TSR didn't have a new tutorial in ages so I decided to make one :]
By the way, I speak french so please forgive me for any mistakes :X
![[Image: tuti.png]](http://i119.photobucket.com/albums/o156/A1exi_911/tuti.png)
Ripping with NLZ-GBA Advance
NLZ-GBA Advance
VisualBoyAdvance
While ripping GBA sprites, did you ever wondered where were the sprites you couldn't find?
Chances are that those graphics are compressed in the rom
NLZ-GBA Advance is a GBA viewer which can open and edit LZ77 compressed graphics
First of all, we need a rom. I choose Tomato Adventure to view the battle sprites.
After downloading your rom, open it with NLZ-GBA Advance
![[Image: tut.png]](http://i119.photobucket.com/albums/o156/A1exi_911/tut.png)
Toggle the image files until you see what you want
Then, toggle the width number to view the sprites better
![[Image: tut2.png]](http://i119.photobucket.com/albums/o156/A1exi_911/tut2.png)
Now you need a palette file.
Play your game in VisualBoyAdvance and when you see the sprites/tiles you want to rip, go to:
Tools/Palette/Save BG (if you want the tile's palette) or Save OBJ(if you want the sprite's palette)
Open it with NLZ-GBA Advance
(don't forget to click on *Use palettes from PAL file*)
![[Image: tut4.png]](http://i119.photobucket.com/albums/o156/A1exi_911/tut4.png)
You can now click *Save as bitmap* and...
Make awesome sheets for TSR!
By the way, I speak french so please forgive me for any mistakes :X
![[Image: tuti.png]](http://i119.photobucket.com/albums/o156/A1exi_911/tuti.png)
Ripping with NLZ-GBA Advance
NLZ-GBA Advance
VisualBoyAdvance
While ripping GBA sprites, did you ever wondered where were the sprites you couldn't find?
Chances are that those graphics are compressed in the rom
NLZ-GBA Advance is a GBA viewer which can open and edit LZ77 compressed graphics
First of all, we need a rom. I choose Tomato Adventure to view the battle sprites.
After downloading your rom, open it with NLZ-GBA Advance
![[Image: tut.png]](http://i119.photobucket.com/albums/o156/A1exi_911/tut.png)
Toggle the image files until you see what you want
Then, toggle the width number to view the sprites better
![[Image: tut2.png]](http://i119.photobucket.com/albums/o156/A1exi_911/tut2.png)
Now you need a palette file.
Play your game in VisualBoyAdvance and when you see the sprites/tiles you want to rip, go to:
Tools/Palette/Save BG (if you want the tile's palette) or Save OBJ(if you want the sprite's palette)
Open it with NLZ-GBA Advance
(don't forget to click on *Use palettes from PAL file*)
![[Image: tut4.png]](http://i119.photobucket.com/albums/o156/A1exi_911/tut4.png)
You can now click *Save as bitmap* and...
Make awesome sheets for TSR!