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Pokemon Platinum: Kanto Sugimori Dex
#6
Oh. Well, umm... Okay then?

What constitutes for an edit then? It has to be more than updated colors, or does it have to be about a complete overhaul of the sprites. Because I did edit small portions of some sprites, such as Machoke and Machamp's belt, Pidgeot's beak, reduced the size of the leftmost lump on Magmar's head, removed the red outline from Haunter's hands, and such. But I suppose those aren't enough edits?

And, well if I were to re-saturate them, I would end up with the same sprites as before. The reason I called it a Sugimori PokeDex was because I used the colors on the Sugimori art. By changing the saturation on the color I siphoned, it's not really the same color. So then the recolors would be nothing more than a recolored PokeDex, which wouldn't have much meaning. The recolors in this instance had a basis, as in being true to the intended color Sugimori painted his art to be.

The thing is, most may think it's not oversaturated, just because you may be used to those very bright colors. Though, the bright saturation also came with incorrect colors, such as a yellow Meowth and Ninetails, which both should be a very light beige. The same can be applied to most of the Rock and Ground type Pokemon which included Onix which was a light purple.

The most I can ask is to look at the sprites with an objective mindset. IE: Don't view them as just another recolor, but look at them as a corrected color scheme. Though, if you still believe the regular sprites are better, there's not much I can change your mind about, can I?
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Messages In This Thread
RE: Pokemon Platinum: Kanto Sugimori Dex - by KainSword - 04-28-2009, 06:04 PM
RE: Pokemon Platinum: Kanto Sugimori Dex - by Ton - 04-28-2009, 06:23 PM
RE: Pokemon Platinum: Kanto Sugimori Dex - by Ton - 04-29-2009, 05:22 PM

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