Posts: 70
Threads: 15
Joined: Jan 2009
04-13-2009, 01:17 AM
(This post was last modified: 04-13-2009, 02:05 AM by SleepyHarry.)
The metal gear customs section is horribly undernourished. I thought I'd take a shot at doing something metal
SLUG styled, so I thought the number one candidate was a Metal Gear; Rex, to be specific.
Like most Metal Slug sheets, the robot is in pieces. (always so many parts) So if you do actually use it, you will have to put it together.
I made it specifically for a game Im putting together, though, so it has three attacks; a laser (no immature comments about its position please), machine-gun eyes, and rockets (fly up, then barage down).
All comments and (constructive) criticisms welcome!
Sheets currently on tSR:
50
It's a good attempt, but there's not nearly enough detail for it to be in the Metal Slug-style.
Posts: 113
Threads: 6
Joined: Jun 2008
Fawk.
I wanted to be the first to do this.
But nooooooo, I was to lazy.
Wait, I can't see it. I keep getting a 404.
Delete the extra characters after .png.
Posts: 113
Threads: 6
Joined: Jun 2008
04-13-2009, 01:55 AM
(This post was last modified: 04-13-2009, 01:56 AM by HunterZ.)
Thanks,
The sprite has good shape, but its not big enough. REX was
[huge]. And as said above, the shading is not even close to Metal Slug.
Good start, but it needs some tweeking.
Posts: 70
Threads: 15
Joined: Jan 2009
(04-13-2009, 01:55 AM)HunterZ Wrote: The sprite has good shape, but its not big enough. REX was [huge]. And as said above, the shading is not even close to Metal Slug.
Good start, but it needs some tweeking.
Thanks; i was aware that it was it isn't huge enough, but if it was any bigger, it wouldn't actually fit on the (neogeo) screen. Also, for the shading; any suggestions on what need fixing up?
Sheets currently on tSR:
50
More antialiasing, and it needs to have more of a metal look to it, as well as having the shading look a lot more consistent.
Posts: 70
Threads: 15
Joined: Jan 2009
(04-13-2009, 02:15 AM)Osiris Wrote: More antialiasing, and it needs to have more of a metal look to it, as well as having the shading look a lot more consistent.
Thanks
Sheets currently on tSR:
50
Posts: 12
Threads: 1
Joined: Mar 2009
The outlines are too prominent all around the sprite to fit in with other Metal Slug gigantors.