04-21-2009, 11:54 AM
I'm somewhat inclined to think the compression is the same as CPS-2, given how the game's made. That would explain why this game isn't decompressing the graphics right when MegaMan Powered Up does. Not that that helps much though unless someone's able to reverse engineer how Kawaks and other emulators use it. Most likely will rule out SFA3 MAX as well, since it's probably in the same fashion.