04-18-2009, 01:02 AM
Something I noticed on the Dark Star sheet.
In the overworld sprites where the spikes are rotating, third row down on the left side, the final sprite is actually just a copy of the one before the one before it (Yes I typed that right.) rather than the one with them rotating back to the starting position. That should be fixed for fluid animation.
In the overworld sprites where the spikes are rotating, third row down on the left side, the final sprite is actually just a copy of the one before the one before it (Yes I typed that right.) rather than the one with them rotating back to the starting position. That should be fixed for fluid animation.