-bit CV3 Alucard
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04-09-2009, 09:35 AM
Is he supposed to be so stiff? His knees barely move, and nobody actually walks like that.
04-09-2009, 11:07 AM
And his upper body shouldn't pivot side to side. It looks a little robotic.
04-09-2009, 03:32 PM
XD well, walking and running animations are the hardest to sprite, altho, it looks like hes marching,, use your own walk as refference, or the original alucard sprites =3
04-09-2009, 04:04 PM
His feet are pretty stiff, and his legs don't articulate properly. I'll explain in detail later "
04-09-2009, 04:10 PM
Well the legs are a bit of a problem to animate right. If you compare it to Simon or Trevor's walking animation, the legs are supposed to be kinda stiff. I was in a bit of a hurry though, so I'll get to work on that. :/
04-09-2009, 05:48 PM
Alright, is it noticeably less stiff?
04-09-2009, 07:26 PM
not even close
people don't walk like that
04-09-2009, 07:54 PM
(This post was last modified: 04-09-2009, 07:55 PM by Badbatman3.)
Alright, I think I got it.
04-09-2009, 08:22 PM
Straighten his wrists, they look a little prissy. Also hiss ankles move a little more more.
04-09-2009, 09:16 PM
Here's your problem: his knees don't bend.
04-09-2009, 09:40 PM
That, and his legs are also too long compared to his torso. Lower his belt.
04-10-2009, 05:57 PM
Alrighty, added some detail, lowered the belt by 1 pixel, adjusted the ankles, made the hands/wrists bigger, and the knees much more bended.
04-10-2009, 10:01 PM
lift his knees more and shorten the legs a little more
04-13-2009, 07:15 PM
(This post was last modified: 04-13-2009, 10:04 PM by Badbatman3.)
Alrighty, legs shortened by 2 pixels, and knees a little more bendy and detailed.
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